ソースを参照

Rebuilt shaders.

Branimir Karadžić 10 年 前
コミット
dedf75a89b
100 ファイル変更24 行追加24 行削除
  1. 2 2
      examples/common/imgui/fs_imgui_cubemap.bin.h
  2. 2 2
      examples/common/imgui/fs_imgui_image.bin.h
  3. 4 4
      examples/common/imgui/fs_imgui_image_swizz.bin.h
  4. 2 2
      examples/common/imgui/fs_imgui_latlong.bin.h
  5. 1 1
      examples/common/imgui/vs_ocornut_imgui.bin.h
  6. 10 10
      examples/common/nanovg/fs_nanovg_fill.bin.h
  7. 3 3
      examples/common/nanovg/vs_nanovg_fill.bin.h
  8. BIN
      examples/runtime/shaders/dx11/cs_init_instances.bin
  9. BIN
      examples/runtime/shaders/dx11/cs_update_instances.bin
  10. BIN
      examples/runtime/shaders/dx11/fs_bump.bin
  11. BIN
      examples/runtime/shaders/dx11/fs_deferred_light.bin
  12. BIN
      examples/runtime/shaders/dx11/fs_hdr_bright.bin
  13. BIN
      examples/runtime/shaders/dx11/fs_hdr_lum.bin
  14. BIN
      examples/runtime/shaders/dx11/fs_hdr_lumavg.bin
  15. BIN
      examples/runtime/shaders/dx11/fs_hdr_tonemap.bin
  16. BIN
      examples/runtime/shaders/dx11/fs_ibl_mesh.bin
  17. BIN
      examples/runtime/shaders/dx11/fs_ibl_skybox.bin
  18. BIN
      examples/runtime/shaders/dx11/fs_oit.bin
  19. BIN
      examples/runtime/shaders/dx11/fs_oit_wb.bin
  20. BIN
      examples/runtime/shaders/dx11/fs_oit_wb_separate.bin
  21. BIN
      examples/runtime/shaders/dx11/fs_particle.bin
  22. BIN
      examples/runtime/shaders/dx11/fs_raymarching.bin
  23. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm.bin
  24. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_csm.bin
  25. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear.bin
  26. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_csm.bin
  27. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_omni.bin
  28. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_omni.bin
  29. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard.bin
  30. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_csm.bin
  31. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear.bin
  32. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_csm.bin
  33. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_omni.bin
  34. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_omni.bin
  35. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf.bin
  36. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_csm.bin
  37. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear.bin
  38. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_csm.bin
  39. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_omni.bin
  40. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_omni.bin
  41. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm.bin
  42. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_csm.bin
  43. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear.bin
  44. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_csm.bin
  45. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_omni.bin
  46. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_omni.bin
  47. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_color_texture.bin
  48. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth.bin
  49. BIN
      examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth_vsm.bin
  50. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_color_lightning.bin
  51. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_color_texture.bin
  52. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_svbackcolor.bin
  53. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_svfrontcolor.bin
  54. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_svsidecolor.bin
  55. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_svsidetex.bin
  56. BIN
      examples/runtime/shaders/dx11/fs_shadowvolume_texture_lightning.bin
  57. BIN
      examples/runtime/shaders/dx11/fs_sms_mesh.bin
  58. BIN
      examples/runtime/shaders/dx11/fs_sms_mesh_pd.bin
  59. BIN
      examples/runtime/shaders/dx11/fs_stencil_color_lightning.bin
  60. BIN
      examples/runtime/shaders/dx11/fs_stencil_color_texture.bin
  61. BIN
      examples/runtime/shaders/dx11/fs_stencil_texture_lightning.bin
  62. BIN
      examples/runtime/shaders/dx11/fs_tree.bin
  63. BIN
      examples/runtime/shaders/dx11/fs_vectordisplay_blur.bin
  64. BIN
      examples/runtime/shaders/dx11/vs_ibl_mesh.bin
  65. BIN
      examples/runtime/shaders/dx11/vs_particle.bin
  66. BIN
      examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning.bin
  67. BIN
      examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_csm.bin
  68. BIN
      examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear.bin
  69. BIN
      examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_csm.bin
  70. BIN
      examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_omni.bin
  71. BIN
      examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_omni.bin
  72. BIN
      examples/runtime/shaders/dx11/vs_shadowvolume_svback.bin
  73. BIN
      examples/runtime/shaders/dx11/vs_shadowvolume_svside.bin
  74. BIN
      examples/runtime/shaders/dx9/fs_bump.bin
  75. BIN
      examples/runtime/shaders/dx9/fs_deferred_light.bin
  76. BIN
      examples/runtime/shaders/dx9/fs_hdr_bright.bin
  77. BIN
      examples/runtime/shaders/dx9/fs_hdr_lum.bin
  78. BIN
      examples/runtime/shaders/dx9/fs_hdr_lumavg.bin
  79. BIN
      examples/runtime/shaders/dx9/fs_hdr_tonemap.bin
  80. BIN
      examples/runtime/shaders/dx9/fs_ibl_mesh.bin
  81. BIN
      examples/runtime/shaders/dx9/fs_ibl_skybox.bin
  82. BIN
      examples/runtime/shaders/dx9/fs_oit.bin
  83. BIN
      examples/runtime/shaders/dx9/fs_oit_wb.bin
  84. BIN
      examples/runtime/shaders/dx9/fs_oit_wb_separate.bin
  85. BIN
      examples/runtime/shaders/dx9/fs_particle.bin
  86. BIN
      examples/runtime/shaders/dx9/fs_raymarching.bin
  87. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm.bin
  88. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_csm.bin
  89. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear.bin
  90. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_csm.bin
  91. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_omni.bin
  92. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_omni.bin
  93. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard.bin
  94. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_csm.bin
  95. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear.bin
  96. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_csm.bin
  97. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_omni.bin
  98. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_omni.bin
  99. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf.bin
  100. BIN
      examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_csm.bin

