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@@ -420,422 +420,457 @@ struct Mouse
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int32_t m_scrollPrev;
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};
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-int _main_(int _argc, char** _argv)
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+struct Settings
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{
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- Args args(_argc, _argv);
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+ Settings()
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+ {
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+ m_envRotCurr = 0.0f;
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+ m_envRotDest = 0.0f;
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+ m_lightDir[0] = -0.8f;
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+ m_lightDir[1] = 0.2f;
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+ m_lightDir[2] = -0.5f;
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+ m_lightCol[0] = 1.0f;
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+ m_lightCol[1] = 1.0f;
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+ m_lightCol[2] = 1.0f;
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+ m_glossiness = 0.7f;
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+ m_exposure = 0.0f;
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+ m_bgType = 3.0f;
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+ m_radianceSlider = 2.0f;
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+ m_reflectivity = 0.85f;
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+ m_rgbDiff[0] = 1.0f;
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+ m_rgbDiff[1] = 1.0f;
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+ m_rgbDiff[2] = 1.0f;
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+ m_rgbSpec[0] = 1.0f;
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+ m_rgbSpec[1] = 1.0f;
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+ m_rgbSpec[2] = 1.0f;
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+ m_lod = 0.0f;
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+ m_doDiffuse = false;
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+ m_doSpecular = false;
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+ m_doDiffuseIbl = true;
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+ m_doSpecularIbl = true;
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+ m_showLightColorWheel = true;
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+ m_showDiffColorWheel = true;
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+ m_showSpecColorWheel = true;
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+ m_metalOrSpec = 0;
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+ m_meshSelection = 0;
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+ m_crossCubemapPreview = ImguiCubemap::Latlong;
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+ }
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+
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+ float m_envRotCurr;
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+ float m_envRotDest;
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+ float m_lightDir[3];
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+ float m_lightCol[3];
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+ float m_glossiness;
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+ float m_exposure;
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+ float m_radianceSlider;
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+ float m_bgType;
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+ float m_reflectivity;
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+ float m_rgbDiff[3];
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+ float m_rgbSpec[3];
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+ float m_lod;
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+ bool m_doDiffuse;
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+ bool m_doSpecular;
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+ bool m_doDiffuseIbl;
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+ bool m_doSpecularIbl;
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+ bool m_showLightColorWheel;
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+ bool m_showDiffColorWheel;
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+ bool m_showSpecColorWheel;
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+ uint8_t m_metalOrSpec;
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+ uint8_t m_meshSelection;
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+ ImguiCubemap::Enum m_crossCubemapPreview;
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+};
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- uint32_t width = 1280;
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- uint32_t height = 720;
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- uint32_t debug = BGFX_DEBUG_TEXT;
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- uint32_t reset = 0
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+
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+class ExampleIbl : public entry::AppI
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+{
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+ void init(int _argc, char** _argv) BX_OVERRIDE
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+ {
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+ Args args(_argc, _argv);
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+
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+ m_width = 1280;
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+ m_height = 720;
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+ m_debug = BGFX_DEBUG_TEXT;
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+ m_reset = 0
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| BGFX_RESET_VSYNC
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| BGFX_RESET_MSAA_X16
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;
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-
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- bgfx::init(args.m_type, args.m_pciId);
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- bgfx::reset(width, height, reset);
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-
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- // Enable debug text.
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- bgfx::setDebug(debug);
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-
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- // Set views clear state.
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- bgfx::setViewClear(0
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 0x303030ff
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- , 1.0f
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- , 0
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- );
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-
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- // Imgui.
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- imguiCreate();
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-
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- // Uniforms.
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- Uniforms uniforms;
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- uniforms.init();
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-
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- // Vertex declarations.
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- PosColorTexCoord0Vertex::init();
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-
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- LightProbe lightProbes[LightProbe::Count];
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- lightProbes[LightProbe::Bolonga].load("bolonga");
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- lightProbes[LightProbe::Kyoto ].load("kyoto");
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- LightProbe::Enum currentLightProbe = LightProbe::Bolonga;
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-
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- bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
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- bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
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- bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
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- bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
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- bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
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-
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- bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
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- bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
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-
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- Mesh* meshBunny;
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- meshBunny = meshLoad("meshes/bunny.bin");
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-
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- Mesh* meshOrb;
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- meshOrb = meshLoad("meshes/orb.bin");
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-
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- Camera camera;
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- Mouse mouse;
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-
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- struct Settings
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+
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+ bgfx::init(args.m_type, args.m_pciId);
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+ bgfx::reset(m_width, m_height, m_reset);
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+
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+ // Enable debug text.
