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@@ -2674,8 +2674,8 @@ again:
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if (BackbufferRatio::Count != _ratio)
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{
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- _width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
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- _height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
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+ _width = uint16_t(s_ctx->m_resolution.m_width);
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+ _height = uint16_t(s_ctx->m_resolution.m_height);
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getTextureSizeFromRatio(_ratio, _width, _height);
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}
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