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@@ -7,6 +7,8 @@
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#include "bgfx_utils.h"
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#include "bgfx_utils.h"
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#include <bx/uint32_t.h>
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#include <bx/uint32_t.h>
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+#include <bx/thread.h>
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+#include <bx/os.h>
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#include "imgui/imgui.h"
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#include "imgui/imgui.h"
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#include <bgfx/embedded_shader.h>
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#include <bgfx/embedded_shader.h>
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@@ -75,6 +77,16 @@ static const uint16_t s_cubeIndices[36] =
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6, 3, 7,
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6, 3, 7,
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};
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};
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+static const float s_mod[6][3] =
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+{
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+ { 1.0f, 1.0f, 1.0f },
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+ { 1.0f, 0.0f, 0.0f },
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+ { 0.0f, 1.0f, 0.0f },
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+ { 0.0f, 0.0f, 1.0f },
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+ { 1.0f, 1.0f, 0.0f },
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+ { 0.0f, 1.0f, 1.0f },
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+};
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+
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#if BX_PLATFORM_EMSCRIPTEN
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#if BX_PLATFORM_EMSCRIPTEN
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static const int64_t highwm = 1000000/35;
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static const int64_t highwm = 1000000/35;
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static const int64_t lowwm = 1000000/27;
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static const int64_t lowwm = 1000000/27;
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@@ -83,6 +95,8 @@ static const int64_t highwm = 1000000/65;
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static const int64_t lowwm = 1000000/57;
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static const int64_t lowwm = 1000000/57;
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#endif // BX_PLATFORM_EMSCRIPTEN
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#endif // BX_PLATFORM_EMSCRIPTEN
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+int32_t threadFunc(bx::Thread* _thread, void* _userData);
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+
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class ExampleDrawStress : public entry::AppI
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class ExampleDrawStress : public entry::AppI
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{
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{
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public:
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public:
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@@ -152,10 +166,23 @@ public:
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// Imgui.
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// Imgui.
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imguiCreate();
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imguiCreate();
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+
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+ m_numThreads = (BX_COUNTOF(m_thread)+1)/2;
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+
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+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_thread); ++ii)
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+ {
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+ m_thread[ii].init(threadFunc, this);
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+ }
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}
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}
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int shutdown() override
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int shutdown() override
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{
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{
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+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_thread); ++ii)
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+ {
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+ m_thread[ii].push(reinterpret_cast<void*>(UINTPTR_MAX) );
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+ m_thread[ii].shutdown();
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+ }
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+
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// Cleanup.
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// Cleanup.
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imguiDestroy();
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imguiDestroy();
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bgfx::destroy(m_ibh);
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bgfx::destroy(m_ibh);
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@@ -168,6 +195,93 @@ public:
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return 0;
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return 0;
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}
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}
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+ int32_t thread(bx::Thread* _thread)
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+ {
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+ for (;;)
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+ {
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+ union
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+ {
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+ void* ptr;
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+ uintptr_t id;
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+
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+ } cast;
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+
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+ cast.ptr = _thread->pop();
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+ if (UINTPTR_MAX == cast.id)
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+ {
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+ break;
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+ }
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+
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+ const uint32_t numThreads = uint32_t(cast.id);
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+ const uint32_t idx = uint32_t(_thread - m_thread);
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+ const uint32_t num = uint32_t(m_dim)/numThreads;
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+ const uint32_t rem = idx == numThreads-1 ? uint32_t(m_dim)%numThreads : 0;
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+ const uint32_t xx = idx*num;
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+ submit(idx+1, xx, num + rem);
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+ }
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+
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+ return bx::kExitSuccess;
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+ }
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+
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+ void submit(uint32_t _tid, uint32_t _xstart, uint32_t _num)
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+ {
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+ bgfx::Encoder* encoder = bgfx::begin();
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+ if (0 != _tid)
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+ {
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+ m_sync.post();
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+ }
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+
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+ if (NULL != encoder)
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+ {
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+ const int64_t now = bx::getHPCounter();
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+ const double freq = double(bx::getHPFrequency() );
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+ float time = (float)( (now-m_timeOffset)/freq);
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+
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+ const float* mod = s_mod[_tid%BX_COUNTOF(s_mod)];
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+
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+ float mtxS[16];
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+ const float scale = 0 == m_transform ? 0.25f : 0.0f;
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+ bx::mtxScale(mtxS, scale, scale, scale);
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+
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+ const float step = 0.6f;
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+ float pos[3];
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+ pos[0] = -step*m_dim / 2.0f;
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+ pos[1] = -step*m_dim / 2.0f;
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+ pos[2] = -15.0;
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+
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+ for (uint32_t zz = 0; zz < uint32_t(m_dim); ++zz)
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+ {
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+ for (uint32_t yy = 0; yy < uint32_t(m_dim); ++yy)
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+ {
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+ for (uint32_t xx = _xstart, xend = _xstart+_num; xx < xend; ++xx)
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+ {
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+ float mtxR[16];
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+ bx::mtxRotateXYZ(mtxR
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+ , (time + xx*0.21f)*mod[0]
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+ , (time + yy*0.37f)*mod[1]
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+ , (time + zz*0.13f)*mod[2]
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+ );
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+
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+ float mtx[16];
