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@@ -227,6 +227,12 @@ public:
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m_oldHeight = 0;
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m_oldHeight = 0;
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m_oldReset = m_reset;
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m_oldReset = m_reset;
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+ m_mrtSupported = true
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+ && 2 <= caps->limits.maxFBAttachments
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+ && bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT)
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+ && bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT)
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+ ;
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+
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m_timeOffset = bx::getHPCounter();
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m_timeOffset = bx::getHPCounter();
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}
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}
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@@ -235,7 +241,11 @@ public:
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// Cleanup.
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// Cleanup.
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imguiDestroy();
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imguiDestroy();
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- bgfx::destroy(m_fbh);
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+ if (bgfx::isValid(m_fbh) )
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+ {
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+ bgfx::destroy(m_fbh);
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+ }
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+
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bgfx::destroy(m_ibh);
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bgfx::destroy(m_ibh);
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bgfx::destroy(m_vbh);
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bgfx::destroy(m_vbh);
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bgfx::destroy(m_blend);
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bgfx::destroy(m_blend);
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@@ -257,26 +267,6 @@ public:
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{
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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{
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- if (m_oldWidth != m_width
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- || m_oldHeight != m_height
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- || m_oldReset != m_reset
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- || !bgfx::isValid(m_fbh) )
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- {
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- // Recreate variable size render targets when resolution changes.
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- m_oldWidth = m_width;
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- m_oldHeight = m_height;
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- m_oldReset = m_reset;
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-
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- if (bgfx::isValid(m_fbh) )
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- {
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- bgfx::destroy(m_fbh);
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- }
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-
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- m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
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- m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
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- m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
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- }
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-
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imguiBeginFrame(m_mouseState.m_mx
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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@@ -287,196 +277,224 @@ public:
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, uint16_t(m_height)
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, uint16_t(m_height)
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);
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);
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- showExampleDialog(this);
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-
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- ImGui::SetNextWindowPos(
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- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
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- , ImGuiSetCond_FirstUseEver
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- );
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- ImGui::Begin("Settings"
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- , NULL
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- , ImVec2(m_width / 5.0f, m_height / 3.0f)
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- , ImGuiWindowFlags_AlwaysAutoResize
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+ showExampleDialog(this
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+ , !m_mrtSupported
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+ ? "MRT or frame buffer texture format are not supported."
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+ : NULL
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);
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);
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- ImGui::Separator();
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+ if (m_mrtSupported)
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+ {
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+ if (m_oldWidth != m_width
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+ || m_oldHeight != m_height
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+ || m_oldReset != m_reset
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+ || !bgfx::isValid(m_fbh) )
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+ {
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+ // Recreate variable size render targets when resolution changes.
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+ m_oldWidth = m_width;
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+ m_oldHeight = m_height;
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+ m_oldReset = m_reset;
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- ImGui::Text("Blend mode:");
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+ if (bgfx::isValid(m_fbh) )
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+ {
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+ bgfx::destroy(m_fbh);
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+ }
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- ImGui::RadioButton("None", &m_mode, 0);
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- ImGui::RadioButton("Separate", &m_mode, 1);
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- ImGui::RadioButton("MRT Independent", &m_mode, 2);
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+ m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
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+ m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
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+ m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
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+ }
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- ImGui::Separator();
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+ ImGui::SetNextWindowPos(
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+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
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+ , ImGuiSetCond_FirstUseEver
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+ );
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+ ImGui::Begin("Settings"
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+ , NULL
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+ , ImVec2(m_width / 5.0f, m_height / 3.0f)
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+ , ImGuiWindowFlags_AlwaysAutoResize
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+ );
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- ImGui::Checkbox("Front to back", &m_frontToBack);
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- ImGui::Checkbox("Fade in/out", &m_fadeInOut);
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+ ImGui::Separator();
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- ImGui::End();
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- imguiEndFrame();
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+ ImGui::Text("Blend mode:");
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- // Set view 0 default viewport.