+ 2 - 2
examples/common/imgui/fs_imgui_cubemap.bin.h

@@ -41,7 +41,7 @@ static const uint8_t fs_imgui_cubemap_glsl[578] =
 static const uint8_t fs_imgui_cubemap_dx9[373] =
 {
 	0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x01, 0x00, 0x00, // geLodEnabled....
 	0x01, 0x00, 0x50, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..P.......0.CTAB
 	0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................
 	0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
@@ -68,7 +68,7 @@ static const uint8_t fs_imgui_cubemap_dx9[373] =
 static const uint8_t fs_imgui_cubemap_dx11[424] =
 {
 	0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x00, 0x00, // geLodEnabled....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x00, 0x00, 0x00, // geLodEnabled....
 	0x01, 0x00, 0x80, 0x01, 0x44, 0x58, 0x42, 0x43, 0x3a, 0x0c, 0x3f, 0xee, 0x22, 0x31, 0x60, 0x3f, // ....DXBC:.?."1`?
 	0x80, 0x4a, 0x2e, 0x3f, 0xcb, 0x18, 0x1c, 0x94, 0x01, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, // .J.?............
 	0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, // ....,...........

+ 2 - 2
examples/common/imgui/fs_imgui_image.bin.h

@@ -40,7 +40,7 @@ static const uint8_t fs_imgui_image_glsl[567] =
 static const uint8_t fs_imgui_image_dx9[377] =
 {
 	0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x01, 0x00, 0x00, // geLodEnabled....
 	0x01, 0x00, 0x54, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..T.......0.CTAB
 	0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................
 	0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
@@ -67,7 +67,7 @@ static const uint8_t fs_imgui_image_dx9[377] =
 static const uint8_t fs_imgui_image_dx11[428] =
 {
 	0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x00, 0x00, // geLodEnabled....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x00, 0x00, 0x00, // geLodEnabled....
 	0x01, 0x00, 0x84, 0x01, 0x44, 0x58, 0x42, 0x43, 0x60, 0x83, 0xa2, 0x5c, 0x77, 0x3d, 0xcc, 0x9b, // ....DXBC`...w=..
 	0xb9, 0x73, 0xdf, 0x41, 0x6b, 0x18, 0x8f, 0x0e, 0x01, 0x00, 0x00, 0x00, 0x84, 0x01, 0x00, 0x00, // .s.Ak...........
 	0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, // ....,...........