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+ bx::mtxMul(mtx, mtxS, mtxR);
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+
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+ mtx[12] = pos[0] + float(xx)*step;
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+ mtx[13] = pos[1] + float(yy)*step;
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+ mtx[14] = pos[2] + float(zz)*step;
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+
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+ encoder->setTransform(mtx);
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+ encoder->setVertexBuffer(0, m_vbh);
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+ encoder->setIndexBuffer(m_ibh);
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+ encoder->setState(BGFX_STATE_DEFAULT);
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+ encoder->submit(0, m_program);
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+ }
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+ }
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+ }
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+
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+ bgfx::end(encoder);
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+ }
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+ }
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+
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bool update() override
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bool update() override
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{
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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@@ -206,8 +320,6 @@ public:
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++m_numFrames;
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++m_numFrames;
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}
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}
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- float time = (float)( (now-m_timeOffset)/freq);
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-
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imguiBeginFrame(m_mouseState.m_mx
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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@@ -234,6 +346,9 @@ public:
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ImGui::Checkbox("Auto adjust", &m_autoAdjust);
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ImGui::Checkbox("Auto adjust", &m_autoAdjust);
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+ ImGui::SliderInt("Num threads", &m_numThreads, 1, BX_COUNTOF(m_thread) );
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+ const uint32_t numThreads = m_numThreads;
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+
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ImGui::SliderInt("Dim", &m_dim, 5, m_maxDim);
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ImGui::SliderInt("Dim", &m_dim, 5, m_maxDim);
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ImGui::Text("Draw calls: %d", m_dim*m_dim*m_dim);
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ImGui::Text("Draw calls: %d", m_dim*m_dim*m_dim);
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ImGui::Text("Avg Delta Time (1 second) [ms]: %0.4f", m_deltaTimeAvgNs/1000.0f);
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ImGui::Text("Avg Delta Time (1 second) [ms]: %0.4f", m_deltaTimeAvgNs/1000.0f);
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@@ -269,51 +384,22 @@ public:
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// if no other draw calls are submitted to view 0.
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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bgfx::touch(0);
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- float mtxS[16];
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- const float scale = 0 == m_transform ? 0.25f : 0.0f;
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- bx::mtxScale(mtxS, scale, scale, scale);
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-
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- const float step = 0.6f;
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- float pos[3];
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- pos[0] = -step*m_dim / 2.0f;
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- pos[1] = -step*m_dim / 2.0f;
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- pos[2] = -15.0;
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-
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- bgfx::Encoder* encoder = bgfx::begin();
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-
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- for (uint32_t zz = 0; zz < uint32_t(m_dim); ++zz)
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+ if (1 < numThreads)
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{
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{
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- for (uint32_t yy = 0; yy < uint32_t(m_dim); ++yy)
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+ for (uint32_t ii = 0; ii < numThreads; ++ii)
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{
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{
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- for (uint32_t xx = 0; xx < uint32_t(m_dim); ++xx)
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- {
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- float mtxR[16];
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- bx::mtxRotateXYZ(mtxR, time + xx*0.21f, time + yy*0.37f, time + yy*0.13f);
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-
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- float mtx[16];
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- bx::mtxMul(mtx, mtxS, mtxR);
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-
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- mtx[12] = pos[0] + float(xx)*step;
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- mtx[13] = pos[1] + float(yy)*step;
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- mtx[14] = pos[2] + float(zz)*step;
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-
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- // Set model matrix for rendering.
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- encoder->setTransform(mtx);
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-
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- // Set vertex and index buffer.
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- encoder->setVertexBuffer(0, m_vbh);
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- encoder->setIndexBuffer(m_ibh);
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-
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- // Set render states.
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- encoder->setState(BGFX_STATE_DEFAULT);
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+ m_thread[ii].push(reinterpret_cast<void*>(uintptr_t(numThreads) ) );
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+ }
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- // Submit primitive for rendering to view 0.
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- encoder->submit(0, m_program);
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- }
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+ for (uint32_t ii = 0; ii < numThreads; ++ii)
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+ {
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+ m_sync.wait();
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}
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}
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}
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}
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-
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- bgfx::end(encoder);
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+ else
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+ {
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+ submit(0, 0, uint32_t(m_dim) );
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+ }
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// Advance to next frame. Rendering thread will be kicked to
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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// process submitted rendering primitives.
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@@ -337,6 +423,7 @@ public:
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int32_t m_dim;
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int32_t m_dim;
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int32_t m_maxDim;
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int32_t m_maxDim;
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int32_t m_transform;
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int32_t m_transform;
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+ int32_t m_numThreads;
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int64_t m_timeOffset;
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int64_t m_timeOffset;
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@@ -344,11 +431,20 @@ public:
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int64_t m_deltaTimeAvgNs;
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int64_t m_deltaTimeAvgNs;
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int64_t m_numFrames;
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int64_t m_numFrames;
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+ bx::Thread m_thread[5];
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+ bx::Semaphore m_sync;
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+
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bgfx::ProgramHandle m_program;
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bgfx::ProgramHandle m_program;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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bgfx::IndexBufferHandle m_ibh;
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};
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};
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+int32_t threadFunc(bx::Thread* _thread, void* _userData)
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+{
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+ ExampleDrawStress* self = static_cast<ExampleDrawStress*>(_userData);
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+ return self->thread(_thread);
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+}
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+
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} // namespace
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleDrawStress, "17-drawstress", "Draw stress, maximizing number of draw calls.");
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ENTRY_IMPLEMENT_MAIN(ExampleDrawStress, "17-drawstress", "Draw stress, maximizing number of draw calls.");
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