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Updated ImGui.

Бранимир Караџић 7 年之前
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e6c0ad6c33

+ 26 - 13
3rdparty/dear-imgui/imgui.cpp

@@ -1355,6 +1355,11 @@ void ImStrTrimBlanks(char* buf)
 // B) When buf==NULL vsnprintf() will return the output size.
 #ifndef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
 
+#ifdef IMGUI_USE_STB_SPRINTF
+#define STB_SPRINTF_IMPLEMENTATION
+#include "imstb_sprintf.h"
+#endif
+
 #if defined(_MSC_VER) && !defined(vsnprintf)
 #define vsnprintf _vsnprintf
 #endif
@@ -1363,7 +1368,11 @@ int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
 {
     va_list args;
     va_start(args, fmt);
+#ifdef IMGUI_USE_STB_SPRINTF
+    int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
+#else
     int w = vsnprintf(buf, buf_size, fmt, args);
+#endif
     va_end(args);
     if (buf == NULL)
         return w;
@@ -1375,7 +1384,11 @@ int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
 
 int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
 {
+#ifdef IMGUI_USE_STB_SPRINTF
+    int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args);
+#else
     int w = vsnprintf(buf, buf_size, fmt, args);
+#endif
     if (buf == NULL)
         return w;
     if (w == -1 || w >= (int)buf_size)
@@ -1786,15 +1799,15 @@ ImU32 ImGui::GetColorU32(ImU32 col)
 //-----------------------------------------------------------------------------
 
 // std::lower_bound but without the bullshit
-static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
+static ImGuiStorage::Pair* LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
 {
-    ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
-    ImVector<ImGuiStorage::Pair>::iterator last = data.end();
+    ImGuiStorage::Pair* first = data.Data;
+    ImGuiStorage::Pair* last = data.Data + data.Size;
     size_t count = (size_t)(last - first);
     while (count > 0)
     {
         size_t count2 = count >> 1;
-        ImVector<ImGuiStorage::Pair>::iterator mid = first + count2;
+        ImGuiStorage::Pair* mid = first + count2;
         if (mid->key < key)
         {
             first = ++mid;
@@ -1827,7 +1840,7 @@ void ImGuiStorage::BuildSortByKey()
 
 int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
 {
-    ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
+    ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
     if (it == Data.end() || it->key != key)
         return default_val;
     return it->val_i;
@@ -1840,7 +1853,7 @@ bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
 
 float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
 {
-    ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
+    ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
     if (it == Data.end() || it->key != key)
         return default_val;
     return it->val_f;
@@ -1848,7 +1861,7 @@ float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
 
 void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
 {
-    ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
+    ImGuiStorage::Pair* it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
     if (it == Data.end() || it->key != key)
         return NULL;
     return it->val_p;
@@ -1857,7 +1870,7 @@ void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
 // References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
 int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
 {
-    ImVector<Pair>::iterator it = LowerBound(Data, key);
+    ImGuiStorage::Pair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
         it = Data.insert(it, Pair(key, default_val));
     return &it->val_i;
@@ -1870,7 +1883,7 @@ bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
 
 float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
 {
-    ImVector<Pair>::iterator it = LowerBound(Data, key);
+    ImGuiStorage::Pair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
         it = Data.insert(it, Pair(key, default_val));
     return &it->val_f;
@@ -1878,7 +1891,7 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
 
 void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
 {
-    ImVector<Pair>::iterator it = LowerBound(Data, key);
+    ImGuiStorage::Pair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
         it = Data.insert(it, Pair(key, default_val));
     return &it->val_p;
@@ -1887,7 +1900,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
 // FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
 void ImGuiStorage::SetInt(ImGuiID key, int val)
 {
-    ImVector<Pair>::iterator it = LowerBound(Data, key);
+    ImGuiStorage::Pair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
     {
         Data.insert(it, Pair(key, val));
@@ -1903,7 +1916,7 @@ void ImGuiStorage::SetBool(ImGuiID key, bool val)
 
 void ImGuiStorage::SetFloat(ImGuiID key, float val)
 {
-    ImVector<Pair>::iterator it = LowerBound(Data, key);
+    ImGuiStorage::Pair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
     {
         Data.insert(it, Pair(key, val));
@@ -1914,7 +1927,7 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
 
 void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
 {
-    ImVector<Pair>::iterator it = LowerBound(Data, key);
+    ImGuiStorage::Pair* it = LowerBound(Data, key);
     if (it == Data.end() || it->key != key)
     {
         Data.insert(it, Pair(key, val));