+ 4 - 4
examples/common/imgui/fs_imgui_image_swizz.bin.h

@@ -43,8 +43,8 @@ static const uint8_t fs_imgui_image_swizz_glsl[616] =
 static const uint8_t fs_imgui_image_swizz_dx9[441] =
 {
 	0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled....
-	0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x15, 0x01, 0x01, 0x00, // ...u_swizzle....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x01, 0x00, 0x00, // geLodEnabled....
+	0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x17, 0x01, 0x01, 0x00, // ...u_swizzle....
 	0x01, 0x00, 0x84, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x38, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........8.CTAB
 	0x1c, 0x00, 0x00, 0x00, 0xa9, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, // ................
 	0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, // ............X...
@@ -74,8 +74,8 @@ static const uint8_t fs_imgui_image_swizz_dx9[441] =
 static const uint8_t fs_imgui_image_swizz_dx11[476] =
 {
 	0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x00, 0x00, // geLodEnabled....
-	0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x15, 0x00, 0x10, 0x00, // ...u_swizzle....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x00, 0x00, 0x00, // geLodEnabled....
+	0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x17, 0x00, 0x10, 0x00, // ...u_swizzle....
 	0x01, 0x00, 0xa4, 0x01, 0x44, 0x58, 0x42, 0x43, 0x82, 0x53, 0x75, 0xc2, 0x4f, 0x7e, 0x06, 0x0a, // ....DXBC.Su.O~..
 	0x49, 0x27, 0x42, 0x29, 0x01, 0x0a, 0x6a, 0x92, 0x01, 0x00, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x00, // I'B)..j.........
 	0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, // ....,...........

+ 2 - 2
examples/common/imgui/fs_imgui_latlong.bin.h

@@ -59,7 +59,7 @@ static const uint8_t fs_imgui_latlong_glsl[866] =
 static const uint8_t fs_imgui_latlong_dx9[537] =
 {
 	0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x01, 0x00, 0x00, // geLodEnabled....
 	0x01, 0x00, 0xf4, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........0.CTAB
 	0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................
 	0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
@@ -96,7 +96,7 @@ static const uint8_t fs_imgui_latlong_dx9[537] =
 static const uint8_t fs_imgui_latlong_dx11[600] =
 {
 	0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
-	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x00, 0x00, // geLodEnabled....
+	0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x17, 0x00, 0x00, 0x00, // geLodEnabled....
 	0x01, 0x00, 0x30, 0x02, 0x44, 0x58, 0x42, 0x43, 0x8e, 0x4b, 0x65, 0x9b, 0x2e, 0xce, 0x92, 0x33, // ..0.DXBC.Ke....3
 	0xf0, 0xfb, 0x9d, 0x50, 0x09, 0x30, 0x0b, 0xf1, 0x01, 0x00, 0x00, 0x00, 0x30, 0x02, 0x00, 0x00, // ...P.0......0...
 	0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, // ....,...........

+ 1 - 1
examples/common/imgui/vs_ocornut_imgui.bin.h

@@ -37,7 +37,7 @@ static const uint8_t vs_ocornut_imgui_glsl[523] =
 static const uint8_t vs_ocornut_imgui_dx9[367] =
 {
 	0x56, 0x53, 0x48, 0x03, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
-	0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x05, 0x01, 0x00, 0x00, 0x01, 0x00, 0x50, 0x01, 0x00, 0x03, // wTexel......P...
+	0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x07, 0x01, 0x00, 0x00, 0x01, 0x00, 0x50, 0x01, 0x00, 0x03, // wTexel......P...
 	0xfe, 0xff, 0xfe, 0xff, 0x22, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, // ....".CTAB....S.
 	0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
 	0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, // ..L...0.........