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+ bgfx::setDebug(m_debug);
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+
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+ // Set views clear state.
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+ bgfx::setViewClear(0
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 0x303030ff
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+ , 1.0f
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+ , 0
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+ );
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+
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+ // Imgui.
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+ imguiCreate();
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+
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+ // Uniforms.
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+ m_uniforms.init();
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+
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+ // Vertex declarations.
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+ PosColorTexCoord0Vertex::init();
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+
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+ m_lightProbes[LightProbe::Bolonga].load("bolonga");
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+ m_lightProbes[LightProbe::Kyoto ].load("kyoto");
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+ m_currentLightProbe = LightProbe::Bolonga;
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+
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+ u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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+ u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
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+ u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
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+ u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
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+ s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
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+ s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
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+
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+ m_programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
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+ m_programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
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+
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+ m_meshBunny = meshLoad("meshes/bunny.bin");
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+ m_meshOrb = meshLoad("meshes/orb.bin");
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+
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+ m_leftScrollArea = 0;
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+ }
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+
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+ virtual int shutdown() BX_OVERRIDE
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{
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- Settings()
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+ meshUnload(m_meshBunny);
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+ meshUnload(m_meshOrb);
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+
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+ // Cleanup.
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+ bgfx::destroyProgram(m_programMesh);
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+ bgfx::destroyProgram(m_programSky);
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+
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+ bgfx::destroyUniform(u_camPos);
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+ bgfx::destroyUniform(u_flags);
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+ bgfx::destroyUniform(u_params);
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+ bgfx::destroyUniform(u_mtx);
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+
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+ bgfx::destroyUniform(s_texCube);
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+ bgfx::destroyUniform(s_texCubeIrr);
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+
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+ for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
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{
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- m_envRotCurr = 0.0f;
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- m_envRotDest = 0.0f;
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- m_lightDir[0] = -0.8f;
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- m_lightDir[1] = 0.2f;
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- m_lightDir[2] = -0.5f;
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- m_lightCol[0] = 1.0f;
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- m_lightCol[1] = 1.0f;
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- m_lightCol[2] = 1.0f;
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- m_glossiness = 0.7f;
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- m_exposure = 0.0f;
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- m_bgType = 3.0f;
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- m_radianceSlider = 2.0f;
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- m_reflectivity = 0.85f;
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- m_rgbDiff[0] = 1.0f;
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- m_rgbDiff[1] = 1.0f;
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- m_rgbDiff[2] = 1.0f;
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- m_rgbSpec[0] = 1.0f;
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- m_rgbSpec[1] = 1.0f;
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- m_rgbSpec[2] = 1.0f;
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- m_lod = 0.0f;
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- m_doDiffuse = false;
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- m_doSpecular = false;
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- m_doDiffuseIbl = true;
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- m_doSpecularIbl = true;
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- m_showLightColorWheel = true;
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- m_showDiffColorWheel = true;
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- m_showSpecColorWheel = true;
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- m_metalOrSpec = 0;
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- m_meshSelection = 0;
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- m_crossCubemapPreview = ImguiCubemap::Latlong;
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+ m_lightProbes[ii].destroy();
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}
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+
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+ m_uniforms.destroy();
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+
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+ imguiDestroy();
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+
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+ // Shutdown bgfx.
