@@ -63,7 +63,7 @@ int _main_(int _argc, char** _argv)
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
- bgfx_frame();
+ bgfx_frame(false);
}
// Shutdown bgfx.
@@ -34,6 +34,8 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wunused-result");
#include "fontstash.h"
BX_PRAGMA_DIAGNOSTIC_POP();
+BX_PRAGMA_DIAGNOSTIC_PUSH();
+BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4127) // warning C4127: conditional expression is constant
#define LODEPNG_NO_COMPILE_ENCODER
#define LODEPNG_NO_COMPILE_DISK
#define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
@@ -41,6 +43,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
#define LODEPNG_NO_COMPILE_ALLOCATORS
#define LODEPNG_NO_COMPILE_CPP
#include <lodepng/lodepng.cpp>
+BX_PRAGMA_DIAGNOSTIC_POP();
void* lodepng_malloc(size_t _size)
{
@@ -938,13 +938,15 @@ namespace bgfx
/// just swaps internal buffers, kicks render thread, and returns. In
/// singlethreaded renderer this call does frame rendering.
///
+ /// @param[in] _capture Capture frame with graphics debugger.
+ ///
/// @returns Current frame number. This might be used in conjunction with
/// double/multi buffering data outside the library and passing it to
/// library via `bgfx::makeRef` calls.
/// @attention C99 equivalent is `bgfx_frame`.
- uint32_t frame();
+ uint32_t frame(bool _capture = false);
/// Returns current renderer backend API type.
@@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
-#define BGFX_API_VERSION UINT32_C(14)
+#define BGFX_API_VERSION UINT32_C(15)
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
@@ -505,7 +505,7 @@ BGFX_C_API void bgfx_shutdown();
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags);
/**/
-BGFX_C_API uint32_t bgfx_frame();
+BGFX_C_API uint32_t bgfx_frame(bool _capture);
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
@@ -85,7 +85,7 @@ typedef struct bgfx_interface_vtbl
bool (*init)(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator);
void (*shutdown)();
void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags);
- uint32_t (*frame)();
+ uint32_t (*frame)(bool _capture);
bgfx_renderer_type_t (*get_renderer_type)();
const bgfx_caps_t* (*get_caps)();
const bgfx_hmd_t* (*get_hmd)();
@@ -1471,7 +1471,7 @@ namespace bgfx
- uint32_t Context::frame()
+ uint32_t Context::frame(bool _capture)
BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
@@ -1480,6 +1480,8 @@ namespace bgfx
m_occlusionQuerySet.clear();
+ m_submit->m_capture = _capture;
+
BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
// wait for render thread to finish
renderSemWait();
@@ -2510,10 +2512,10 @@ namespace bgfx
s_ctx->reset(_width, _height, _flags);
- uint32_t frame()
+ uint32_t frame(bool _capture)
BGFX_CHECK_MAIN_THREAD();
- return s_ctx->frame();
+ return s_ctx->frame(_capture);
const Caps* getCaps()
@@ -3859,9 +3861,9 @@ BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
bgfx::reset(_width, _height, _flags);
-BGFX_C_API uint32_t bgfx_frame()
+BGFX_C_API uint32_t bgfx_frame(bool _capture)
- return bgfx::frame();
+ return bgfx::frame(_capture);
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
@@ -1375,6 +1375,8 @@ namespace bgfx
, m_waitSubmit(0)
, m_waitRender(0)
, m_hmdInitialized(false)
+ , m_capture(false)
+ , m_discard(false)
SortKey term;
term.reset();
@@ -1428,6 +1430,7 @@ namespace bgfx
m_cmdPre.start();
m_cmdPost.start();
m_uniformBuffer->reset();
+ m_capture = false;
m_discard = false;
@@ -1836,6 +1839,7 @@ namespace bgfx
int64_t m_waitRender;
bool m_hmdInitialized;
+ bool m_capture;
bool m_discard;
};
@@ -3865,7 +3869,7 @@ namespace bgfx
blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, textureHandle, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
- BGFX_API_FUNC(uint32_t frame() );
+ BGFX_API_FUNC(uint32_t frame(bool _capture = false) );
void dumpViewStats();
void freeDynamicBuffers();
@@ -56,7 +56,7 @@ namespace bgfx
pRENDERDOC_GetAPI RENDERDOC_GetAPI;
- static RENDERDOC_API_1_0_0* s_renderDoc;
+ static RENDERDOC_API_1_0_1* s_renderDoc;
void* loadRenderDoc()
@@ -105,6 +105,14 @@ namespace bgfx
+ void renderDocTriggerCapture()
+ {
+ if (NULL != s_renderDoc)
+ s_renderDoc->TriggerCapture();
+ }
} // namespace bgfx
#else
@@ -121,6 +129,10 @@ namespace bgfx
#endif // BGFX_CONFIG_DEBUG_PIX && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
@@ -10,6 +10,7 @@ namespace bgfx
void* loadRenderDoc();
void unloadRenderDoc(void*);
+ void renderDocTriggerCapture();
@@ -5020,6 +5020,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
return;
+ if (_render->m_capture)
+ renderDocTriggerCapture();
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");