Branimir Karadžić 8 rokov pred
rodič
commit
d8643b5b2f

+ 67 - 57
3rdparty/ocornut-imgui/imgui.cpp

@@ -213,6 +213,8 @@
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  Also read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2018/01/11 (1.54) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
+ - 2018/01/11 (1.54) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete).
  - 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
  - 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
  - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
@@ -678,7 +680,7 @@ static bool             DataTypeApplyOpFromText(const char* buf, const char* ini
 
 namespace ImGui
 {
-static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, ImU32 resize_grip_col[4]);
+static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
 static void             FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
 }
 
@@ -2379,10 +2381,10 @@ void ImGui::NewFrame()
     g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
     g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
 
-    // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
+    // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
     if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
     {
-        KeepAliveID(g.MovingWindowMoveId);
+        KeepAliveID(g.ActiveId);
         IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
         IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
         if (g.IO.MouseDown[0])
@@ -2402,6 +2404,13 @@ void ImGui::NewFrame()
     }
     else
     {
+        // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
+        if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId)
+        {
+            KeepAliveID(g.ActiveId);
+            if (!g.IO.MouseDown[0])
+                ClearActiveID();
+        }
         g.MovingWindow = NULL;
         g.MovingWindowMoveId = 0;
     }
@@ -2935,13 +2944,14 @@ void ImGui::EndFrame()
             {
                 if (g.HoveredRootWindow != NULL)
                 {
+                    // Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
                     FocusWindow(g.HoveredWindow);
+                    SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
+                    g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
                     if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
                     {
                         g.MovingWindow = g.HoveredWindow;
                         g.MovingWindowMoveId = g.MovingWindow->MoveId;
-                        SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
-                        g.ActiveIdClickOffset = g.IO.MousePos - g.MovingWindow->RootWindow->Pos;
                     }
                 }
                 else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
@@ -3420,18 +3430,6 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
     return rect_for_touch.Contains(g.IO.MousePos);
 }
 
-bool ImGui::IsAnyWindowHovered()
-{
-    ImGuiContext& g = *GImGui;
-    return g.HoveredWindow != NULL;
-}
-
-bool ImGui::IsAnyWindowFocused()
-{
-    ImGuiContext& g = *GImGui;
-    return g.NavWindow != NULL;
-}
-
 static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
 {
     const int key_index = GImGui->IO.KeyMap[key];
@@ -3962,7 +3960,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
     if (!str_id) 
         str_id = "void_context";
     ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
-    if (IsMouseReleased(mouse_button) && !IsAnyWindowHovered())
+    if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
         OpenPopupEx(id);
     return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
 }
@@ -4343,14 +4341,13 @@ static ImRect GetBorderRect(ImGuiWindow* window, int border_n, float perp_paddin
 }
 
 // Handle resize for: Resize Grips, Borders, Gamepad
-static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, ImU32 resize_grip_col[4])
+static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4])
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindowFlags flags = window->Flags;
     if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
         return;
 
-    const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
     const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
     const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
     const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
@@ -4576,14 +4573,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
             window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
 
-        if (window_just_activated_by_user)
-        {
-            // Popup first latch mouse position, will position itself when it appears next frame
-            window->AutoPosLastDirection = ImGuiDir_None;
-            if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
-                window->Pos = window->PosFloat = g.CurrentPopupStack.back().OpenPopupPos;
-        }
-
         // Collapse window by double-clicking on title bar
         // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
         if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
@@ -4671,14 +4660,23 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 
         // POSITION
 
+        // Popup latch its initial position, will position itself when it appears next frame
+        if (window_just_activated_by_user)
+        {
+            window->AutoPosLastDirection = ImGuiDir_None;
+            if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
+                window->Pos = window->PosFloat = g.CurrentPopupStack.back().OpenPopupPos;
+        }
+
         // Position child window
         if (flags & ImGuiWindowFlags_ChildWindow)
         {
             window->BeginOrderWithinParent = parent_window->DC.ChildWindows.Size;
             parent_window->DC.ChildWindows.push_back(window);
+
+            if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
+                window->Pos = window->PosFloat = parent_window->DC.CursorPos;
         }
-        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
-            window->Pos = window->PosFloat = parent_window->DC.CursorPos;
 
         const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
         if (window_pos_with_pivot)
@@ -4750,6 +4748,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
             if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
                 want_focus = true;
 