+ 4 - 4
3rdparty/dear-imgui/imgui.h

@@ -1848,11 +1848,11 @@ struct ImDrawList
     IMGUI_API void  AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
 
     // Stateful path API, add points then finish with PathFillConvex() or PathStroke()
-    inline    void  PathClear()                                                 { _Path.resize(0); }
+    inline    void  PathClear()                                                 { _Path.Size = 0; }
     inline    void  PathLineTo(const ImVec2& pos)                               { _Path.push_back(pos); }
-    inline    void  PathLineToMergeDuplicate(const ImVec2& pos)                 { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
-    inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col); PathClear(); }  // Note: Anti-aliased filling requires points to be in clockwise order.
-    inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); PathClear(); }
+    inline    void  PathLineToMergeDuplicate(const ImVec2& pos)                 { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
+    inline    void  PathFillConvex(ImU32 col)                                   { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }  // Note: Anti-aliased filling requires points to be in clockwise order.
+    inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f)  { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
     IMGUI_API void  PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
     IMGUI_API void  PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);                                            // Use precomputed angles for a 12 steps circle
     IMGUI_API void  PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);

+ 1 - 1
3rdparty/dear-imgui/imgui_demo.cpp

@@ -4027,7 +4027,7 @@ void ShowExampleAppDocuments(bool* p_open)
 {
     static ExampleAppDocuments app;
 
-    if (!ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar))
+    if (!ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar))
     {
         ImGui::End();
         return;

+ 64 - 52
3rdparty/dear-imgui/imgui_draw.cpp

@@ -656,7 +656,13 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
     _IdxWritePtr += 6;
 }
 
+// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
+// Those macros expects l-values.
+#define IM_NORMALIZE2F_OVER_ZERO(VX,VY)                         { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
+#define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX)  { float d2 = VX*VX + VY*VY; if (d2 > EPS)  { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
+
 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
+// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
 {
     if (points_count < 2)
@@ -686,10 +692,11 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
         for (int i1 = 0; i1 < count; i1++)
         {
             const int i2 = (i1+1) == points_count ? 0 : i1+1;
-            ImVec2 diff = points[i2] - points[i1];
-            diff *= ImInvLength(diff, 1.0f);
-            temp_normals[i1].x = diff.y;
-            temp_normals[i1].y = -diff.x;
+            float dx = points[i2].x - points[i1].x;
+            float dy = points[i2].y - points[i1].y;
+            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
+            temp_normals[i1].x = dy;
+            temp_normals[i1].y = -dx;
         }
         if (!closed)
             temp_normals[points_count-1] = temp_normals[points_count-2];
@@ -712,17 +719,18 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
 
                 // Average normals
-                ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
-                float dmr2 = dm.x*dm.x + dm.y*dm.y;
-                if (dmr2 > 0.000001f)
-                {
-                    float scale = 1.0f / dmr2;
-                    if (scale > 100.0f) scale = 100.0f;
-                    dm *= scale;
-                }
-                dm *= AA_SIZE;
-                temp_points[i2*2+0] = points[i2] + dm;
-                temp_points[i2*2+1] = points[i2] - dm;
+                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
+                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
+                IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
+                dm_x *= AA_SIZE;
+                dm_y *= AA_SIZE;
+
+                // Add temporary vertexes
+                ImVec2* out_vtx = &temp_points[i2*2];
+                out_vtx[0].x = points[i2].x + dm_x;
+                out_vtx[0].y = points[i2].y + dm_y;
+                out_vtx[1].x = points[i2].x - dm_x;
+                out_vtx[1].y = points[i2].y - dm_y;
 
                 // Add indexes
                 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
@@ -766,20 +774,24 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
 
