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@@ -11,14 +11,6 @@
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extern "C" void ProgressiveMesh(int vert_n, int vert_stride, const float *v, int tri_n, const int *tri, int *map, int *permutation);
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-static void * Alloc(size_t sz) {
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- return BX_ALLOC(entry::getAllocator(), sz);
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-}
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-
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-static void Free(void *p) {
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- BX_FREE(entry::getAllocator(), p);
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-}
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-
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namespace
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{
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@@ -30,154 +22,215 @@ public:
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{
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}
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- void PermuteMesh(const bgfx::Memory *vb, const bgfx::Memory *ib, const bgfx::VertexLayout &layout) {
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- int i;
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- int stride = layout.getStride();
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- int offset = layout.getOffset(bgfx::Attrib::Position);
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- int vertices = vb->size / stride;
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- int triangles = ib->size / ( 3 * sizeof(uint32_t) );
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+ void PermuteMesh(const bgfx::Memory* _vb, const bgfx::Memory* _ib, const bgfx::VertexLayout& _layout)
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+ {
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+ const uint32_t stride = _layout.getStride();
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+ const uint32_t offset = _layout.getOffset(bgfx::Attrib::Position);
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+ const uint32_t numVertices = _vb->size / stride;
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+ const uint32_t numTriangles = _ib->size / (3 * sizeof(uint32_t) );
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- if (m_cachePermutation == NULL) {
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- m_cachePermutation = (int*)Alloc(vertices * sizeof(int));
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- m_map = (int *)Alloc(vertices * sizeof(int));
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+ if (m_cachePermutation == NULL)
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+ {
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+ m_cachePermutation = (uint32_t*)BX_ALLOC(entry::getAllocator(), numVertices * sizeof(uint32_t) );
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+ m_map = (uint32_t*)BX_ALLOC(entry::getAllocator(), numVertices * sizeof(uint32_t) );
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// It will takes long time if there are too many vertices.
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- ProgressiveMesh(vertices, stride, (const float *)(vb->data + offset), triangles, (const int *)ib->data, m_map, m_cachePermutation);
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+ ProgressiveMesh(
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+ numVertices
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+ , stride
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+ , (const float*)(_vb->data + offset)
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+ , numTriangles
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+ , (const int*)_ib->data
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+ , (int*)m_map
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+ , (int*)m_cachePermutation
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+ );
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}
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// rearrange the vertex Array
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- char * temp = (char *)Alloc(vertices * stride);
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- bx::memCopy(temp, vb->data, vb->size);
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- for (i = 0; i<vertices; i++) {
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- bx::memCopy(vb->data + m_cachePermutation[i] * stride , temp + i * stride, stride);
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+ char* temp = (char*)BX_ALLOC(entry::getAllocator(), numVertices * stride);
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+ bx::memCopy(temp, _vb->data, _vb->size);
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+
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+ for (uint32_t ii = 0; ii < numVertices; ++ii)
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+ {
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+ bx::memCopy(_vb->data + m_cachePermutation[ii] * stride , temp + ii * stride, stride);
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}
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- Free(temp);
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+
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+ BX_FREE(entry::getAllocator(), temp);
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// update the changes in the entries in the triangle Array
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- for (i = 0; i<triangles * 3; i++) {
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- int *indices = (int *)(ib->data + i * sizeof(uint32_t));
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+ for (uint32_t ii = 0, num = numTriangles*3; ii < num; ++ii)
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+ {
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+ uint32_t* indices = (uint32_t*)(_ib->data + ii * sizeof(uint32_t) );
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*indices = m_cachePermutation[*indices];
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}
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}
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- const bgfx::Memory * mergeVertices(const char *vb, int stride, const int *map, int n, int merged) {
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- const bgfx::Memory * buffer = bgfx::alloc(stride * merged);
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- int i;
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- int target = 0;
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- for (i=0;i<n;i++) {
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- if (map[i] == target) {
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- bx::memCopy(buffer->data + target*stride, vb + i*stride, stride);