+        // Handle manual resize: Resize Grips, Borders, Gamepad
+        int border_held = -1;
+        ImU32 resize_grip_col[4] = { 0 };
+        const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
+        const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
+        if (!window->Collapsed)
+            UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
+
         // DRAWING
 
         // Setup draw list and outer clipping rectangle
@@ -4780,14 +4786,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         }
         else
         {
-            // Handle resize for: Resize Grips, Borders, Gamepad
-            int border_held = -1;
-            ImU32 resize_grip_col[4] = { 0 };
-            const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
-            const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
-            UpdateManualResize(window, size_auto_fit, &border_held, &resize_grip_col[0]);
-            title_bar_rect = window->TitleBarRect();
-
             // Window background, Default Alpha
             ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
             window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
@@ -5526,24 +5524,33 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
 {
     IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0);   // Flags not supported by this function
     ImGuiContext& g = *GImGui;
-    switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
+
+    if (flags & ImGuiHoveredFlags_AnyWindow)
     {
-    case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
-        if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
+        if (g.HoveredWindow == NULL)
             return false;
-        break;
-    case ImGuiHoveredFlags_RootWindow:
-        if (g.HoveredWindow != g.CurrentWindow->RootWindow)
-            return false;
-        break;
-    case ImGuiHoveredFlags_ChildWindows:
-        if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow))
-            return false;
-        break;
-    default:
-        if (g.HoveredWindow != g.CurrentWindow)
-            return false;
-        break;
+    }
+    else
+    {
+        switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
+        {
+        case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
+            if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
+                return false;
+            break;
+        case ImGuiHoveredFlags_RootWindow:
+            if (g.HoveredWindow != g.CurrentWindow->RootWindow)
+                return false;
+            break;
+        case ImGuiHoveredFlags_ChildWindows:
+            if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow))
+                return false;
+            break;
+        default:
+            if (g.HoveredWindow != g.CurrentWindow)
+                return false;
+            break;
+        }
     }
 
     if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
@@ -5559,16 +5566,19 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
     ImGuiContext& g = *GImGui;
     IM_ASSERT(g.CurrentWindow);     // Not inside a Begin()/End()
 
+    if (flags & ImGuiFocusedFlags_AnyWindow)
+        return g.NavWindow != NULL;
+
     switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
     {
     case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
-        return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
+        return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
     case ImGuiFocusedFlags_RootWindow:
-        return g.CurrentWindow->RootWindow == g.NavWindow;
+        return g.NavWindow == g.CurrentWindow->RootWindow;
     case ImGuiFocusedFlags_ChildWindows:
         return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
     default:
-        return g.CurrentWindow == g.NavWindow;
+        return g.NavWindow == g.CurrentWindow;
     }
 }
 

+ 10 - 8
3rdparty/ocornut-imgui/imgui.h

@@ -463,8 +463,6 @@ namespace ImGui
     IMGUI_API void          SetItemAllowOverlap();                                              // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
     IMGUI_API bool          IsWindowFocused(ImGuiFocusedFlags flags = 0);                       // is current window focused? or its root/child, depending on flags. see flags for options.
     IMGUI_API bool          IsWindowHovered(ImGuiHoveredFlags flags = 0);                       // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options.
-    IMGUI_API bool          IsAnyWindowFocused();
-    IMGUI_API bool          IsAnyWindowHovered();                                               // is mouse hovering any visible window
     IMGUI_API bool          IsRectVisible(const ImVec2& size);                                  // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
     IMGUI_API bool          IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max);      // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
     IMGUI_API float         GetTime();
@@ -623,6 +621,7 @@ enum ImGuiFocusedFlags_
 {
     ImGuiFocusedFlags_ChildWindows                  = 1 << 0,   // IsWindowFocused(): Return true if any children of the window is focused
     ImGuiFocusedFlags_RootWindow                    = 1 << 1,   // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
+    ImGuiFocusedFlags_AnyWindow                     = 1 << 2,   // IsWindowFocused(): Return true if any window is focused
     ImGuiFocusedFlags_RootAndChildWindows           = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
 };
 
