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Increased GLSL compiler MaxDrawBuffers to 8.

Branimir Karadžić 11 年之前
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e24ba6e1c0
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      3rdparty/glsl-optimizer/src/glsl/glsl_optimizer.cpp

+ 1 - 1
3rdparty/glsl-optimizer/src/glsl/glsl_optimizer.cpp

@@ -64,7 +64,7 @@ initialize_mesa_context(struct gl_context *ctx, glslopt_target api)
    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
    ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
 
-   ctx->Const.MaxDrawBuffers = 2;
+   ctx->Const.MaxDrawBuffers = 8;
 
    ctx->Driver.NewShader = _mesa_new_shader;
    ctx->Driver.DeleteShader = DeleteShader;