                 // Average normals
-                ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
-                float dmr2 = dm.x*dm.x + dm.y*dm.y;
-                if (dmr2 > 0.000001f)
-                {
-                    float scale = 1.0f / dmr2;
-                    if (scale > 100.0f) scale = 100.0f;
-                    dm *= scale;
-                }
-                ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
-                ImVec2 dm_in = dm * half_inner_thickness;
-                temp_points[i2*4+0] = points[i2] + dm_out;
-                temp_points[i2*4+1] = points[i2] + dm_in;
-                temp_points[i2*4+2] = points[i2] - dm_in;
-                temp_points[i2*4+3] = points[i2] - dm_out;
+                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
+                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
+                IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
+                float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
+                float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
+                float dm_in_x = dm_x * half_inner_thickness;
+                float dm_in_y = dm_y * half_inner_thickness;
+
+                // Add temporary vertexes
+                ImVec2* out_vtx = &temp_points[i2*4];
+                out_vtx[0].x = points[i2].x + dm_out_x;
+                out_vtx[0].y = points[i2].y + dm_out_y;
+                out_vtx[1].x = points[i2].x + dm_in_x;
+                out_vtx[1].y = points[i2].y + dm_in_y;
+                out_vtx[2].x = points[i2].x - dm_in_x;
+                out_vtx[2].y = points[i2].y - dm_in_y;
+                out_vtx[3].x = points[i2].x - dm_out_x;
+                out_vtx[3].y = points[i2].y - dm_out_y;
 
                 // Add indexes
                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
@@ -817,11 +829,13 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
             const int i2 = (i1+1) == points_count ? 0 : i1+1;
             const ImVec2& p1 = points[i1];
             const ImVec2& p2 = points[i2];
-            ImVec2 diff = p2 - p1;
-            diff *= ImInvLength(diff, 1.0f);
 
-            const float dx = diff.x * (thickness * 0.5f);
-            const float dy = diff.y * (thickness * 0.5f);
+            float dx = p2.x - p1.x;
+            float dy = p2.y - p1.y;
+            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
+            dx *= (thickness * 0.5f);
+            dy *= (thickness * 0.5f);
+
             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
@@ -836,6 +850,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
     }
 }
 
+// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
 {
     if (points_count < 3)
@@ -867,10 +882,11 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
         {
             const ImVec2& p0 = points[i0];
             const ImVec2& p1 = points[i1];
-            ImVec2 diff = p1 - p0;
-            diff *= ImInvLength(diff, 1.0f);
-            temp_normals[i0].x = diff.y;
-            temp_normals[i0].y = -diff.x;
+            float dx = p1.x - p0.x;
+            float dy = p1.y - p0.y;
+            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
+            temp_normals[i0].x = dy;
+            temp_normals[i0].y = -dx;
         }
 
         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
@@ -878,19 +894,15 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
             // Average normals
             const ImVec2& n0 = temp_normals[i0];
             const ImVec2& n1 = temp_normals[i1];
-            ImVec2 dm = (n0 + n1) * 0.5f;
-            float dmr2 = dm.x*dm.x + dm.y*dm.y;
-            if (dmr2 > 0.000001f)
-            {
-                float scale = 1.0f / dmr2;
-                if (scale > 100.0f) scale = 100.0f;
-                dm *= scale;
-            }
-            dm *= AA_SIZE * 0.5f;
+            float dm_x = (n0.x + n1.x) * 0.5f;
+            float dm_y = (n0.y + n1.y) * 0.5f;
+            IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
+            dm_x *= AA_SIZE * 0.5f;
+            dm_y *= AA_SIZE * 0.5f;
 
             // Add vertices
-            _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
-            _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
+            _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
+            _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
             _VtxWritePtr += 2;
 
             // Add indexes for fringes
@@ -2422,7 +2434,7 @@ const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
 {
     if (c >= IndexLookup.Size)
         return FallbackGlyph;
-    const ImWchar i = IndexLookup[c];
+    const ImWchar i = IndexLookup.Data[c];
     if (i == (ImWchar)-1)
         return FallbackGlyph;
     return &Glyphs.Data[i];
@@ -2432,7 +2444,7 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
 {
     if (c >= IndexLookup.Size)
         return NULL;
-    const ImWchar i = IndexLookup[c];
+    const ImWchar i = IndexLookup.Data[c];
     if (i == (ImWchar)-1)
         return NULL;
     return &Glyphs.Data[i];
@@ -2492,7 +2504,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
             }
         }
 
-        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
+        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
         if (ImCharIsBlankW(c))
         {
             if (inside_word)
@@ -2609,7 +2621,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
                 continue;
         }
 
-        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
+        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
         if (line_width + char_width >= max_width)
         {
             s = prev_s;

+ 1 - 1
3rdparty/dear-imgui/imgui_internal.h

@@ -332,7 +332,7 @@ enum ImGuiItemStatusFlags_
 enum ImGuiLayoutType_
 {
     ImGuiLayoutType_Vertical = 0,
-    ImGuiLayoutType_Horizontal = 1,
+    ImGuiLayoutType_Horizontal = 1
 };
 
 enum ImGuiAxis