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+ bgfx::shutdown();
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+
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+ return 0;
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+ }
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- float m_envRotCurr;
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- float m_envRotDest;
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- float m_lightDir[3];
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- float m_lightCol[3];
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- float m_glossiness;
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- float m_exposure;
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- float m_radianceSlider;
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- float m_bgType;
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- float m_reflectivity;
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- float m_rgbDiff[3];
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- float m_rgbSpec[3];
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- float m_lod;
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- bool m_doDiffuse;
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- bool m_doSpecular;
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- bool m_doDiffuseIbl;
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- bool m_doSpecularIbl;
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- bool m_showLightColorWheel;
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- bool m_showDiffColorWheel;
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- bool m_showSpecColorWheel;
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- uint8_t m_metalOrSpec;
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- uint8_t m_meshSelection;
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- ImguiCubemap::Enum m_crossCubemapPreview;
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- };
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-
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- Settings settings;
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-
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- int32_t leftScrollArea = 0;
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-
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- entry::MouseState mouseState;
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- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
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+ bool update() BX_OVERRIDE
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{
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- imguiBeginFrame(mouseState.m_mx
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- , mouseState.m_my
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- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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- , mouseState.m_mz
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- , uint16_t(width)
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- , uint16_t(height)
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- );
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-
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- static int32_t rightScrollArea = 0;
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- imguiBeginScrollArea("", width - 256 - 10, 10, 256, 700, &rightScrollArea);
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-
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- imguiLabel("Environment light:");
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- imguiIndent();
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- imguiBool("IBL Diffuse", settings.m_doDiffuseIbl);
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- imguiBool("IBL Specular", settings.m_doSpecularIbl);
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- currentLightProbe = LightProbe::Enum(imguiTabs(
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- uint8_t(currentLightProbe)
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- , true
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- , ImguiAlign::LeftIndented
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- , 16
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- , 2
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- , 2
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- , "Bolonga"
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- , "Kyoto"
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- ) );
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- if (imguiCube(lightProbes[currentLightProbe].m_tex, settings.m_lod, settings.m_crossCubemapPreview, true) )
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+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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- settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
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- }
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- imguiSlider("Texture LOD", settings.m_lod, 0.0f, 10.1f, 0.1f);
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- imguiUnindent();
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-
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- imguiSeparator(8);
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- imguiLabel("Directional light:");