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- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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- bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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+ ImGui::RadioButton("None", &m_mode, 0);
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+ ImGui::RadioButton("Separate", &m_mode, 1);
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+ ImGui::RadioButton("MRT Independent", &m_mode, 2);
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- int64_t now = bx::getHPCounter();
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- const double freq = double(bx::getHPFrequency() );
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- float time = (float)( (now-m_timeOffset)/freq);
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+ ImGui::Separator();
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- // Reference:
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- // Weighted, Blended Order-Independent Transparency
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- // http://jcgt.org/published/0002/02/09/
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- // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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+ ImGui::Checkbox("Front to back", &m_frontToBack);
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+ ImGui::Checkbox("Fade in/out", &m_fadeInOut);
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- float at[3] = { 0.0f, 0.0f, 0.0f };
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- float eye[3] = { 0.0f, 0.0f, -7.0f };
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+ ImGui::End();
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- float view[16];
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- float proj[16];
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+ // Set view 0 default viewport.
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+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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+ bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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- // Set view and projection matrix for view 0.
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- bx::mtxLookAt(view, eye, at);
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- mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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+ int64_t now = bx::getHPCounter();
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+ const double freq = double(bx::getHPFrequency() );
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+ float time = (float)( (now-m_timeOffset)/freq);
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- bgfx::setViewTransform(0, view, proj);
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+ // Reference:
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+ // Weighted, Blended Order-Independent Transparency
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+ // http://jcgt.org/published/0002/02/09/
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+ // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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- // Set palette color for index 0
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- bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
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+ float at[3] = { 0.0f, 0.0f, 0.0f };
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+ float eye[3] = { 0.0f, 0.0f, -7.0f };
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- // Set palette color for index 1
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- bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
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+ float view[16];
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+ float proj[16];
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- bgfx::setViewClear(0
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 1.0f // Depth
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- , 0 // Stencil
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- , 0 // FB texture 0, color palette 0
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- , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
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- );
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+ // Set view and projection matrix for view 0.
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+ bx::mtxLookAt(view, eye, at);
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+ mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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- bgfx::setViewClear(1
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 1.0f // Depth
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- , 0 // Stencil
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- , 0 // Color palette 0
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- );
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+ bgfx::setViewTransform(0, view, proj);
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- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
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- bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
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+ // Set palette color for index 0
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+ bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
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- // Set view and projection matrix for view 1.
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- bx::mtxIdentity(view);
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+ // Set palette color for index 1
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+ bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
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- const bgfx::Caps* caps = bgfx::getCaps();
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- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
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- bgfx::setViewTransform(1, view, proj);
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+ bgfx::setViewClear(0
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 1.0f // Depth
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+ , 0 // Stencil
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+ , 0 // FB texture 0, color palette 0
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+ , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
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+ );
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- for (uint32_t depth = 0; depth < 3; ++depth)
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- {
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- uint32_t zz = m_frontToBack ? 2-depth : depth;
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+ bgfx::setViewClear(1
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 1.0f // Depth
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+ , 0 // Stencil
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+ , 0 // Color palette 0
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+ );
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- for (uint32_t yy = 0; yy < 3; ++yy)
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- {
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- for (uint32_t xx = 0; xx < 3; ++xx)
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- {
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- float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
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+ bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
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+ bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
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- if (m_fadeInOut
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- && zz == 1)
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- {
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- color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
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- }
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+ // Set view and projection matrix for view 1.
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+ bx::mtxIdentity(view);
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+
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+ const bgfx::Caps* caps = bgfx::getCaps();
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+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
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+ bgfx::setViewTransform(1, view, proj);
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+
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+ for (uint32_t depth = 0; depth < 3; ++depth)
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+ {
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+ uint32_t zz = m_frontToBack ? 2-depth : depth;
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- bgfx::setUniform(u_color, color);
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-
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- BX_UNUSED(time);
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- float mtx[16];
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- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
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- //mtxIdentity(mtx);
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- mtx[12] = -2.5f + float(xx)*2.5f;
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- mtx[13] = -2.5f + float(yy)*2.5f;
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- mtx[14] = -2.5f + float(zz)*2.5f;
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-
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- // Set transform for draw call.