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+ static const bgfx::Memory* mergeVertices(const uint8_t* _vb, uint16_t _stride, const uint32_t* _indices, uint32_t _num, uint32_t _numMerged)
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+ {
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+ const bgfx::Memory* mem = bgfx::alloc(_stride * _numMerged);
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+
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+ uint32_t target = 0;
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+
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+ for (uint32_t ii = 0; ii < _num; ++ii)
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+ {
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+ if (_indices[ii] == target)
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+ {
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+ bx::memCopy(mem->data + target*_stride, _vb + ii*_stride, _stride);
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++target;
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}
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}
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- return buffer;
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+
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+ return mem;
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}
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- void loadMesh(Mesh *mesh) {
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+ void loadMesh(Mesh* _mesh)
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+ {
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// merge sub mesh
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- uint32_t vertices = 0;
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- int indices = 0;
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- for (GroupArray::const_iterator it = mesh->m_groups.begin(), itEnd = mesh->m_groups.end(); it != itEnd; ++it) {
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- vertices += it->m_numVertices;
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- indices += it->m_numIndices;
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+ uint32_t numVertices = 0;
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+ uint32_t numIndices = 0;
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+
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+ for (GroupArray::const_iterator it = _mesh->m_groups.begin(), itEnd = _mesh->m_groups.end()
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+ ; it != itEnd
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+ ; ++it
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+ )
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+ {
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+ numVertices += it->m_numVertices;
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+ numIndices += it->m_numIndices;
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}
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- const bgfx::Memory *ib = bgfx::alloc(indices * sizeof(uint32_t));
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- char * vb_data = (char *)Alloc(mesh->m_layout.getSize(vertices));
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-
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- size_t voffset = 0;
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- size_t ioffset = 0;
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- int index = 0;
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- for (GroupArray::const_iterator it = mesh->m_groups.begin(), itEnd = mesh->m_groups.end(); it != itEnd; ++it) {
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- size_t vsize = mesh->m_layout.getSize(it->m_numVertices);
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- bx::memCopy(vb_data + voffset, it->m_vertices, vsize);
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- uint32_t *ibptr = (uint32_t *)(ib->data + ioffset);
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- for (uint32_t i = 0; i<it->m_numIndices; i++) {
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- ibptr[i] = it->m_indices[i] + index;
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+ const bgfx::Memory* ib = bgfx::alloc(numIndices * sizeof(uint32_t) );
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+ uint8_t* vbData = (uint8_t*)BX_ALLOC(entry::getAllocator(), _mesh->m_layout.getSize(numVertices) );
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+
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+ {
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+ uint32_t voffset = 0;
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+ uint32_t ioffset = 0;
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+ uint32_t index = 0;
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+
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+ for (GroupArray::const_iterator it = _mesh->m_groups.begin(), itEnd = _mesh->m_groups.end()
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+ ; it != itEnd
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+ ; ++it
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+ )
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+ {
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+ const uint32_t vsize = _mesh->m_layout.getSize(it->m_numVertices);
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+ bx::memCopy(vbData + voffset, it->m_vertices, vsize);
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+
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+ uint32_t* ibptr = (uint32_t*)(ib->data + ioffset);
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+
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+ for (uint32_t ii = 0, num = it->m_numIndices; ii < num; ++ii)
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+ {
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+ ibptr[ii] = it->m_indices[ii] + index;
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+ }
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+
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+ voffset += vsize;
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+ ioffset += uint32_t(it->m_numIndices * sizeof(uint32_t) );
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+ index += uint32_t(it->m_numVertices);
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}
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- voffset+=vsize;
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- ioffset+=it->m_numIndices * sizeof(uint32_t);
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- index+=it->m_numVertices;
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}
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bool cacheInvalid = false;
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loadCache();
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- if (m_originalVertices != vertices