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- imguiIndent();
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- imguiBool("Diffuse", settings.m_doDiffuse);
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- imguiBool("Specular", settings.m_doSpecular);
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- const bool doDirectLighting = settings.m_doDiffuse || settings.m_doSpecular;
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- imguiSlider("Light direction X", settings.m_lightDir[0], -1.0f, 1.0f, 0.1f, doDirectLighting);
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- imguiSlider("Light direction Y", settings.m_lightDir[1], -1.0f, 1.0f, 0.1f, doDirectLighting);
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- imguiSlider("Light direction Z", settings.m_lightDir[2], -1.0f, 1.0f, 0.1f, doDirectLighting);
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- imguiColorWheel("Color:", settings.m_lightCol, settings.m_showLightColorWheel, 0.6f, doDirectLighting);
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- imguiUnindent();
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-
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- imguiSeparator(8);
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- imguiLabel("Background:");
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- imguiIndent();
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- {
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- int32_t selection;
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- if (0.0f == settings.m_bgType) { selection = UINT8_C(0); }
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- else if (7.0f == settings.m_bgType) { selection = UINT8_C(2); }
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- else { selection = UINT8_C(1); }
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-
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- selection = imguiTabs(
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- uint8_t(selection)
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- , true
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- , ImguiAlign::LeftIndented
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- , 16
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- , 2
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- , 3
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- , "Skybox"
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- , "Radiance"
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- , "Irradiance"
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+ imguiBeginFrame(m_mouseState.m_mx
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+ , m_mouseState.m_my
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+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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+ , m_mouseState.m_mz
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+ , uint16_t(m_width)
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+ , uint16_t(m_height)
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);
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- if (0 == selection) { settings.m_bgType = 0.0f; }
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- else if (2 == selection) { settings.m_bgType = 7.0f; }
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- else { settings.m_bgType = settings.m_radianceSlider; }
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- const bool isRadiance = (selection == 1);
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- imguiSlider("Mip level", settings.m_radianceSlider, 1.0f, 6.0f, 0.1f, isRadiance);
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- }
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- imguiUnindent();
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-
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- imguiSeparator(8);
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- imguiLabel("Post processing:");
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- imguiIndent();
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- imguiSlider("Exposure", settings.m_exposure, -4.0f, 4.0f, 0.1f);
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- imguiUnindent();
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-
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- imguiSeparator();
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-
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- imguiEndScrollArea();
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-
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- imguiBeginScrollArea("", 10, 70, 256, 636, &leftScrollArea);
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-
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- imguiLabel("Mesh:");
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- imguiIndent();
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- settings.m_meshSelection = uint8_t(imguiChoose(settings.m_meshSelection, "Bunny", "Orbs") );
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- imguiUnindent();
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-
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- const bool isBunny = (0 == settings.m_meshSelection);
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- if (!isBunny)
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- {
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- settings.m_metalOrSpec = 0;