+ 10 - 10
examples/common/nanovg/fs_nanovg_fill.bin.h

@@ -198,13 +198,13 @@ static const uint8_t fs_nanovg_fill_glsl[3095] =
 static const uint8_t fs_nanovg_fill_dx9[1531] =
 {
 	0x46, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x07, 0x00, 0x0e, 0x75, 0x5f, 0x65, 0x78, 0x74, // FSH........u_ext
-	0x65, 0x6e, 0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x15, 0x01, 0x09, 0x00, 0x01, 0x00, 0x0a, // entRadius.......
-	0x75, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x15, 0x01, 0x06, 0x00, 0x01, 0x00, // u_innerCol......
-	0x0a, 0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x15, 0x01, 0x07, 0x00, 0x01, // .u_outerCol.....
+	0x65, 0x6e, 0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x17, 0x01, 0x09, 0x00, 0x01, 0x00, 0x0a, // entRadius.......
+	0x75, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x17, 0x01, 0x06, 0x00, 0x01, 0x00, // u_innerCol......
+	0x0a, 0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x17, 0x01, 0x07, 0x00, 0x01, // .u_outerCol.....
 	0x00, 0x0a, 0x75, 0x5f, 0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x18, 0x01, 0x03, 0x00, // ..u_paintMat....
-	0x03, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x15, 0x01, 0x0a, 0x00, 0x01, // ...u_params.....
+	0x03, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x17, 0x01, 0x0a, 0x00, 0x01, // ...u_params.....
 	0x00, 0x11, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x45, 0x78, 0x74, 0x53, 0x63, // ..u_scissorExtSc
-	0x61, 0x6c, 0x65, 0x15, 0x01, 0x08, 0x00, 0x01, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, // ale.......u_scis
+	0x61, 0x6c, 0x65, 0x17, 0x01, 0x08, 0x00, 0x01, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, // ale.......u_scis
 	0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x18, 0x01, 0x00, 0x00, 0x03, 0x00, 0x6c, 0x05, 0x00, 0x03, // sorMat......l...
 	0xff, 0xff, 0xfe, 0xff, 0x63, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x57, 0x01, // ....c.CTAB....W.
 	0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
@@ -299,12 +299,12 @@ static const uint8_t fs_nanovg_fill_dx11[2286] =
 	0x46, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x07, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
 	0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x0a, 0x75, 0x5f, // ssorMat.......u_
 	0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x18, 0x00, 0x30, 0x00, 0x03, 0x00, 0x0a, 0x75, // paintMat..0....u
-	0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x15, 0x00, 0x60, 0x00, 0x01, 0x00, 0x0a, // _innerCol..`....
-	0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x15, 0x00, 0x70, 0x00, 0x01, 0x00, // u_outerCol..p...
+	0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x17, 0x00, 0x60, 0x00, 0x01, 0x00, 0x0a, // _innerCol..`....
+	0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x17, 0x00, 0x70, 0x00, 0x01, 0x00, // u_outerCol..p...
 	0x11, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x45, 0x78, 0x74, 0x53, 0x63, 0x61, // .u_scissorExtSca
-	0x6c, 0x65, 0x15, 0x00, 0x80, 0x00, 0x01, 0x00, 0x0e, 0x75, 0x5f, 0x65, 0x78, 0x74, 0x65, 0x6e, // le.......u_exten
-	0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x15, 0x00, 0x90, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, // tRadius.......u_
-	0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x15, 0x00, 0xa0, 0x00, 0x01, 0x00, 0x5c, 0x08, 0x44, 0x58, // params........DX
+	0x6c, 0x65, 0x17, 0x00, 0x80, 0x00, 0x01, 0x00, 0x0e, 0x75, 0x5f, 0x65, 0x78, 0x74, 0x65, 0x6e, // le.......u_exten
+	0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x17, 0x00, 0x90, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, // tRadius.......u_
+	0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x17, 0x00, 0xa0, 0x00, 0x01, 0x00, 0x5c, 0x08, 0x44, 0x58, // params........DX
 	0x42, 0x43, 0xd1, 0x0d, 0x44, 0xc2, 0xc4, 0x7b, 0x60, 0xde, 0xb6, 0xfb, 0x34, 0x0f, 0x88, 0x9d, // BC..D..{`...4...
 	0xbc, 0x6e, 0x01, 0x00, 0x00, 0x00, 0x5c, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // .n............,.
 	0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, // ..........ISGNh.

+ 3 - 3
examples/common/nanovg/vs_nanovg_fill.bin.h

@@ -38,8 +38,8 @@ static const uint8_t vs_nanovg_fill_glsl[541] =
 static const uint8_t vs_nanovg_fill_dx9[448] =
 {
 	0x56, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal
-	0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x05, 0x01, 0x01, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, // fTexel.......u_v
-	0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x05, 0x01, 0x00, 0x00, 0x01, 0x00, 0x90, 0x01, 0x00, // iewSize.........
+	0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x07, 0x01, 0x01, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, // fTexel.......u_v
+	0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x07, 0x01, 0x00, 0x00, 0x01, 0x00, 0x90, 0x01, 0x00, // iewSize.........
 	0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, // .......CTAB.....
 	0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
 	0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, // ...|...D........
@@ -69,7 +69,7 @@ static const uint8_t vs_nanovg_fill_dx9[448] =
 static const uint8_t vs_nanovg_fill_dx11[577] =
 {
 	0x56, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
-	0x77, 0x53, 0x69, 0x7a, 0x65, 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1c, 0x02, 0x44, 0x58, 0x42, // wSize........DXB
+	0x77, 0x53, 0x69, 0x7a, 0x65, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1c, 0x02, 0x44, 0x58, 0x42, // wSize........DXB
 	0x43, 0x99, 0x64, 0x1c, 0x9f, 0xec, 0x38, 0xd9, 0xd2, 0x91, 0x86, 0xde, 0x66, 0x7d, 0x52, 0x06, // C.d...8.....f}R.
 	0xfe, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
 	0x00, 0x80, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .........ISGNL..