@@ -632,10 +631,11 @@ enum ImGuiHoveredFlags_
     ImGuiHoveredFlags_Default                       = 0,        // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
     ImGuiHoveredFlags_ChildWindows                  = 1 << 0,   // IsWindowHovered() only: Return true if any children of the window is hovered
     ImGuiHoveredFlags_RootWindow                    = 1 << 1,   // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
-    ImGuiHoveredFlags_AllowWhenBlockedByPopup       = 1 << 2,   // Return true even if a popup window is normally blocking access to this item/window
-    //ImGuiHoveredFlags_AllowWhenBlockedByModal     = 1 << 3,   // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
-    ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  = 1 << 4,   // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
-    ImGuiHoveredFlags_AllowWhenOverlapped           = 1 << 5,   // Return true even if the position is overlapped by another window
+    ImGuiHoveredFlags_AnyWindow                     = 1 << 2,   // IsWindowHovered() only: Return true if any window is hovered
+    ImGuiHoveredFlags_AllowWhenBlockedByPopup       = 1 << 3,   // Return true even if a popup window is normally blocking access to this item/window
+    //ImGuiHoveredFlags_AllowWhenBlockedByModal     = 1 << 4,   // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
+    ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  = 1 << 5,   // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
+    ImGuiHoveredFlags_AllowWhenOverlapped           = 1 << 6,   // Return true even if the position is overlapped by another window
     ImGuiHoveredFlags_RectOnly                      = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
     ImGuiHoveredFlags_RootAndChildWindows           = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
 };
@@ -990,6 +990,8 @@ struct ImGuiIO
 namespace ImGui
 {
     // OBSOLETED in 1.54 (from Dec 2017)
+    static inline bool  IsAnyWindowFocused()                  { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
+    static inline bool  IsAnyWindowHovered()                  { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
     static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
     // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017)
     static inline void  ShowTestWindow()                      { return ShowDemoWindow(); }
@@ -998,13 +1000,13 @@ namespace ImGui
     static inline void  SetNextWindowContentWidth(float w)    { SetNextWindowContentSize(ImVec2(w, 0.0f)); }
     // OBSOLETED in 1.52 (between Aug 2017 and Oct 2017)
     bool                Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize() instead if you want to set a window size.
-    static inline bool  IsRootWindowOrAnyChildHovered()       { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }  // Use flags directly!
+    static inline bool  IsRootWindowOrAnyChildHovered()       { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }
     static inline void  AlignFirstTextHeightToWidgets()       { AlignTextToFramePadding(); }
     static inline void  SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); }
     // OBSOLETED in 1.51 (between Jun 2017 and Aug 2017)
     static inline bool  IsItemHoveredRect()                   { return IsItemHovered(ImGuiHoveredFlags_RectOnly); }
     static inline bool  IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead.
-    static inline bool  IsMouseHoveringAnyWindow()            { return IsAnyWindowHovered(); }
+    static inline bool  IsMouseHoveringAnyWindow()            { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
     static inline bool  IsMouseHoveringWindow()               { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); }
     // OBSOLETED IN 1.49 (between Apr 2016 and May 2016)
     static inline bool  CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); }

+ 41 - 31
3rdparty/ocornut-imgui/imgui_demo.cpp

@@ -1061,33 +1061,39 @@ void ImGui::ShowDemoWindow(bool* p_open)
             goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
             ImGui::PopItemWidth();
 
-            ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f,300), false, ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
-            for (int i = 0; i < 100; i++)
+            // Child 1: no border, enable horizontal scrollbar
             {
-                ImGui::Text("%04d: scrollable region", i);
-                if (goto_line && line == i)
+                ImGui::BeginChild("Child1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 300), false, ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
+                for (int i = 0; i < 100; i++)
+                {
+                    ImGui::Text("%04d: scrollable region", i);
+                    if (goto_line && line == i)
+                        ImGui::SetScrollHere();
+                }
+                if (goto_line && line >= 100)
                     ImGui::SetScrollHere();
+                ImGui::EndChild();
             }
-            if (goto_line && line >= 100)
-                ImGui::SetScrollHere();
-            ImGui::EndChild();
 
             ImGui::SameLine();
 
-            ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
-            ImGui::BeginChild("Sub2", ImVec2(0,300), true, (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
-            ImGui::Text("With border");
-            ImGui::Columns(2);
-            for (int i = 0; i < 100; i++)
+            // Child 2: rounded border
             {
-                if (i == 50)
-                    ImGui::NextColumn();
-                char buf[32];
-                sprintf(buf, "%08x", i*5731);
-                ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
+                ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
+                ImGui::BeginChild("Child2", ImVec2(0,300), true, (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0));
+                ImGui::Text("With border");
+                ImGui::Columns(2);
+                for (int i = 0; i < 100; i++)
+                {
+                    if (i == 50)
+                        ImGui::NextColumn();
+                    char buf[32];
+                    sprintf(buf, "%08x", i*5731);
+                    ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
+                }
+                ImGui::EndChild();
+                ImGui::PopStyleVar();
             }
-            ImGui::EndChild();
-            ImGui::PopStyleVar();
 
             ImGui::TreePop();
         }
@@ -1395,8 +1401,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
             ImVec4 clip_rect(pos.x, pos.y, pos.x+size.x, pos.y+size.y);
             ImGui::InvisibleButton("##dummy", size);
             if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
-            ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
-            ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
+            ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), IM_COL32(90,90,120,255));
+            ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), IM_COL32(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
             ImGui::TreePop();
         }
     }
@@ -1871,11 +1877,13 @@ void ImGui::ShowDemoWindow(bool* p_open)
                 "IsWindowFocused() = %d\n"
                 "IsWindowFocused(_ChildWindows) = %d\n"
                 "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
-                "IsWindowFocused(_RootWindow) = %d\n",
+                "IsWindowFocused(_RootWindow) = %d\n"
+                "IsWindowFocused(_AnyWindow) = %d\n",
                 ImGui::IsWindowFocused(),
-                ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows),
-                ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
-                ImGui::IsWindowFocused(ImGuiHoveredFlags_RootWindow));
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
+                ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
 
             // Testing IsWindowHovered() function with its various flags (note that the flags can be combined)
             ImGui::BulletText(
@@ -1884,13 +1892,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
                 "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
                 "IsWindowHovered(_ChildWindows) = %d\n"
                 "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
-                "IsWindowHovered(_RootWindow) = %d\n",
+                "IsWindowHovered(_RootWindow) = %d\n"
+                "IsWindowHovered(_AnyWindow) = %d\n",
                 ImGui::IsWindowHovered(),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
                 ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
-                ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow));
+                ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
+                ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
 
             // Testing IsItemHovered() function (because BulletText is an item itself and that would affect the output of IsItemHovered, we pass all lines in a single items to shorten the code)
             ImGui::Button("ITEM");
@@ -2480,7 +2490,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
         draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
         draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
         draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
-        draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
+        draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), IM_COL32(0,0,0,255), IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255));
         ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
     }
     ImGui::Separator();
@@ -2499,8 +2509,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
         ImVec2 canvas_size = ImGui::GetContentRegionAvail();        // Resize canvas to what's available
         if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
         if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
-        draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(50,50,50), ImColor(50,50,60), ImColor(60,60,70), ImColor(50,50,60));
-        draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
+        draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50,50,50,255), IM_COL32(50,50,60,255), IM_COL32(60,60,70,255), IM_COL32(50,50,60,255));
+        draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255,255,255,255));
 
         bool adding_preview = false;
         ImGui::InvisibleButton("canvas", canvas_size);
@@ -2509,7 +2519,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
         {
             adding_preview = true;
             points.push_back(mouse_pos_in_canvas);
-            if (!ImGui::GetIO().MouseDown[0])
+            if (!ImGui::IsMouseDown(0))
                 adding_line = adding_preview = false;
         }
         if (ImGui::IsItemHovered())

+ 1 - 1
examples/common/imgui/imgui.h

@@ -133,7 +133,7 @@ namespace ImGui
 	{
 		return false
 			|| ImGui::IsAnyItemHovered()
-			|| ImGui::IsAnyWindowHovered()
+			|| ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
 			;
 	}