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Removed bx.h dependency for embedded shader.

Бранимир Караџић 1 năm trước cách đây
mục cha
commit
d9c74e9412
1 tập tin đã thay đổi với 14 bổ sung7 xóa
  1. 14 7
      include/bgfx/embedded_shader.h

+ 14 - 7
include/bgfx/embedded_shader.h

@@ -6,8 +6,8 @@
 #ifndef BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
 #define BGFX_EMBEDDED_SHADER_H_HEADER_GUARD
 
-#include <bx/bx.h>
 #include "bgfx.h"
+#include <bx/platform.h>
 
 #define BGFX_EMBEDDED_SHADER_DXBC(...)
 #define BGFX_EMBEDDED_SHADER_PSSL(...)
@@ -58,40 +58,47 @@
 	|| BX_PLATFORM_OSX                  \
 	)
 
+///
+#define BGFX_EMBEDDED_SHADER_CONCATENATE(_x, _y) BGFX_EMBEDDED_SHADER_CONCATENATE_(_x, _y)
+#define BGFX_EMBEDDED_SHADER_CONCATENATE_(_x, _y) _x ## _y
+
+///
+#define BGFX_EMBEDDED_SHADER_COUNTOF(_x) (sizeof(_x)/sizeof(_x[0]) )
+
 #if BGFX_PLATFORM_SUPPORTS_DXBC
 #	undef  BGFX_EMBEDDED_SHADER_DXBC
 #	define BGFX_EMBEDDED_SHADER_DXBC(_renderer, _name) \
-	{ _renderer, BX_CONCATENATE(_name, _dx11), BX_COUNTOF(BX_CONCATENATE(_name, _dx11) ) },
+	{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _dx11), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _dx11) ) },
 #endif // BGFX_PLATFORM_SUPPORTS_DXBC
 
 #if BGFX_PLATFORM_SUPPORTS_PSSL
 #	undef  BGFX_EMBEDDED_SHADER_PSSL
 #	define BGFX_EMBEDDED_SHADER_PSSL(_renderer, _name) \
-	{ _renderer, BX_CONCATENATE(_name, _pssl), BX_CONCATENATE(_name, _pssl_size) },
+	{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _pssl_size) ) },
 #endif // BGFX_PLATFORM_SUPPORTS_PSSL
 
 #if BGFX_PLATFORM_SUPPORTS_ESSL
 #	undef  BGFX_EMBEDDED_SHADER_ESSL
 #	define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
-	{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
+	{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _essl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _essl) ) },
 #endif // BGFX_PLATFORM_SUPPORTS_ESSL
 
 #if BGFX_PLATFORM_SUPPORTS_GLSL
 #	undef  BGFX_EMBEDDED_SHADER_GLSL
 #	define BGFX_EMBEDDED_SHADER_GLSL(_renderer, _name) \
-	{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
+	{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _glsl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _glsl) ) },
 #endif // BGFX_PLATFORM_SUPPORTS_GLSL
 
 #if BGFX_PLATFORM_SUPPORTS_SPIRV
 #	undef  BGFX_EMBEDDED_SHADER_SPIRV
 #	define BGFX_EMBEDDED_SHADER_SPIRV(_renderer, _name) \
-	{ _renderer, BX_CONCATENATE(_name, _spv), BX_COUNTOF(BX_CONCATENATE(_name, _spv) ) },
+	{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _spv), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _spv) ) },
 #endif // BGFX_PLATFORM_SUPPORTS_SPIRV
 
 #if BGFX_PLATFORM_SUPPORTS_METAL
 #	undef  BGFX_EMBEDDED_SHADER_METAL
 #	define BGFX_EMBEDDED_SHADER_METAL(_renderer, _name) \
-	{ _renderer, BX_CONCATENATE(_name, _mtl), BX_COUNTOF(BX_CONCATENATE(_name, _mtl) ) },
+	{ _renderer, BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _mtl), BGFX_EMBEDDED_SHADER_COUNTOF(BGFX_EMBEDDED_SHADER_CONCATENATE(_name, _mtl) ) },
 #endif // BGFX_PLATFORM_SUPPORTS_METAL
 
 #define BGFX_EMBEDDED_SHADER(_name)                                                        \