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- bgfx::setTransform(mtx);
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-
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- // Set vertex and index buffer.
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- bgfx::setVertexBuffer(0, m_vbh);
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- bgfx::setIndexBuffer(m_ibh);
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-
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- const uint64_t state = 0
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- | BGFX_STATE_CULL_CW
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- | BGFX_STATE_RGB_WRITE
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- | BGFX_STATE_ALPHA_WRITE
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- | BGFX_STATE_DEPTH_TEST_LESS
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- | BGFX_STATE_MSAA
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- ;
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-
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- const uint64_t stateNoDepth = 0
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- | BGFX_STATE_CULL_CW
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- | BGFX_STATE_RGB_WRITE
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- | BGFX_STATE_ALPHA_WRITE
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- | BGFX_STATE_DEPTH_TEST_ALWAYS
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- | BGFX_STATE_MSAA
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- ;
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-
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- bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
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- switch (m_mode)
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|
|
|
|
+ for (uint32_t yy = 0; yy < 3; ++yy)
|
|
|
|
|
+ {
|
|
|
|
|
+ for (uint32_t xx = 0; xx < 3; ++xx)
|
|
|
{
|
|
{
|
|
|
- case 0:
|
|
|
|
|
- // Set vertex and fragment shaders.
|
|
|
|
|
- program = m_blend;
|
|
|
|
|
-
|
|
|
|
|
- // Set render states.
|
|
|
|
|
- bgfx::setState(state
|
|
|
|
|
- | BGFX_STATE_BLEND_ALPHA
|
|
|
|
|
- );
|
|
|
|
|
- break;
|
|
|
|
|
-
|
|
|
|
|
- case 1:
|
|
|
|
|
- // Set vertex and fragment shaders.
|
|
|
|
|
- program = m_wbSeparatePass;
|
|
|
|
|
-
|
|
|
|
|
- // Set render states.
|
|
|
|
|
- bgfx::setState(stateNoDepth
|
|
|
|
|
- | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
|
|
|
- );
|
|
|
|
|
- break;
|
|
|
|
|
-
|
|
|
|
|
- default:
|
|
|
|
|
- // Set vertex and fragment shaders.
|
|
|
|
|
- program = m_wbPass;
|
|
|
|
|
-
|
|
|
|
|
- // Set render states.
|
|
|
|
|
- bgfx::setState(stateNoDepth
|
|
|
|
|
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
|
|
|
|
|
- | BGFX_STATE_BLEND_INDEPENDENT
|
|
|
|
|
- , 0
|
|
|
|
|
- | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
|
|
|
|
|
- );
|
|
|
|
|
- break;
|
|
|
|
|
|
|
+ float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
|
|
|
|
|
+
|
|
|
|
|
+ if (m_fadeInOut
|
|
|
|
|
+ && zz == 1)
|
|
|
|
|
+ {
|
|
|
|
|
+ color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::setUniform(u_color, color);
|
|
|
|
|
+
|
|
|
|
|
+ BX_UNUSED(time);
|
|
|
|
|
+ float mtx[16];
|
|
|
|
|
+ bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
|
|
|
|
+ //mtxIdentity(mtx);
|
|
|
|
|
+ mtx[12] = -2.5f + float(xx)*2.5f;
|
|
|
|
|
+ mtx[13] = -2.5f + float(yy)*2.5f;
|
|
|
|
|
+ mtx[14] = -2.5f + float(zz)*2.5f;
|
|
|
|
|
+
|
|
|
|
|
+ // Set transform for draw call.
|
|
|
|
|
+ bgfx::setTransform(mtx);
|
|
|
|
|
+
|
|
|
|
|
+ // Set vertex and index buffer.