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- }
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-
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- imguiSeparator(4);
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- imguiLabel("Workflow:");
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- imguiIndent();
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- if (imguiCheck("Metalness", 0 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 0; }
|
|
|
- if (imguiCheck("Specular", 1 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 1; }
|
|
|
- imguiUnindent();
|
|
|
-
|
|
|
- imguiSeparator(4);
|
|
|
- imguiLabel("Material:");
|
|
|
- imguiIndent();
|
|
|
- imguiSlider("Glossiness", settings.m_glossiness, 0.0f, 1.0f, 0.01f, isBunny);
|
|
|
- imguiSlider(0 == settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", settings.m_reflectivity, 0.0f, 1.0f, 0.01f, isBunny);
|
|
|
- imguiUnindent();
|
|
|
-
|
|
|
- imguiColorWheel("Diffuse:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel, 0.7f);
|
|
|
- imguiSeparator();
|
|
|
- imguiColorWheel("Specular:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel, 0.7f, (1 == settings.m_metalOrSpec) && isBunny);
|
|
|
-
|
|
|
- imguiEndScrollArea();
|
|
|
-
|
|
|
- imguiEndFrame();
|
|
|
-
|
|
|
- uniforms.m_glossiness = settings.m_glossiness;
|
|
|
- uniforms.m_reflectivity = settings.m_reflectivity;
|
|
|
- uniforms.m_exposure = settings.m_exposure;
|
|
|
- uniforms.m_bgType = settings.m_bgType;
|
|
|
- uniforms.m_metalOrSpec = float(settings.m_metalOrSpec);
|
|
|
- uniforms.m_doDiffuse = float(settings.m_doDiffuse);
|
|
|
- uniforms.m_doSpecular = float(settings.m_doSpecular);
|
|
|
- uniforms.m_doDiffuseIbl = float(settings.m_doDiffuseIbl);
|
|
|
- uniforms.m_doSpecularIbl = float(settings.m_doSpecularIbl);
|
|
|
- bx::memCopy(uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) );
|
|
|
- bx::memCopy(uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) );
|
|
|
- bx::memCopy(uniforms.m_lightDir, settings.m_lightDir, 3*sizeof(float) );
|
|
|
- bx::memCopy(uniforms.m_lightCol, settings.m_lightCol, 3*sizeof(float) );
|
|
|
-
|
|
|
- int64_t now = bx::getHPCounter();
|
|
|
- static int64_t last = now;
|
|
|
- const int64_t frameTime = now - last;
|
|
|
- last = now;
|
|
|
- const double freq = double(bx::getHPFrequency() );
|
|
|
- const double toMs = 1000.0/freq;
|
|
|
- const float deltaTimeSec = float(double(frameTime)/freq);
|
|
|
-
|
|
|
- // Use debug font to print information about this example.
|
|
|
- bgfx::dbgTextClear();
|
|
|
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
|
|
|
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
|
|
|
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
-
|
|
|
- // Camera.
|
|
|
- const bool mouseOverGui = imguiMouseOverArea();
|
|
|
- mouse.update(float(mouseState.m_mx), float(mouseState.m_my), mouseState.m_mz, width, height);
|
|
|
- if (!mouseOverGui)
|
|
|
- {
|
|
|
- if (mouseState.m_buttons[entry::MouseButton::Left])
|
|
|
+
|
|
|
+ static int32_t rightScrollArea = 0;
|
|
|
+ imguiBeginScrollArea("", m_width - 256 - 10, 10, 256, 700, &rightScrollArea);
|
|
|
+
|
|
|
+ imguiLabel("Environment light:");
|
|
|
+ imguiIndent();
|
|
|
+ imguiBool("IBL Diffuse", m_settings.m_doDiffuseIbl);
|
|
|
+ imguiBool("IBL Specular", m_settings.m_doSpecularIbl);
|
|
|
+ m_currentLightProbe = LightProbe::Enum(imguiTabs(
|
|
|
+ uint8_t(m_currentLightProbe)
|
|
|
+ , true
|
|
|
+ , ImguiAlign::LeftIndented
|
|
|
+ , 16
|
|
|
+ , 2
|
|
|
+ , 2
|
|
|
+ , "Bolonga"
|
|
|
+ , "Kyoto"
|
|
|
+ ) );
|
|
|
+ if (imguiCube(m_lightProbes[m_currentLightProbe].m_tex, m_settings.m_lod, m_settings.m_crossCubemapPreview, true) )
|
|
|
{
|
|
|
- camera.orbit(mouse.m_dx, mouse.m_dy);
|
|
|
+ m_settings.m_crossCubemapPreview = ImguiCubemap::Enum( (m_settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
|
|
|
}
|
|
|
- else if (mouseState.m_buttons[entry::MouseButton::Right])
|
|
|
+ imguiSlider("Texture LOD", m_settings.m_lod, 0.0f, 10.1f, 0.1f);
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ imguiSeparator(8);
|
|
|
+ imguiLabel("Directional light:");
|
|
|
+ imguiIndent();
|
|
|
+ imguiBool("Diffuse", m_settings.m_doDiffuse);
|
|
|
+ imguiBool("Specular", m_settings.m_doSpecular);
|
|
|
+ const bool doDirectLighting = m_settings.m_doDiffuse || m_settings.m_doSpecular;
|
|
|
+ imguiSlider("Light direction X", m_settings.m_lightDir[0], -1.0f, 1.0f, 0.1f, doDirectLighting);
|
|
|
+ imguiSlider("Light direction Y", m_settings.m_lightDir[1], -1.0f, 1.0f, 0.1f, doDirectLighting);
|
|
|
+ imguiSlider("Light direction Z", m_settings.m_lightDir[2], -1.0f, 1.0f, 0.1f, doDirectLighting);
|
|
|
+ imguiColorWheel("Color:", m_settings.m_lightCol, m_settings.m_showLightColorWheel, 0.6f, doDirectLighting);
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ imguiSeparator(8);
|
|
|
+ imguiLabel("Background:");
|
|
|
+ imguiIndent();
|
|
|
{
|
|
|
- camera.dolly(mouse.m_dx + mouse.m_dy);
|
|
|
+ int32_t selection;
|
|
|
+ if (0.0f == m_settings.m_bgType) { selection = UINT8_C(0); }
|
|
|
+ else if (7.0f == m_settings.m_bgType) { selection = UINT8_C(2); }
|
|
|
+ else { selection = UINT8_C(1); }
|
|
|
+
|
|
|
+ selection = imguiTabs(
|
|
|
+ uint8_t(selection)
|
|
|
+ , true
|
|
|
+ , ImguiAlign::LeftIndented
|
|
|
+ , 16
|
|
|
+ , 2
|
|
|
+ , 3
|
|
|
+ , "Skybox"
|
|
|
+ , "Radiance"
|
|
|
+ , "Irradiance"
|
|
|
+ );
|
|
|
+ if (0 == selection) { m_settings.m_bgType = 0.0f; }
|
|
|