BIN
examples/runtime/shaders/dx11/cs_init_instances.bin


BIN
examples/runtime/shaders/dx11/cs_update_instances.bin


BIN
examples/runtime/shaders/dx11/fs_bump.bin


BIN
examples/runtime/shaders/dx11/fs_deferred_light.bin


BIN
examples/runtime/shaders/dx11/fs_hdr_bright.bin


BIN
examples/runtime/shaders/dx11/fs_hdr_lum.bin


BIN
examples/runtime/shaders/dx11/fs_hdr_lumavg.bin


BIN
examples/runtime/shaders/dx11/fs_hdr_tonemap.bin


BIN
examples/runtime/shaders/dx11/fs_ibl_mesh.bin


BIN
examples/runtime/shaders/dx11/fs_ibl_skybox.bin


BIN
examples/runtime/shaders/dx11/fs_oit.bin


BIN
examples/runtime/shaders/dx11/fs_oit_wb.bin


BIN
examples/runtime/shaders/dx11/fs_oit_wb_separate.bin


BIN
examples/runtime/shaders/dx11/fs_particle.bin


BIN
examples/runtime/shaders/dx11/fs_raymarching.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_linear_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_esm_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_linear_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_hard_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_linear_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_pcf_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_csm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_linear_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_lightning_vsm_omni.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_color_texture.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth.bin


BIN
examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth_vsm.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_color_lightning.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_color_texture.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_svbackcolor.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_svfrontcolor.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_svsidecolor.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_svsidetex.bin


BIN
examples/runtime/shaders/dx11/fs_shadowvolume_texture_lightning.bin


BIN
examples/runtime/shaders/dx11/fs_sms_mesh.bin


BIN
examples/runtime/shaders/dx11/fs_sms_mesh_pd.bin


BIN
examples/runtime/shaders/dx11/fs_stencil_color_lightning.bin


BIN
examples/runtime/shaders/dx11/fs_stencil_color_texture.bin


BIN
examples/runtime/shaders/dx11/fs_stencil_texture_lightning.bin


BIN
examples/runtime/shaders/dx11/fs_tree.bin


BIN
examples/runtime/shaders/dx11/fs_vectordisplay_blur.bin


BIN
examples/runtime/shaders/dx11/vs_ibl_mesh.bin


BIN
examples/runtime/shaders/dx11/vs_particle.bin


BIN
examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning.bin


BIN
examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_csm.bin


BIN
examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear.bin


BIN
examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_csm.bin


BIN
examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_linear_omni.bin


BIN
examples/runtime/shaders/dx11/vs_shadowmaps_color_lightning_omni.bin


BIN
examples/runtime/shaders/dx11/vs_shadowvolume_svback.bin


BIN
examples/runtime/shaders/dx11/vs_shadowvolume_svside.bin


BIN
examples/runtime/shaders/dx9/fs_bump.bin


BIN
examples/runtime/shaders/dx9/fs_deferred_light.bin


BIN
examples/runtime/shaders/dx9/fs_hdr_bright.bin


BIN
examples/runtime/shaders/dx9/fs_hdr_lum.bin


BIN
examples/runtime/shaders/dx9/fs_hdr_lumavg.bin


BIN
examples/runtime/shaders/dx9/fs_hdr_tonemap.bin


BIN
examples/runtime/shaders/dx9/fs_ibl_mesh.bin


BIN
examples/runtime/shaders/dx9/fs_ibl_skybox.bin


BIN
examples/runtime/shaders/dx9/fs_oit.bin


BIN
examples/runtime/shaders/dx9/fs_oit_wb.bin


BIN
examples/runtime/shaders/dx9/fs_oit_wb_separate.bin


BIN
examples/runtime/shaders/dx9/fs_particle.bin


BIN
examples/runtime/shaders/dx9/fs_raymarching.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_csm.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_csm.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_linear_omni.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_esm_omni.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_csm.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_csm.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_linear_omni.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_hard_omni.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf.bin


BIN
examples/runtime/shaders/dx9/fs_shadowmaps_color_lightning_pcf_csm.bin


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません