Added command barrier bit when submitting with an indirect buffer - this fixes the flickering on tess-41
@@ -6641,6 +6641,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
if (isValid(compute.m_indirectBuffer) )
{
+ barrier |= GL_COMMAND_BARRIER_BIT;
const VertexBufferGL& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
if (currentState.m_indirectBuffer.idx != compute.m_indirectBuffer.idx)