+ else if (2 == selection) { m_settings.m_bgType = 7.0f; }
|
|
|
+ else { m_settings.m_bgType = m_settings.m_radianceSlider; }
|
|
|
+ const bool isRadiance = (selection == 1);
|
|
|
+ imguiSlider("Mip level", m_settings.m_radianceSlider, 1.0f, 6.0f, 0.1f, isRadiance);
|
|
|
}
|
|
|
- else if (mouseState.m_buttons[entry::MouseButton::Middle])
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ imguiSeparator(8);
|
|
|
+ imguiLabel("Post processing:");
|
|
|
+ imguiIndent();
|
|
|
+ imguiSlider("Exposure", m_settings.m_exposure, -4.0f, 4.0f, 0.1f);
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ imguiSeparator();
|
|
|
+
|
|
|
+ imguiEndScrollArea();
|
|
|
+
|
|
|
+ imguiBeginScrollArea("", 10, 70, 256, 636, &m_leftScrollArea);
|
|
|
+
|
|
|
+ imguiLabel("Mesh:");
|
|
|
+ imguiIndent();
|
|
|
+ m_settings.m_meshSelection = uint8_t(imguiChoose(m_settings.m_meshSelection, "Bunny", "Orbs") );
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ const bool isBunny = (0 == m_settings.m_meshSelection);
|
|
|
+ if (!isBunny)
|
|
|
{
|
|
|
- settings.m_envRotDest += mouse.m_dx*2.0f;
|
|
|
+ m_settings.m_metalOrSpec = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ imguiSeparator(4);
|
|
|
+ imguiLabel("Workflow:");
|
|
|
+ imguiIndent();
|
|
|
+ if (imguiCheck("Metalness", 0 == m_settings.m_metalOrSpec, isBunny) ) { m_settings.m_metalOrSpec = 0; }
|
|
|
+ if (imguiCheck("Specular", 1 == m_settings.m_metalOrSpec, isBunny) ) { m_settings.m_metalOrSpec = 1; }
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ imguiSeparator(4);
|
|
|
+ imguiLabel("Material:");
|
|
|
+ imguiIndent();
|
|
|
+ imguiSlider("Glossiness", m_settings.m_glossiness, 0.0f, 1.0f, 0.01f, isBunny);
|
|
|
+ imguiSlider(0 == m_settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", m_settings.m_reflectivity, 0.0f, 1.0f, 0.01f, isBunny);
|
|
|
+ imguiUnindent();
|
|
|
+
|
|
|
+ imguiColorWheel("Diffuse:", &m_settings.m_rgbDiff[0], m_settings.m_showDiffColorWheel, 0.7f);
|
|
|
+ imguiSeparator();
|
|
|
+ imguiColorWheel("Specular:", &m_settings.m_rgbSpec[0], m_settings.m_showSpecColorWheel, 0.7f, (1 == m_settings.m_metalOrSpec) && isBunny);
|
|
|
+
|
|
|
+ imguiEndScrollArea();
|
|
|
+
|
|
|
+ imguiEndFrame();
|
|
|
+
|
|
|
+ m_uniforms.m_glossiness = m_settings.m_glossiness;
|
|
|
+ m_uniforms.m_reflectivity = m_settings.m_reflectivity;
|
|
|
+ m_uniforms.m_exposure = m_settings.m_exposure;
|
|
|
+ m_uniforms.m_bgType = m_settings.m_bgType;
|
|
|
+ m_uniforms.m_metalOrSpec = float(m_settings.m_metalOrSpec);
|
|
|
+ m_uniforms.m_doDiffuse = float(m_settings.m_doDiffuse);
|
|
|
+ m_uniforms.m_doSpecular = float(m_settings.m_doSpecular);
|
|
|
+ m_uniforms.m_doDiffuseIbl = float(m_settings.m_doDiffuseIbl);
|
|
|
+ m_uniforms.m_doSpecularIbl = float(m_settings.m_doSpecularIbl);
|
|
|
+ bx::memCopy(m_uniforms.m_rgbDiff, m_settings.m_rgbDiff, 3*sizeof(float) );
|
|
|
+ bx::memCopy(m_uniforms.m_rgbSpec, m_settings.m_rgbSpec, 3*sizeof(float) );
|
|
|
+ bx::memCopy(m_uniforms.m_lightDir, m_settings.m_lightDir, 3*sizeof(float) );
|
|
|
+ bx::memCopy(m_uniforms.m_lightCol, m_settings.m_lightCol, 3*sizeof(float) );
|
|
|
+
|
|
|
+ int64_t now = bx::getHPCounter();
|
|
|
+ static int64_t last = now;
|
|
|
+ const int64_t frameTime = now - last;
|
|
|
+ last = now;
|
|
|
+ const double freq = double(bx::getHPFrequency() );
|
|
|
+ const double toMs = 1000.0/freq;
|
|
|
+ const float deltaTimeSec = float(double(frameTime)/freq);
|
|
|
+
|
|
|
+ // Use debug font to print information about this example.
|
|
|
+ bgfx::dbgTextClear();
|
|
|
+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
|
|
|
+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
|
|
|
+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
+
|
|
|
+ // Camera.
|
|
|
+ const bool mouseOverGui = imguiMouseOverArea();
|
|
|
+ m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
|
|
|
+ if (!mouseOverGui)
|
|
|
+ {
|
|
|
+ if (m_mouseState.m_buttons[entry::MouseButton::Left])
|
|
|
+ {
|
|
|
+ m_camera.orbit(m_mouse.m_dx, m_mouse.m_dy);
|
|
|
+ }
|
|
|
+ else if (m_mouseState.m_buttons[entry::MouseButton::Right])
|
|
|
+ {
|
|
|
+ m_camera.dolly(m_mouse.m_dx + m_mouse.m_dy);
|
|
|
+ }
|
|
|
+ else if (m_mouseState.m_buttons[entry::MouseButton::Middle])
|
|
|
+ {
|
|
|
+ m_settings.m_envRotDest += m_mouse.m_dx*2.0f;
|
|
|
+ }
|
|
|
+ else if (0 != m_mouse.m_scroll)
|
|
|
+ {
|
|
|
+ m_camera.dolly(float(m_mouse.m_scroll)*0.05f);
|
|
|
+ }
|
|
|
}
|
|
|
- else if (0 != mouse.m_scroll)
|
|
|
+ m_camera.update(deltaTimeSec);
|
|
|
+ bx::memCopy(m_uniforms.m_cameraPos, m_camera.m_pos.curr, 3*sizeof(float) );
|
|
|
+
|
|
|
+ // View Transform 0.
|
|
|
+ float view[16];
|
|
|
+ bx::mtxIdentity(view);
|
|
|
+
|
|
|
+ const bgfx::Caps* caps = bgfx::getCaps();
|
|
|
+
|
|
|
+ float proj[16];
|
|
|
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0, caps->homogeneousDepth);
|
|
|
+ bgfx::setViewTransform(0, view, proj);
|
|
|
+
|
|
|
+ // View Transform 1.
|
|
|
+ m_camera.mtxLookAt(view);
|
|
|
+ bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
|
|
|
+ bgfx::setViewTransform(1, view, proj);
|
|
|
+
|
|
|
+ // View rect.
|
|
|
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
|
|
+ bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
|
|
+
|
|
|
+ // Env rotation.
|
|
|
+ const float amount = bx::fmin(deltaTimeSec/0.12f, 1.0f);
|
|
|
+ m_settings.m_envRotCurr = bx::flerp(m_settings.m_envRotCurr, m_settings.m_envRotDest, amount);
|
|
|
+
|
|
|
+ // Env mtx.