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+ if (m_originalVertices != numVertices
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|| m_cacheWeld == NULL)
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{
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cacheInvalid = true;
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- m_originalVertices = vertices;
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+ m_originalVertices = numVertices;
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- Free(m_cachePermutation);
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+ BX_FREE(entry::getAllocator(), m_cachePermutation);
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m_cachePermutation = NULL;
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- Free(m_cacheWeld);
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- m_cacheWeld = (int*)Alloc(vertices * sizeof(uint32_t));
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+ BX_FREE(entry::getAllocator(), m_cacheWeld);
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+ m_cacheWeld = (uint32_t*)BX_ALLOC(entry::getAllocator(), numVertices * sizeof(uint32_t) );
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- m_totalVertices = bgfx::weldVertices(m_cacheWeld, mesh->m_layout, vb_data, vertices, true, 0.00001f);
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+ m_totalVertices = bgfx::weldVertices(m_cacheWeld, _mesh->m_layout, vbData, numVertices, true, 0.00001f);
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}
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- const bgfx::Memory *vb = mergeVertices(vb_data, mesh->m_layout.getStride(), m_cacheWeld, vertices, m_totalVertices);
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- Free(vb_data);
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+ const bgfx::Memory* vb = mergeVertices(
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+ vbData
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+ , _mesh->m_layout.getStride()
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+ , m_cacheWeld
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+ , numVertices
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+ , m_totalVertices
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+ );
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+ BX_FREE(entry::getAllocator(), vbData);
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- int i;
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- int *ib_data = (int *)ib->data;
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- for (i=0; i<indices; i++) {
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- ib_data[i] = m_cacheWeld[ib_data[i]];
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+ {
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+ uint32_t* ibData = (uint32_t*)ib->data;
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+ for (uint32_t ii = 0; ii < numIndices; ++ii)
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+ {
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+ ibData[ii] = m_cacheWeld[ibData[ii] ];
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+ }
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}
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- PermuteMesh(vb, ib, mesh->m_layout);
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+ PermuteMesh(vb, ib, _mesh->m_layout);
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- if (cacheInvalid) {
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+ if (cacheInvalid)
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+ {
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saveCache();
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}
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- m_triangle = (int *)Alloc(ib->size);
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+ m_triangle = (uint32_t*)BX_ALLOC(entry::getAllocator(), ib->size);
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bx::memCopy(m_triangle, ib->data, ib->size);
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- m_vb = bgfx::createVertexBuffer(vb, mesh->m_layout);
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+ m_vb = bgfx::createVertexBuffer(vb, _mesh->m_layout);
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m_ib = bgfx::createDynamicIndexBuffer(ib, BGFX_BUFFER_INDEX32);
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- m_numVertices = m_totalVertices;
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- m_numTriangles = indices/3;
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+ m_numVertices = m_totalVertices;
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+ m_numTriangles = numIndices/3;
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m_totalTriangles = m_numTriangles;
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}
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-#define CACHEFILENAME "temp/bunnylod.cache"
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+ const bx::FilePath kCacheFilePath = bx::FilePath("temp/bunnylod.cache");
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- void loadCache() {
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+ void loadCache()
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+ {
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m_cacheWeld = NULL;
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m_cachePermutation = NULL;
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m_originalVertices = 0;
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- bx::FileReader f;
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- if (bx::open(&f, CACHEFILENAME)) {
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- bx::read(&f, m_originalVertices);
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- bx::read(&f, m_totalVertices);
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- m_cacheWeld = (int *)Alloc(m_originalVertices * sizeof(int));
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- bx::read(&f, m_cacheWeld, m_originalVertices * sizeof(int));
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- m_cachePermutation = (int *)Alloc(m_totalVertices * sizeof(int));
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- bx::read(&f, m_cachePermutation, m_totalVertices * sizeof(int));
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- m_map = (int *)Alloc(m_totalVertices * sizeof(int));
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- if (bx::read(&f, m_map, m_totalVertices * sizeof(int)) != (int32_t)(m_totalVertices * sizeof(int))) {
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+
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+ bx::FileReader reader;
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+
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+ if (bx::open(&reader, kCacheFilePath) )
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+ {
