فهرست منبع

Fixed shader makefile to work on *nix.

bkaradzic 12 سال پیش
والد
کامیت
d247365d80
2فایلهای تغییر یافته به همراه103 افزوده شده و 96 حذف شده
  1. 1 0
      .gitattributes
  2. 102 96
      premake/shader.mk

+ 1 - 0
.gitattributes

@@ -4,3 +4,4 @@
 *.sh  eol=lf
 *.md  eol=lf
 *.lua eol=lf
+*.mk  eol=lf

+ 102 - 96
premake/shader.mk

@@ -1,96 +1,102 @@
-#
-# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
-# License: http://www.opensource.org/licenses/BSD-2-Clause
-#
-
-ifndef TARGET
-.PHONY: all
-all:;@echo Usage: make TARGET=# [clean]
-	@echo 	TARGET=0 (hlsl - dx9)
-	@echo 	TARGET=1 (hlsl - dx11)
-	@echo 	TARGET=2 (glsl - nacl)
-	@echo 	TARGET=3 (glsl - android)
-	@echo 	TARGET=4 (glsl - linux)
-else
-SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
-
-ifeq ($(TARGET), 0)
-VS_FLAGS=--platform windows -p vs_3_0 -O 3
-FS_FLAGS=--platform windows -p ps_3_0 -O 3
-SHADER_PATH=shaders/dx9
-else
-ifeq ($(TARGET), 1)
-VS_FLAGS=--platform windows -p vs_4_0 -O 3
-FS_FLAGS=--platform windows -p ps_4_0 -O 3
-SHADER_PATH=shaders/dx11
-else
-ifeq ($(TARGET), 2)
-VS_FLAGS=--platform nacl
-FS_FLAGS=--platform nacl
-SHADER_PATH=shaders/gles
-else
-ifeq ($(TARGET), 3)
-VS_FLAGS=--platform android
-FS_FLAGS=--platform android
-SHADER_PATH=shaders/gles
-else
-ifeq ($(TARGET), 4)
-VS_FLAGS=--platform linux -p 120
-FS_FLAGS=--platform linux -p 120
-SHADER_PATH=shaders/glsl
-endif
-endif
-endif
-endif
-endif
-
-BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
-BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
-
-VS_SOURCES=$(wildcard vs_*.sc)
-VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
-
-FS_SOURCES=$(wildcard fs_*.sc)
-FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
-
-CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
-CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
-
-VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
-FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
-
-BIN = $(VS_BIN) $(FS_BIN)
-ASM = $(VS_ASM) $(FS_ASM)
-
-$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
-	@echo [$(<)]
-	@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
-	@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
-
-$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
-	@echo [$(<)]
-	@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
-	@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
-
-.PHONY: all
-all: dirs $(BIN)
-	@echo Target $(SHADER_PATH)
-
-.PHONY: clean
-clean:
-	@echo Cleaning...
-	@-rm -vf $(BIN)
-	@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
-
-.PHONY: dirs
-dirs:
-	@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
-	@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
-
-.PHONY: rebuild
-rebuild: clean all
-
-endif # TARGET
-
--include $(VS_DEPS)
--include $(FS_DEPS)
+#
+# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
+# License: http://www.opensource.org/licenses/BSD-2-Clause
+#
+
+ifndef TARGET
+.PHONY: all
+all:;@echo Usage: make TARGET=# [clean]
+	@echo 	TARGET=0 (hlsl - dx9)
+	@echo 	TARGET=1 (hlsl - dx11)
+	@echo 	TARGET=2 (glsl - nacl)
+	@echo 	TARGET=3 (glsl - android)
+	@echo 	TARGET=4 (glsl - linux)
+else
+SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
+
+ifeq ($(TARGET), 0)
+VS_FLAGS=--platform windows -p vs_3_0 -O 3
+FS_FLAGS=--platform windows -p ps_3_0 -O 3
+SHADER_PATH=shaders/dx9
+else
+ifeq ($(TARGET), 1)
+VS_FLAGS=--platform windows -p vs_4_0 -O 3
+FS_FLAGS=--platform windows -p ps_4_0 -O 3
+SHADER_PATH=shaders/dx11
+else
+ifeq ($(TARGET), 2)
+VS_FLAGS=--platform nacl
+FS_FLAGS=--platform nacl
+SHADER_PATH=shaders/gles
+else
+ifeq ($(TARGET), 3)
+VS_FLAGS=--platform android
+FS_FLAGS=--platform android
+SHADER_PATH=shaders/gles
+else
+ifeq ($(TARGET), 4)
+VS_FLAGS=--platform linux -p 120
+FS_FLAGS=--platform linux -p 120
+SHADER_PATH=shaders/glsl
+endif
+endif
+endif
+endif
+endif
+
+BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
+BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
+
+VS_SOURCES=$(wildcard vs_*.sc)
+VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
+
+FS_SOURCES=$(wildcard fs_*.sc)
+FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
+
+UNAME := $(shell uname)
+ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
+CMD_MKDIR=mkdir -p "$(1)"
+CMD_RMDIR=rm -r "$(1)"
+else
+CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
+CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
+endif
+
+VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
+FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
+
+BIN = $(VS_BIN) $(FS_BIN)
+ASM = $(VS_ASM) $(FS_ASM)
+
+$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
+	@echo [$(<)]
+	@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
+	@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
+
+$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
+	@echo [$(<)]
+	@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
+	@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
+
+.PHONY: all
+all: dirs $(BIN)
+	@echo Target $(SHADER_PATH)
+
+.PHONY: clean
+clean:
+	@echo Cleaning...
+	@-rm -vf $(BIN)
+	@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
+
+.PHONY: dirs
+dirs:
+	@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
+	@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
+
+.PHONY: rebuild
+rebuild: clean all
+
+endif # TARGET
+
+-include $(VS_DEPS)
+-include $(FS_DEPS)