|
|
|
+ float mtxEnvView[16];
|
|
|
+ m_camera.envViewMtx(mtxEnvView);
|
|
|
+ float mtxEnvRot[16];
|
|
|
+ bx::mtxRotateY(mtxEnvRot, m_settings.m_envRotCurr);
|
|
|
+ bx::mtxMul(m_uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
|
|
|
+
|
|
|
+ // Submit view 0.
|
|
|
+ bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
|
|
|
+ bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
|
|
|
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
|
|
+ screenSpaceQuad( (float)m_width, (float)m_height, true);
|
|
|
+ m_uniforms.submit();
|
|
|
+ bgfx::submit(0, m_programSky);
|
|
|
+
|
|
|
+ // Submit view 1.
|
|
|
+ bx::memCopy(m_uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
|
|
|
+ if (0 == m_settings.m_meshSelection)
|
|
|
{
|
|
|
- camera.dolly(float(mouse.m_scroll)*0.05f);
|
|
|
+ // Submit bunny.
|
|
|
+ float mtx[16];
|
|
|
+ bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.80f, 0.0f);
|
|
|
+ bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
|
|
|
+ bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
|
|
|
+ m_uniforms.submit();
|
|
|
+ meshSubmit(m_meshBunny, 1, m_programMesh, mtx);
|
|
|
}
|
|
|
- }
|
|
|
- camera.update(deltaTimeSec);
|
|
|
- bx::memCopy(uniforms.m_cameraPos, camera.m_pos.curr, 3*sizeof(float) );
|
|
|
-
|
|
|
- // View Transform 0.
|
|
|
- float view[16];
|
|
|
- bx::mtxIdentity(view);
|
|
|
-
|
|
|
- const bgfx::Caps* caps = bgfx::getCaps();
|
|
|
-
|
|
|
- float proj[16];
|
|
|
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0, caps->homogeneousDepth);
|
|
|
- bgfx::setViewTransform(0, view, proj);
|
|
|
-
|
|
|
- // View Transform 1.
|
|
|
- camera.mtxLookAt(view);
|
|
|
- bx::mtxProj(proj, 45.0f, float(width)/float(height), 0.1f, 100.0f, caps->homogeneousDepth);
|
|
|
- bgfx::setViewTransform(1, view, proj);
|
|
|
-
|
|
|
- // View rect.
|
|
|
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
|
|
|
- bgfx::setViewRect(1, 0, 0, uint16_t(width), uint16_t(height) );
|
|
|
-
|
|
|
- // Env rotation.
|
|
|
- const float amount = bx::fmin(deltaTimeSec/0.12f, 1.0f);
|
|
|
- settings.m_envRotCurr = bx::flerp(settings.m_envRotCurr, settings.m_envRotDest, amount);
|
|
|
-
|
|
|
- // Env mtx.
|
|
|
- float mtxEnvView[16];
|
|
|
- camera.envViewMtx(mtxEnvView);
|
|
|
- float mtxEnvRot[16];
|
|
|
- bx::mtxRotateY(mtxEnvRot, settings.m_envRotCurr);
|
|
|
- bx::mtxMul(uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
|
|
|
-
|
|
|
- // Submit view 0.
|
|
|
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
|
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
|
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
|
|
- screenSpaceQuad( (float)width, (float)height, true);
|
|
|
- uniforms.submit();
|
|
|
- bgfx::submit(0, programSky);
|
|
|
-
|
|
|
- // Submit view 1.
|
|
|
- bx::memCopy(uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
|
|
|
- if (0 == settings.m_meshSelection)
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- {
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- // Submit bunny.
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- float mtx[16];
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- bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.80f, 0.0f);
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- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
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- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
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- uniforms.submit();
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|
- meshSubmit(meshBunny, 1, programMesh, mtx);
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- }
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|
- else
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|
|
- {
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|
- // Submit orbs.
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- for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
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+ else
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{
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- for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
|
|
|
+ // Submit orbs.