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+ bx::read(&reader, m_originalVertices);
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+ bx::read(&reader, m_totalVertices);
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+ m_cacheWeld = (uint32_t*)BX_ALLOC(entry::getAllocator(), m_originalVertices * sizeof(uint32_t) );
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+
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+ bx::read(&reader, m_cacheWeld, m_originalVertices * sizeof(uint32_t) );
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+ m_cachePermutation = (uint32_t*)BX_ALLOC(entry::getAllocator(), m_totalVertices * sizeof(uint32_t) );
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+
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+ bx::read(&reader, m_cachePermutation, m_totalVertices * sizeof(uint32_t) );
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+ m_map = (uint32_t*)BX_ALLOC(entry::getAllocator(), m_totalVertices * sizeof(uint32_t) );
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+
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+ if (bx::read(&reader, m_map, m_totalVertices * sizeof(uint32_t) ) != int32_t(m_totalVertices * sizeof(uint32_t) ) )
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+ {
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// read fail
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- Free(m_cacheWeld); m_cacheWeld = NULL;
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- Free(m_cachePermutation); m_cachePermutation = NULL;
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- Free(m_map); m_map = NULL;
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+ BX_FREE(entry::getAllocator(), m_cacheWeld);
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+ m_cacheWeld = NULL;
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+
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+ BX_FREE(entry::getAllocator(), m_cachePermutation);
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+ m_cachePermutation = NULL;
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+
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+ BX_FREE(entry::getAllocator(), m_map);
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+ m_map = NULL;
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}
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- bx::close(&f);
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+
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+ bx::close(&reader);
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}
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}
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- void saveCache() {
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- bx::FileWriter f;
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- if (bx::open(&f, CACHEFILENAME)) {
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- bx::write(&f, m_originalVertices);
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- bx::write(&f, m_totalVertices);
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- bx::write(&f, m_cacheWeld, m_originalVertices * sizeof(int));
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- bx::write(&f, m_cachePermutation, m_totalVertices * sizeof(int));
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- bx::write(&f, m_map, m_totalVertices * sizeof(int));
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- bx::close(&f);
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+ void saveCache()
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+ {
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+ bx::FileWriter writer;
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+
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+ if (bx::open(&writer, kCacheFilePath) )
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+ {
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+ bx::write(&writer, m_originalVertices);
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+ bx::write(&writer, m_totalVertices);
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+ bx::write(&writer, m_cacheWeld, m_originalVertices * sizeof(uint32_t) );
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+ bx::write(&writer, m_cachePermutation, m_totalVertices * sizeof(uint32_t) );
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+ bx::write(&writer, m_map, m_totalVertices * sizeof(uint32_t) );
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+ bx::close(&writer);
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}
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}
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@@ -203,18 +256,18 @@ public:
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// Set view 0 clear state.
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bgfx::setViewClear(0
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 0x303030ff
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- , 1.0f
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- , 0
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- );
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 0x303030ff
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+ , 1.0f
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+ , 0
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+ );
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u_tint = bgfx::createUniform("u_tint", bgfx::UniformType::Vec4);
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// Create program from shaders.
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m_program = loadProgram("vs_picking_shaded", "fs_picking_shaded");
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- Mesh *mesh = meshLoad("meshes/bunny_patched.bin", true);
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+ Mesh* mesh = meshLoad("meshes/bunny_patched.bin", true);
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loadMesh(mesh);
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meshUnload(mesh);
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@@ -235,10 +288,10 @@ public:
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bgfx::destroy(m_ib);
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bgfx::destroy(u_tint);
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- Free(m_map);
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- Free(m_triangle);
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- Free(m_cacheWeld);
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- Free(m_cachePermutation);
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+ BX_FREE(entry::getAllocator(), m_map);
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+ BX_FREE(entry::getAllocator(), m_triangle);
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+ BX_FREE(entry::getAllocator(), m_cacheWeld);
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+ BX_FREE(entry::getAllocator(), m_cachePermutation);
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// Shutdown bgfx.
