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@@ -2638,9 +2638,7 @@ namespace bgfx { namespace gl
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GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
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ProgramGL& program = m_program[_blitter.m_program.idx];
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- program.bindAttributesBegin();
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program.bindAttributes(_blitter.m_decl, 0);
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- program.bindAttributesEnd();
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GL_CHECK(glDrawElements(GL_TRIANGLES
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, _numIndices
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@@ -3393,9 +3391,7 @@ namespace bgfx { namespace gl
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ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
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GL_CHECK(glUseProgram(program.m_id) );
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- program.bindAttributesBegin();
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program.bindAttributes(vertexDecl, 0);
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- program.bindAttributesEnd();
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float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
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@@ -3984,7 +3980,7 @@ namespace bgfx { namespace gl
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{
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BX_WARN(0 != _vsh.m_id, "Invalid vertex/compute shader.");
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GL_CHECK(glDeleteProgram(m_id) );
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- m_usedCount = 0;
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+ m_used[0] = Attrib::Count;
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m_id = 0;
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return;
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}
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@@ -4314,8 +4310,11 @@ namespace bgfx { namespace gl
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m_used[used++] = ii;
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}
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}
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- BX_CHECK(used < BX_COUNTOF(m_used), "Out of bounds %d > array size %d.", used, Attrib::Count);
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- m_usedCount = (uint8_t)used;
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+ BX_CHECK(used < BX_COUNTOF(m_used), "Out of bounds %d > array size %d."
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+ , used
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+ , BX_COUNTOF(m_used)
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+ );
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+ m_used[used] = Attrib::Count;
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used = 0;
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
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@@ -4334,9 +4333,9 @@ namespace bgfx { namespace gl
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m_instanceData[used] = 0xffff;
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}
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- void ProgramGL::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex)
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+ void ProgramGL::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
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{
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- for (uint32_t ii = 0, iiEnd = m_usedCount; ii < iiEnd; ++ii)
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+ for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
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{
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Attrib::Enum attr = Attrib::Enum(m_used[ii]);
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GLint loc = m_attributes[attr];
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@@ -4376,8 +4375,10 @@ namespace bgfx { namespace gl
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, (void*)(uintptr_t)baseVertex)
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);
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}
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-
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- m_unboundUsedAttrib[ii] = Attrib::Count;
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+ }
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+ else
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+ {
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+ GL_CHECK(glDisableVertexAttribArray(loc) );
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}
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}
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}
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@@ -6221,6 +6222,7 @@ namespace bgfx { namespace gl
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: GL_FILL
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) );
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+ uint32_t baseVertex = 0;
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GLuint currentVao = 0;
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bool wasCompute = false;
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bool viewHasScissor = false;
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@@ -6943,54 +6945,27 @@ namespace bgfx { namespace gl
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&& 0 == draw.m_stream[0].m_startVertex
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&& 0 == draw.m_instanceDataOffset)
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{
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- bool diffStreamHandles = false;
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- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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- ; 0 != streamMask
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- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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- )
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- {
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- streamMask >>= ntz;
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- idx += ntz;
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-
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- if (currentState.m_stream[idx].m_handle.idx != draw.m_stream[idx].m_handle.idx)
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- {
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- diffStreamHandles = true;
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- break;
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- }
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- }
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-
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if (programChanged
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+ || baseVertex != draw.m_stream[0].m_startVertex
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|| currentState.m_streamMask != draw.m_streamMask
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+ || currentState.m_stream[0].m_handle.idx != draw.m_stream[0].m_handle.idx
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|| currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
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|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
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|| currentState.m_instanceDataStride != draw.m_instanceDataStride
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- || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
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- || diffStreamHandles)
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+ || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx)
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{
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bx::HashMurmur2A murmur;
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murmur.begin();
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- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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- ; 0 != streamMask
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- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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- )
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- {
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- streamMask >>= ntz;
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- idx += ntz;
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-
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- const Stream& stream = draw.m_stream[idx];
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- murmur.add(stream.m_handle.idx);
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-
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- if (isValid(stream.m_handle) )
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- {
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- const VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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- uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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- murmur.add(decl);
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- }
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+ const Stream& stream = draw.m_stream[0];
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+ murmur.add(stream.m_handle.idx);
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- currentState.m_stream[idx].m_handle = stream.m_handle;
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+ if (isValid(stream.m_handle) )
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+ {
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+ const VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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+ uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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+ murmur.add(decl);
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}
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- currentState.m_streamMask = draw.m_streamMask;
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murmur.add(draw.m_indexBuffer.idx);
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murmur.add(draw.m_instanceDataBuffer.idx);
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@@ -6999,7 +6974,11 @@ namespace bgfx { namespace gl
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murmur.add(programIdx);
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uint32_t hash = murmur.end();
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- currentState.m_indexBuffer = draw.m_indexBuffer;
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+ currentState.m_streamMask = draw.m_streamMask;
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+ currentState.m_stream[0].m_handle = stream.m_handle;
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+ baseVertex = stream.m_startVertex;
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+
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+ currentState.m_indexBuffer = draw.m_indexBuffer;
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currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
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currentState.m_instanceDataStride = draw.m_instanceDataStride;
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@@ -7017,26 +6996,14 @@ namespace bgfx { namespace gl
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program.add(hash);
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- program.bindAttributesBegin();
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- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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- ; 0 != streamMask
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- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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- )
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+ if (isValid(stream.m_handle) )
