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@@ -542,6 +542,8 @@ GL_IMPORT_NV___(true, PFNGLQUERYCOUNTERPROC, glQueryCounte
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GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT);
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# elif !BGFX_USE_GL_DYNAMIC_LIB
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+GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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+
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GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
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GL_IMPORT______(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
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