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bgfx::shutdown();
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@@ -246,38 +299,50 @@ public:
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return 0;
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}
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- void updateIndexBuffer() {
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+ void updateIndexBuffer()
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+ {
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int verts = int(bx::easeInQuad(m_LOD) * m_totalVertices);
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if (verts <= 0)
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+ {
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return;
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+ }
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- int i,j;
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int tris = 0;
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- const bgfx::Memory * ib = bgfx::alloc(m_totalTriangles * 3 * sizeof(uint32_t));
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+ const bgfx::Memory* ib = bgfx::alloc(m_totalTriangles * 3 * sizeof(uint32_t) );
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|
|
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- for (i = 0; i < (int)m_totalTriangles; i++) {
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+ for (uint32_t ii = 0; ii < m_totalTriangles; ++ii)
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+ {
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int v[3];
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- for (j=0;j<3;j++) {
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- int idx = m_triangle[i*3+j];
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- while (idx >= verts) {
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+
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+ for (uint32_t jj = 0; jj < 3; ++jj)
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+ {
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+ int idx = m_triangle[ii*3+jj];
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+ while (idx >= verts)
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+ {
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idx = m_map[idx];
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}
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- v[j] = idx;
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+
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+ v[jj] = idx;
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}
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- if (v[0] != v[1] && v[0] != v[2] && v[1] != v[2]) {
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- bx::memCopy(ib->data + tris * 3 * sizeof(uint32_t), v, 3 * sizeof(int));
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+
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+ if (v[0] != v[1]
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+ && v[0] != v[2]
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|
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+ && v[1] != v[2])
|
|
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+ {
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|
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+ bx::memCopy(ib->data + tris * 3 * sizeof(uint32_t), v, 3 * sizeof(int) );
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++tris;
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|
}
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}
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+
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|
|
m_numTriangles = tris;
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|
m_numVertices = verts;
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|
|
|
|
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bgfx::update(m_ib, 0, ib);
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|
-
|
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|
}
|
|
|
|
|
|
- void submitLOD(bgfx::ViewId viewid, const float *mtx) {
|
|
|
- bgfx::setTransform(mtx);
|
|
|
+ void submitLod(bgfx::ViewId _viewid, const float* _mtx)
|
|
|
+ {
|
|
|
+ bgfx::setTransform(_mtx);
|
|
|
bgfx::setState(0
|
|
|
| BGFX_STATE_WRITE_RGB
|
|
|
| BGFX_STATE_WRITE_A
|
|
|
@@ -285,16 +350,17 @@ public:
|
|
|
| BGFX_STATE_DEPTH_TEST_LESS
|
|
|
| BGFX_STATE_CULL_CCW
|
|
|
| BGFX_STATE_MSAA
|
|
|
- );
|
|
|
+ );
|
|
|
|
|
|
- if (m_LOD != m_lastLOD) {
|
|
|
+ if (m_LOD != m_lastLOD)
|
|
|
+ {
|
|
|
updateIndexBuffer();
|
|
|
m_lastLOD = m_LOD;
|
|
|
}
|
|
|
|
|
|
bgfx::setIndexBuffer(m_ib, 0, m_numTriangles*3);
|
|
|
bgfx::setVertexBuffer(0, m_vb, 0, m_numVertices);
|
|
|
- bgfx::submit(viewid, m_program);
|
|
|
+ bgfx::submit(_viewid, m_program);
|
|
|
}
|
|
|
|
|
|
bool update() override
|
|
|
@@ -368,7 +434,7 @@ public:
|
|
|
, time*0.37f
|
|
|
);
|
|
|
|
|
|
- submitLOD(0, mtx);
|
|
|
+ submitLod(0, mtx);
|
|
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
|
// process submitted rendering primitives.
|
|
|
@@ -395,10 +461,10 @@ public:
|
|
|
uint32_t m_totalTriangles;
|
|
|
uint32_t m_originalVertices;
|
|
|
|
|
|
- int *m_map;
|
|
|
- int *m_triangle;
|
|
|
- int *m_cacheWeld;
|
|
|
- int *m_cachePermutation;
|
|
|
+ uint32_t* m_map;
|
|
|
+ uint32_t* m_triangle;
|
|
|
+ uint32_t* m_cacheWeld;
|
|
|
+ uint32_t* m_cachePermutation;
|
|
|
|
|
|
int64_t m_timeOffset;
|
|
|
bgfx::VertexBufferHandle m_vb;
|