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Renamed bx::init::* tags.

Бранимир Караџић 2 年之前
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e9d1e3d0fe

+ 2 - 2
examples/18-ibl/ibl.cpp

@@ -291,8 +291,8 @@ struct Camera
 
 	struct Interp3f
 	{
-		bx::Vec3 curr = bx::init::None;
-		bx::Vec3 dest = bx::init::None;
+		bx::Vec3 curr = bx::InitNone;
+		bx::Vec3 dest = bx::InitNone;
 	};
 
 	Interp3f m_target;

+ 4 - 4
examples/28-wireframe/wireframe.cpp

@@ -29,8 +29,8 @@ struct Camera
 
 	void reset()
 	{
-		m_target.curr = bx::init::Zero;
-		m_target.dest = bx::init::Zero;
+		m_target.curr = bx::InitZero;
+		m_target.dest = bx::InitZero;
 
 		m_pos.curr = { 0.0f, 0.0f, -2.0f };
 		m_pos.dest = { 0.0f, 0.0f, -2.0f };
@@ -135,8 +135,8 @@ struct Camera
 
 	struct Interp3f
 	{
-		bx::Vec3 curr = bx::init::None;
-		bx::Vec3 dest = bx::init::None;
+		bx::Vec3 curr = bx::InitNone;
+		bx::Vec3 dest = bx::InitNone;
 	};
 
 	Interp3f m_target;

+ 3 - 3
examples/29-debugdraw/debugdraw.cpp

@@ -601,7 +601,7 @@ void initA(Shape& _outShape, Shape::Type::Enum _type, bx::Vec3 _pos)
 
 	case Shape::Type::Plane:
 		{
-			bx::Plane plane(bx::init::None);
+			bx::Plane plane(bx::InitNone);
 			bx::calcPlane(plane, bx::normalize(bx::Vec3{0.0f, 1.0f, 1.0f}), _pos);
 			_outShape = Shape(plane);
 		}
@@ -688,7 +688,7 @@ void initB(Shape& _outShape, Shape::Type::Enum _type, bx::Vec3 _pos)
 
 	case Shape::Type::Plane:
 		{
-			bx::Plane plane(bx::init::None);
+			bx::Plane plane(bx::InitNone);
 			bx::calcPlane(plane, bx::normalize(bx::Vec3{1.0f, 1.0f, 0.0f}), _pos);
 			_outShape = Shape(plane);
 		}
@@ -1001,7 +1001,7 @@ public:
 				const bx::Vec3 normal = { 0.0f,  1.0f, 0.0f };
 				const bx::Vec3 pos    = { 0.0f, -2.0f, 0.0f };
 
-				bx::Plane plane(bx::init::None);
+				bx::Plane plane(bx::InitNone);
 				bx::calcPlane(plane, normal, pos);
 
 				dde.setColor(false

+ 1 - 1
examples/36-sky/sky.cpp

@@ -72,7 +72,7 @@ static constexpr float M_XYZ2RGB[] =
 // Converts color representation from CIE XYZ to RGB color-space.
 Color xyzToRgb(const Color& xyz)
 {
-	Color rgb(bx::init::None);
+	Color rgb(bx::InitNone);
 	rgb.x = M_XYZ2RGB[0] * xyz.x + M_XYZ2RGB[3] * xyz.y + M_XYZ2RGB[6] * xyz.z;
 	rgb.y = M_XYZ2RGB[1] * xyz.x + M_XYZ2RGB[4] * xyz.y + M_XYZ2RGB[7] * xyz.z;
 	rgb.z = M_XYZ2RGB[2] * xyz.x + M_XYZ2RGB[5] * xyz.y + M_XYZ2RGB[8] * xyz.z;

+ 2 - 2
examples/37-gpudrivenrendering/gpudrivenrendering.cpp

@@ -139,8 +139,8 @@ struct Camera
 
 	struct Interp3f
 	{
-		bx::Vec3 curr = bx::init::None;
-		bx::Vec3 dest = bx::init::None;
+		bx::Vec3 curr = bx::InitNone;
+		bx::Vec3 dest = bx::InitNone;
 	};
 
 	Interp3f m_target;

+ 3 - 3
examples/common/camera.cpp

@@ -265,9 +265,9 @@ struct Camera
 	MouseCoords m_mouseNow;
 	MouseCoords m_mouseLast;
 
-	bx::Vec3 m_eye = bx::init::Zero;
-	bx::Vec3 m_at  = bx::init::Zero;
-	bx::Vec3 m_up  = bx::init::Zero;
+	bx::Vec3 m_eye = bx::InitZero;
+	bx::Vec3 m_at  = bx::InitZero;
+	bx::Vec3 m_up  = bx::InitZero;
 	float m_horizontalAngle;
 	float m_verticalAngle;
 

+ 11 - 11
examples/common/debugdraw/debugdraw.cpp

@@ -1650,7 +1650,7 @@ struct DebugDrawEncoderImpl
 
 	void drawFrustum(const float* _viewProj)
 	{
-		bx::Plane planes[6] = { bx::init::None, bx::init::None, bx::init::None, bx::init::None, bx::init::None, bx::init::None };
+		bx::Plane planes[6] = { bx::InitNone, bx::InitNone, bx::InitNone, bx::InitNone, bx::InitNone, bx::InitNone };
 		buildFrustumPlanes(planes, _viewProj);
 
 		const bx::Vec3 points[8] =
@@ -1747,8 +1747,8 @@ struct DebugDrawEncoderImpl
 		const float step = bx::kPi * 2.0f / num;
 		_weight = bx::clamp(_weight, 0.0f, 2.0f);
 