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|
|
+ for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
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|
|
{
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|
- const float scale = 1.2f;
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|
- const float spacing = 2.2f;
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|
|
- const float yAdj = -0.8f;
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|
|
-
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|
- float mtx[16];
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|
- bx::mtxSRT(mtx
|
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|
- , scale/xend
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|
- , scale/xend
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|
- , scale/xend
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|
- , 0.0f
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|
- , 0.0f
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|
- , 0.0f
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- , 0.0f + (xx/xend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/xend)
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|
- , yAdj/yend + (yy/yend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/yend)
|
|
|
- , 0.0f
|
|
|
- );
|
|
|
-
|
|
|
- uniforms.m_glossiness = xx*(1.0f/xend);
|
|
|
- uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
|
|
|
- uniforms.m_metalOrSpec = 0.0f;
|
|
|
- uniforms.submit();
|
|
|
-
|
|
|
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
|
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
|
- meshSubmit(meshOrb, 1, programMesh, mtx);
|
|
|
+ for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
|
|
|
+ {
|
|
|
+ const float scale = 1.2f;
|
|
|
+ const float spacing = 2.2f;
|
|
|
+ const float yAdj = -0.8f;
|
|
|
+
|
|
|
+ float mtx[16];
|
|
|
+ bx::mtxSRT(mtx
|
|
|
+ , scale/xend
|
|
|
+ , scale/xend
|
|
|
+ , scale/xend
|
|
|
+ , 0.0f
|
|
|
+ , 0.0f
|
|
|
+ , 0.0f
|
|
|
+ , 0.0f + (xx/xend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/xend)
|
|
|
+ , yAdj/yend + (yy/yend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/yend)
|
|
|
+ , 0.0f
|
|
|
+ );
|
|
|
+
|
|
|
+ m_uniforms.m_glossiness = xx*(1.0f/xend);
|
|
|
+ m_uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
|
|
|
+ m_uniforms.m_metalOrSpec = 0.0f;
|
|
|
+ m_uniforms.submit();
|
|
|
+
|
|
|
+ bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
|
|
|
+ bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
|
|
|
+ meshSubmit(m_meshOrb, 1, m_programMesh, mtx);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ // Advance to next frame. Rendering thread will be kicked to
|
|
|
+ // process submitted rendering primitives.
|
|
|
+ bgfx::frame();
|
|
|
+
|
|
|
+ return true;
|
|
|
}
|
|
|
-
|
|
|
- // Advance to next frame. Rendering thread will be kicked to
|
|
|
- // process submitted rendering primitives.
|
|
|
- bgfx::frame();
|
|
|
+
|
|
|
+ return false;
|
|
|
}
|
|
|
+
|
|
|
+ uint32_t m_width;
|
|
|
+ uint32_t m_height;
|
|
|
+ uint32_t m_debug;
|
|
|
+ uint32_t m_reset;
|
|
|
+ entry::MouseState m_mouseState;
|
|
|
+
|
|
|
+ Uniforms m_uniforms;
|
|
|
+
|
|
|
+ LightProbe m_lightProbes[LightProbe::Count];
|
|
|
+ LightProbe::Enum m_currentLightProbe;
|
|
|
+
|
|
|
+ bgfx::UniformHandle u_mtx;
|
|
|
+ bgfx::UniformHandle u_params;
|
|
|
+ bgfx::UniformHandle u_flags;
|
|
|
+ bgfx::UniformHandle u_camPos;
|
|
|
+ bgfx::UniformHandle s_texCube;
|
|
|
+ bgfx::UniformHandle s_texCubeIrr;
|
|
|
+
|
|
|
+ bgfx::ProgramHandle m_programMesh;
|
|
|
+ bgfx::ProgramHandle m_programSky;
|
|
|
+
|
|
|
+ Mesh* m_meshBunny;
|
|
|
+ Mesh* m_meshOrb;
|
|
|
+ Camera m_camera;
|
|
|
+ Mouse m_mouse;
|
|
|
+
|
|
|
+ Settings m_settings;
|
|
|
+
|
|
|
+ int32_t m_leftScrollArea;
|
|
|
+};
|
|
|
|
|
|
- meshUnload(meshBunny);
|
|
|
- meshUnload(meshOrb);
|
|
|
-
|
|
|
- // Cleanup.
|
|
|
- bgfx::destroyProgram(programMesh);
|
|
|
- bgfx::destroyProgram(programSky);
|
|
|
-
|
|
|
- bgfx::destroyUniform(u_camPos);
|
|
|
- bgfx::destroyUniform(u_flags);
|
|
|
- bgfx::destroyUniform(u_params);
|
|
|
- bgfx::destroyUniform(u_mtx);
|
|
|
-
|
|
|
- bgfx::destroyUniform(s_texCube);
|
|
|
- bgfx::destroyUniform(s_texCubeIrr);
|
|
|
-
|
|
|
- for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
|
|
|
- {
|
|
|
- lightProbes[ii].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- uniforms.destroy();
|
|
|
-
|
|
|
- imguiDestroy();
|
|
|
-
|
|
|
- // Shutdown bgfx.
|
|
|
- bgfx::shutdown();
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
+ENTRY_IMPLEMENT_MAIN(ExampleIbl);
|