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D3D1x: Ignore state creation debug messages.

Branimir Karadžić 10 years ago
parent
commit
e21d437c14
2 changed files with 2 additions and 4 deletions
  1. 1 2
      src/renderer_d3d11.cpp
  2. 1 2
      src/renderer_d3d12.cpp

+ 1 - 2
src/renderer_d3d11.cpp

@@ -917,8 +917,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 
 					D3D11_MESSAGE_CATEGORY catlist[] =
 					{
-						D3D11_MESSAGE_CATEGORY_STATE_SETTING,
-						D3D11_MESSAGE_CATEGORY_EXECUTION,
+						D3D11_MESSAGE_CATEGORY_STATE_CREATION,
 					};
 					filter.DenyList.NumCategories = BX_COUNTOF(catlist);
 					filter.DenyList.pCategoryList = catlist;

+ 1 - 2
src/renderer_d3d12.cpp

@@ -695,8 +695,7 @@ namespace bgfx { namespace d3d12
 
 						D3D12_MESSAGE_CATEGORY catlist[] =
 						{
-							D3D12_MESSAGE_CATEGORY_STATE_SETTING,
-							D3D12_MESSAGE_CATEGORY_EXECUTION,
+							D3D12_MESSAGE_CATEGORY_STATE_CREATION,
 						};
 						filter.DenyList.NumCategories = BX_COUNTOF(catlist);
 						filter.DenyList.pCategoryList = catlist;