-		bx::Vec3 udir(bx::init::None);
-		bx::Vec3 vdir(bx::init::None);
+		bx::Vec3 udir(bx::InitNone);
+		bx::Vec3 vdir(bx::InitNone);
 		bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
 
 		float xy0[2];
@@ -1819,8 +1819,8 @@ struct DebugDrawEncoderImpl
 		const Attrib& attrib = m_attrib[m_stack];
 		if (attrib.m_wireframe)
 		{
-			bx::Vec3 udir(bx::init::None);
-			bx::Vec3 vdir(bx::init::None);
+			bx::Vec3 udir(bx::InitNone);
+			bx::Vec3 vdir(bx::InitNone);
 			bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
 
 			const float halfExtent = _size*0.5f;
@@ -1861,8 +1861,8 @@ struct DebugDrawEncoderImpl
 
 		const Attrib& attrib = m_attrib[m_stack];
 
-		bx::Vec3 udir(bx::init::None);
-		bx::Vec3 vdir(bx::init::None);
+		bx::Vec3 udir(bx::InitNone);
+		bx::Vec3 vdir(bx::InitNone);
 		bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
 
 		const Pack2D& pack = s_dds.m_sprite.get(_handle);
@@ -1982,8 +1982,8 @@ struct DebugDrawEncoderImpl
 		if (_thickness > 0.0f)
 		{
 			const bx::Vec3 from = { _x, _y, _z };
-			bx::Vec3 mid(bx::init::None);
-			bx::Vec3 to(bx::init::None);
+			bx::Vec3 mid(bx::InitNone);
+			bx::Vec3 to(bx::InitNone);
 
 			setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
 			mid = { _x + _len - _thickness, _y, _z };
@@ -2025,8 +2025,8 @@ struct DebugDrawEncoderImpl
 	{
 		const Attrib& attrib = m_attrib[m_stack];
 
-		bx::Vec3 udir(bx::init::None);
-		bx::Vec3 vdir(bx::init::None);
+		bx::Vec3 udir(bx::InitNone);
+		bx::Vec3 vdir(bx::InitNone);
 		bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin);
 
 		udir = bx::mul(udir, _step);

+ 2 - 2
examples/common/ps/particle_system.cpp

@@ -248,7 +248,7 @@ namespace ps
 				Particle& particle = m_particles[m_num];
 				m_num++;
 
-				bx::Vec3 pos(bx::init::None);
+				bx::Vec3 pos(bx::InitNone);
 				switch (m_shape)
 				{
 					default:
@@ -281,7 +281,7 @@ namespace ps
 						break;
 				}
 
-				bx::Vec3 dir(bx::init::None);
+				bx::Vec3 dir(bx::InitNone);
 				switch (m_direction)
 				{
 					default:

+ 5 - 5
tools/geometryc/geometryc.cpp

@@ -624,7 +624,7 @@ void parseObj(char* _data, uint32_t _size, Mesh* _mesh, bool _hasBc)
 
 				if (0 == bx::strCmp(argv[0], "vn") )
 				{
-					bx::Vec3 normal(bx::init::None);
+					bx::Vec3 normal(bx::InitNone);
 					bx::fromString(&normal.x, argv[1]);
 					bx::fromString(&normal.y, argv[2]);
 					bx::fromString(&normal.z, argv[3]);
@@ -642,7 +642,7 @@ void parseObj(char* _data, uint32_t _size, Mesh* _mesh, bool _hasBc)
 				}
 				else if (0 == bx::strCmp(argv[0], "vt") )
 				{
-					bx::Vec3 texcoord(bx::init::None);
+					bx::Vec3 texcoord(bx::InitNone);
 					texcoord.y = 0.0f;
 					texcoord.z = 0.0f;
 
@@ -783,7 +783,7 @@ void processGltfNode(cgltf_node* _node, Mesh* _mesh, Group* _group, bool _hasBc)
 				{
 					_mesh->m_positions.reserve(_mesh->m_positions.size() + accessorCount);
 
-					bx::Vec3 pos(bx::init::None);
+					bx::Vec3 pos(bx::InitNone);
 
 					for (cgltf_size v = 0; v < accessorCount; ++v)
 					{
@@ -797,7 +797,7 @@ void processGltfNode(cgltf_node* _node, Mesh* _mesh, Group* _group, bool _hasBc)
 					_mesh->m_normals.reserve(_mesh->m_normals.size() + accessorCount);
 
 					hasNormal = true;
-					bx::Vec3 normal(bx::init::None);
+					bx::Vec3 normal(bx::InitNone);
 
 					for (cgltf_size v = 0; v < accessorCount; ++v)
 					{
@@ -811,7 +811,7 @@ void processGltfNode(cgltf_node* _node, Mesh* _mesh, Group* _group, bool _hasBc)
 					_mesh->m_texcoords.reserve(_mesh->m_texcoords.size() + accessorCount);
 
 					hasTexcoord = true;
-					bx::Vec3 texcoord(bx::init::None);
+					bx::Vec3 texcoord(bx::InitNone);
 
 					for (cgltf_size v = 0; v < accessorCount; ++v)
 					{

+ 3 - 3
tools/geometryv/geometryv.cpp

@@ -169,7 +169,7 @@ struct Camera
 {
 	Camera()
 	{
-		init(bx::init::Zero, 2.0f, 0.01f, 100.0f);
+		init(bx::InitZero, 2.0f, 0.01f, 100.0f);
 	}
 
 	void init(const bx::Vec3& _center, float _distance, float _near, float _far)
@@ -265,8 +265,8 @@ struct Camera
 
 	struct Interp3f
 	{
-		bx::Vec3 curr = bx::init::None;
-		bx::Vec3 dest = bx::init::None;
+		bx::Vec3 curr = bx::InitNone;
+		bx::Vec3 dest = bx::InitNone;
 	};
 
 	Interp3f m_target;