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@@ -22,7 +22,7 @@
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# define UNROLL
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#endif // BGFX_SHADER_LANGUAGE_HLSL > 300
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-#if BGFX_SHADER_LANGUAGE_HLSL > 300 && BGFX_SHADER_TYPE_FRAGMENT
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+#if (BGFX_SHADER_LANGUAGE_HLSL > 300 || BGFX_SHADER_LANGUAGE_METAL || BGFX_SHADER_LANGUAGE_SPIRV) && BGFX_SHADER_TYPE_FRAGMENT
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# define EARLY_DEPTH_STENCIL [earlydepthstencil]
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#else
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# define EARLY_DEPTH_STENCIL
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