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@@ -0,0 +1,132 @@
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+name: CI
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+
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+on:
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+ push:
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+ pull_request:
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+
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+jobs:
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+ msvc:
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+ strategy:
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+ fail-fast: false
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+ matrix:
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+ include: [
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+ { config: Debug, platform: Win32, bindir: 'win32_vs2019' },
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+ { config: Debug, platform: x64, bindir: 'win64_vs2019' },
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+ { config: Release, platform: Win32, bindir: 'win32_vs2019' },
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+ { config: Release, platform: x64, bindir: 'win64_vs2019' },
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+ ]
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+ name: msvc-${{ matrix.config }}-${{ matrix.platform }}
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+ runs-on: windows-2019
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+ steps:
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+ - name: Checkout bgfx
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+ uses: actions/checkout@v3
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+ with:
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+ path: bgfx
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+ - name: Checkout bx
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+ uses: actions/checkout@v3
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+ with:
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+ repository: bkaradzic/bx
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+ path: bx
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+ - name: Checkout bimg
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+ uses: actions/checkout@v3
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+ with:
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+ repository: bkaradzic/bimg
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+ path: bimg
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+ - name: Prepare
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+ uses: microsoft/[email protected]
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+ - name: Build
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+ shell: cmd
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+ run: |
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+ cd bgfx
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+ ..\bx\tools\bin\windows\genie.exe --with-tools --with-combined-examples --with-shared-lib vs2019
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+ msbuild ".build/projects/vs2019/bgfx.sln" /m /v:minimal /p:Configuration=${{ matrix.config }} /p:Platform=${{ matrix.platform }}
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+ - name: Check
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+ shell: cmd
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+ run: |
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+ cd bgfx
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+ dir /s ".build\${{ matrix.bindir }}\bin"
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+ ".build\${{ matrix.bindir }}\bin\geometryc${{ matrix.config }}.exe" --version
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+ ".build\${{ matrix.bindir }}\bin\shaderc${{ matrix.config }}.exe" --version
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+ ".build\${{ matrix.bindir }}\bin\texturec${{ matrix.config }}.exe" --version
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+ mingw:
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+ strategy:
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+ fail-fast: false
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+ matrix:
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+ include: [
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+ { msystem: MINGW64, project: 'mingw-gcc', bindir: 'win64_mingw-gcc' },
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+ { msystem: CLANG64, project: 'mingw-clang', bindir: 'win64_mingw-clang' },
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+ ]
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+ name: mingw-${{ matrix.msystem }}
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+ runs-on: windows-latest
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+ steps:
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+ - name: Checkout bgfx
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+ uses: actions/checkout@v3
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+ with:
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+ path: bgfx
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+ - name: Checkout bx
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+ uses: actions/checkout@v3
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+ with:
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+ repository: bkaradzic/bx
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+ path: bx
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+ - name: Checkout bimg
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+ uses: actions/checkout@v3
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+ with:
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+ repository: bkaradzic/bimg
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+ path: bimg
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+ - name: Prepare
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+ uses: msys2/setup-msys2@v2
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+ with:
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+ msystem: ${{ matrix.msystem }}
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+ update: true
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+ install: make
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+ pacboy: cc:p
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+ - name: Build
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+ shell: msys2 {0}
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+ run: |
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+ cd bgfx
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+ make ${{ matrix.project }}-release64 -j$(nproc) AR=ar CC=cc CXX=c++ MINGW=$MINGW_PREFIX
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+ - name: Check
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+ shell: cmd
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+ run: |
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+ cd bgfx
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+ dir /s ".build\${{ matrix.bindir }}\bin"
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+ ".build\${{ matrix.bindir }}\bin\geometrycRelease.exe" --version
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+ ".build\${{ matrix.bindir }}\bin\shadercRelease.exe" --version
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+ ".build\${{ matrix.bindir }}\bin\texturecRelease.exe" --version
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+ linux:
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+ strategy:
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+ fail-fast: false
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+ matrix:
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+ include: [
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+ { config: debug, binsuffix: Debug },
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+ { config: release, binsuffix: Release },
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+ ]
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+ name: linux-${{ matrix.config }}64
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+ runs-on: ubuntu-latest
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+ steps:
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+ - name: Checkout bgfx
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+ uses: actions/checkout@v3
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+ with:
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+ path: bgfx
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+ - name: Checkout bx
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+ uses: actions/checkout@v3
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+ with:
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+ repository: bkaradzic/bx
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+ path: bx
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+ - name: Checkout bimg
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+ uses: actions/checkout@v3
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+ with:
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+ repository: bkaradzic/bimg
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+ path: bimg
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+ - name: Build
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+ run: |
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+ sudo apt install libgl-dev
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+ cd bgfx
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+ make -j$(nproc) linux-${{ matrix.config }}64
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+ - name: Check
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+ run: |
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+ cd bgfx
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+ ls -lash ".build/linux64_gcc/bin"
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+ ".build/linux64_gcc/bin/geometryc${{ matrix.binsuffix}}" --version
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+ ".build/linux64_gcc/bin/shaderc${{ matrix.binsuffix}}" --version
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+ ".build/linux64_gcc/bin/texturec${{ matrix.binsuffix}}" --version
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