|
|
|
|
|
+ bgfx::setVertexBuffer(0, m_vbh);
|
|
|
|
|
+ bgfx::setIndexBuffer(m_ibh);
|
|
|
|
|
+
|
|
|
|
|
+ const uint64_t state = 0
|
|
|
|
|
+ | BGFX_STATE_CULL_CW
|
|
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
+ | BGFX_STATE_DEPTH_TEST_LESS
|
|
|
|
|
+ | BGFX_STATE_MSAA
|
|
|
|
|
+ ;
|
|
|
|
|
+
|
|
|
|
|
+ const uint64_t stateNoDepth = 0
|
|
|
|
|
+ | BGFX_STATE_CULL_CW
|
|
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
+ | BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
|
|
|
+ | BGFX_STATE_MSAA
|
|
|
|
|
+ ;
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
|
|
|
|
|
+ switch (m_mode)
|
|
|
|
|
+ {
|
|
|
|
|
+ case 0:
|
|
|
|
|
+ // Set vertex and fragment shaders.
|
|
|
|
|
+ program = m_blend;
|
|
|
|
|
+
|
|
|
|
|
+ // Set render states.
|
|
|
|
|
+ bgfx::setState(state
|
|
|
|
|
+ | BGFX_STATE_BLEND_ALPHA
|
|
|
|
|
+ );
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case 1:
|
|
|
|
|
+ // Set vertex and fragment shaders.
|
|
|
|
|
+ program = m_wbSeparatePass;
|
|
|
|
|
+
|
|
|
|
|
+ // Set render states.
|
|
|
|
|
+ bgfx::setState(stateNoDepth
|
|
|
|
|
+ | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
|
|
|
+ );
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ default:
|
|
|
|
|
+ // Set vertex and fragment shaders.
|
|
|
|
|
+ program = m_wbPass;
|
|
|
|
|
+
|
|
|
|
|
+ // Set render states.
|
|
|
|
|
+ bgfx::setState(stateNoDepth
|
|
|
|
|
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
|
|
|
|
|
+ | BGFX_STATE_BLEND_INDEPENDENT
|
|
|
|
|
+ , 0
|
|
|
|
|
+ | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
|
|
|
|
|
+ );
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // Submit primitive for rendering to view 0.
|
|
|
|
|
+ bgfx::submit(0, program);
|
|
|
}
|
|
}
|
|
|
-
|
|
|
|
|
- // Submit primitive for rendering to view 0.
|
|
|
|
|
- bgfx::submit(0, program);
|
|
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- if (0 != m_mode)
|
|
|
|
|
- {
|
|
|
|
|
- bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
|
|
|
|
|
- bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
|
|
|
|
|
- bgfx::setState(0
|
|
|
|
|
- | BGFX_STATE_RGB_WRITE
|
|
|
|
|
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
|
|
|
|
- );
|
|
|
|
|
- screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
|
|
|
|
|
- bgfx::submit(1
|
|
|
|
|
- , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
|
|
|
|
|
- );
|
|
|
|
|
|
|
+ if (0 != m_mode)
|
|
|
|
|
+ {
|
|
|
|
|
+ bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
|
|
|
|
|
+ bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
|
|
|
|
|
+ bgfx::setState(0
|
|
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
|
|
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
|
|
|
|
+ );
|
|
|
|
|
+ screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
|
|
|
|
|
+ bgfx::submit(1
|
|
|
|
|
+ , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
|
|
|
|
|
+ );
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
+ imguiEndFrame();
|
|
|
|
|
+
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
|
// process submitted rendering primitives.
|
|
// process submitted rendering primitives.
|
|
|
bgfx::frame();
|
|
bgfx::frame();
|
|
@@ -495,6 +513,7 @@ public:
|
|
|
int32_t m_mode;
|
|
int32_t m_mode;
|
|
|
bool m_frontToBack;
|
|
bool m_frontToBack;
|
|
|
bool m_fadeInOut;
|
|
bool m_fadeInOut;
|
|
|
|
|
+ bool m_mrtSupported;
|
|
|
|
|
|
|
|
uint32_t m_oldWidth;
|
|
uint32_t m_oldWidth;
|
|
|
uint32_t m_oldHeight;
|
|
uint32_t m_oldHeight;
|