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{
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- streamMask >>= ntz;
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- idx += ntz;
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-
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- const Stream& stream = draw.m_stream[idx];
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-
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- if (isValid(stream.m_handle) )
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- {
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- VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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- vb.add(hash);
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+ VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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+ vb.add(hash);
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+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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- uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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- program.bindAttributes(m_vertexDecls[decl], stream.m_startVertex);
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- }
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+ uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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+ program.bindAttributes(m_vertexDecls[decl], stream.m_startVertex);
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if (isValid(draw.m_instanceDataBuffer) )
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{
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@@ -7046,7 +7013,10 @@ namespace bgfx { namespace gl
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program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
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}
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}
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- program.bindAttributesEnd();
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+ else
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+ {
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+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
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+ }
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if (isValid(draw.m_indexBuffer) )
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{
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@@ -7067,25 +7037,37 @@ namespace bgfx { namespace gl
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&& 0 != currentVao)
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{
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GL_CHECK(glBindVertexArray(defaultVao) );
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- currentState.m_streamMask = 0;
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- for (size_t ii = 0; ii < BGFX_CONFIG_MAX_VERTEX_STREAMS; ++ii)
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- {
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- currentState.m_stream[ii].m_handle.idx = invalidHandle;
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- }
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- currentState.m_indexBuffer.idx = invalidHandle;
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+ currentState.m_streamMask = 0;
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+ currentState.m_stream[0].m_handle.idx = invalidHandle;
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+ currentState.m_indexBuffer.idx = invalidHandle;
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bindAttribs = true;
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currentVao = 0;
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}
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if (programChanged
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+ || currentState.m_streamMask != draw.m_streamMask
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+ || currentState.m_stream[0].m_handle.idx != draw.m_stream[0].m_handle.idx
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|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
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|| currentState.m_instanceDataStride != draw.m_instanceDataStride)
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{
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currentState.m_streamMask = draw.m_streamMask;
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+ currentState.m_stream[0].m_handle = draw.m_stream[0].m_handle;
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currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
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currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
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currentState.m_instanceDataStride = draw.m_instanceDataStride;
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+
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+ uint16_t handle = draw.m_stream[0].m_handle.idx;
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+ if (invalidHandle != handle)
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+ {
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+ VertexBufferGL& vb = m_vertexBuffers[handle];
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+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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+ bindAttribs = true;
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+ }
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+ else
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+ {
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+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
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+ }
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}
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if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
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@@ -7104,44 +7086,15 @@ namespace bgfx { namespace gl
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}
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}
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- bool streamChanged = draw.m_streamMask != currentState.m_streamMask;
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- bool vertexStartChanged = streamChanged;
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- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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- ; 0 != streamMask
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- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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- )
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- {
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- streamMask >>= ntz;
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- idx += ntz;
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-
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- streamChanged |= currentState.m_stream[idx].m_handle.idx != draw.m_stream[idx].m_handle.idx;
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- vertexStartChanged |= currentState.m_stream[idx].m_startVertex != draw.m_stream[idx].m_startVertex;
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- currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
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- currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
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- }
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-
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if (0 != currentState.m_streamMask)
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{
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- if (bindAttribs
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- || vertexStartChanged)
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+ if (baseVertex != draw.m_stream[0].m_startVertex
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+ || bindAttribs)
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{
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- program.bindAttributesBegin();
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- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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- ; 0 != streamMask
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- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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- )
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- {
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- streamMask >>= ntz;
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- idx += ntz;
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-
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- const Stream& stream = draw.m_stream[idx];
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-
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- const VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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- uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
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- program.bindAttributes(m_vertexDecls[decl], stream.m_startVertex);
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- }
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- program.bindAttributesEnd();
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+ baseVertex = draw.m_stream[0].m_startVertex;
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+ const VertexBufferGL& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
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+ uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
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+ program.bindAttributes(m_vertexDecls[decl], draw.m_stream[0].m_startVertex);
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if (isValid(draw.m_instanceDataBuffer) )
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{
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@@ -7157,22 +7110,10 @@ namespace bgfx { namespace gl
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uint32_t numVertices = draw.m_numVertices;
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if (UINT32_MAX == numVertices)
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{
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- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
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- ; 0 != streamMask
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- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
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- )
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- {
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- streamMask >>= ntz;
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- idx += ntz;
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-
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- const Stream& stream = currentState.m_stream[idx];
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-
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- const VertexBufferGL& vb = m_vertexBuffers[stream.m_handle.idx];
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- uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
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- const VertexDecl& vertexDecl = m_vertexDecls[decl];
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-
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- numVertices = bx::uint32_min(numVertices, vb.m_size/vertexDecl.m_stride);
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- }
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+ const VertexBufferGL& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
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+ uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
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+ const VertexDecl& vertexDecl = m_vertexDecls[decl];
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+ numVertices = vb.m_size/vertexDecl.m_stride;
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}
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uint32_t numIndices = 0;
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