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@@ -700,7 +700,8 @@ namespace bgfx
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}
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}
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else if (RendererType::OpenGLES == g_caps.rendererType
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- || RendererType::OpenGL == g_caps.rendererType)
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+ || RendererType::OpenGL == g_caps.rendererType
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+ || RendererType::Vulkan == g_caps.rendererType)
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{
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vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
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