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Update Apple platform naming in readme (#3072)

* Fixed some platform naming

* Update build.rst

* Update internals.rst

* Update overview.rst
IchorDev 2 년 전
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4개의 변경된 파일11개의 추가작업 그리고 11개의 파일을 삭제
  1. 2 2
      README.md
  2. 2 2
      docs/build.rst
  3. 1 1
      docs/internals.rst
  4. 6 6
      docs/overview.rst

+ 2 - 2
README.md

@@ -50,10 +50,10 @@ Supported platforms:
 
 
  * Android (14+, ARM, x86, MIPS)
  * Android (14+, ARM, x86, MIPS)
  * FreeBSD
  * FreeBSD
- * iOS (iPhone, iPad, AppleTV)
+ * iOS/iPadOS/tvOS (iPhone, iPad, AppleTV)
  * Linux
  * Linux
  * MIPS Creator CI20
  * MIPS Creator CI20
- * OSX (11+)
+ * macOS (11+)
  * PlayStation 4
  * PlayStation 4
  * RaspberryPi
  * RaspberryPi
  * UWP (Universal Windows, Xbox One)
  * UWP (Universal Windows, Xbox One)

+ 2 - 2
docs/build.rst

@@ -83,7 +83,7 @@ Build
 -----
 -----
 
 
 bgfx uses `GENie - Project generator tool <https://github.com/bkaradzic/genie#genie---project-generator-tool>`__
 bgfx uses `GENie - Project generator tool <https://github.com/bkaradzic/genie#genie---project-generator-tool>`__
-to generate project files for various platform. Binaries for Linux, OSX, and Windows are included in
+to generate project files for various platform. Binaries for Linux, macOS, and Windows are included in
 bx repository.
 bx repository.
 
 
 General
 General
@@ -174,7 +174,7 @@ Amalgamated Build
 For ease of integration to other build system bgfx library can be built
 For ease of integration to other build system bgfx library can be built
 with single .cpp file. It's only necessary to build
 with single .cpp file. It's only necessary to build
 `src/amalgamated.cpp <https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.cpp>`__
 `src/amalgamated.cpp <https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.cpp>`__
-(for OSX/iOS use
+(for macOS/iOS/iPadOS/tvOS use
 `src/amalgamated.mm <https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.mm>`__
 `src/amalgamated.mm <https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.mm>`__
 instead) inside different build system.
 instead) inside different build system.
 
 

+ 1 - 1
docs/internals.rst

@@ -35,7 +35,7 @@ Encoder API can be obtained by calling ``bgfx::begin``. bgfx by default allows 8
 Customization
 Customization
 -------------
 -------------
 
 
-By default each platform has sane default values. For example on Windows default renderer is DirectX, on Linux it is OpenGL, and on OSX it's Metal. On Windows platform almost all rendering backends are available. For OpenGL ES on desktop you can find more information at:- `OpenGL ES 2.0 and EGL on desktop <http://www.g-truc.net/post-0457.html>`__
+By default each platform has sane default values. For example on Windows default renderer is DirectX, on Linux it is OpenGL, and on macOS it's Metal. On Windows platform almost all rendering backends are available. For OpenGL ES on desktop you can find more information at:- `OpenGL ES 2.0 and EGL on desktop <http://www.g-truc.net/post-0457.html>`__
 
 
 If you're targeting specific mobile hardware, you can find GLES support in their official SDKs: `Adreno
 If you're targeting specific mobile hardware, you can find GLES support in their official SDKs: `Adreno
 SDK <http://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources>`__, `Mali SDK <http://www.malideveloper.com/>`__, `PowerVR SDK <http://www.imgtec.com/powervr/insider/sdkdownloads/>`__.
 SDK <http://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources>`__, `Mali SDK <http://www.malideveloper.com/>`__, `PowerVR SDK <http://www.imgtec.com/powervr/insider/sdkdownloads/>`__.

+ 6 - 6
docs/overview.rst

@@ -36,10 +36,10 @@ Supported Platforms
 
 
 -  Android (14+, ARM, x86, MIPS)
 -  Android (14+, ARM, x86, MIPS)
 -  FreeBSD
 -  FreeBSD
--  iOS (iPhone, iPad, AppleTV)
+-  iOS/iPadOS/tvOS (iPhone, iPad, AppleTV)
 -  Linux
 -  Linux
 -  MIPS Creator CI20
 -  MIPS Creator CI20
--  OSX (11+)
+-  macOS (11+)
 -  PlayStation 4
 -  PlayStation 4
 -  RaspberryPi
 -  RaspberryPi
 -  UWP (Universal Windows, Xbox One)
 -  UWP (Universal Windows, Xbox One)
@@ -124,13 +124,13 @@ Other Debuggers and Profilers
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 | Name        | OS              | DX9   | DX11   | DX12 | Metal | GL   | GLES | Vulkan| Source |
 | Name        | OS              | DX9   | DX11   | DX12 | Metal | GL   | GLES | Vulkan| Source |
 +=============+=================+=======+========+======+=======+======+======+=======+========+
 +=============+=================+=======+========+======+=======+======+======+=======+========+
-| APITrace    | Linux/OSX/Win   | |x|   | |x|    |      |       | |x|  | |x|  |       | |x|    |
+| APITrace    | Linux/macOS/Win | |x|   | |x|    |      |       | |x|  | |x|  |       | |x|    |
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 | CodeXL      | Linux/Win       |       |        |      |       | |x|  |      |       |        |
 | CodeXL      | Linux/Win       |       |        |      |       | |x|  |      |       |        |
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 | Dissector   | Win             | |x|   |        |      |       |      |      |       | |x|    |
 | Dissector   | Win             | |x|   |        |      |       |      |      |       | |x|    |
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
-| IntelGPA    | Linux/OSX/Win   | |x|   | |x|    |      |       |      | |x|  |       |        |
+| IntelGPA    | Linux/macOS/Win | |x|   | |x|    |      |       |      | |x|  |       |        |
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 | Nsight      | Win             | |x|   | |x|    |      |       | |x|  |      |       |        |
 | Nsight      | Win             | |x|   | |x|    |      |       | |x|  |      |       |        |
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
 +-------------+-----------------+-------+--------+------+-------+------+------+-------+--------+
@@ -197,7 +197,7 @@ Contributors
 Chronological order:
 Chronological order:
 
 
  - Branimir Karadžić (`@bkaradzic <https://github.com/bkaradzic>`__)
  - Branimir Karadžić (`@bkaradzic <https://github.com/bkaradzic>`__)
- - Garett Bass (`@garettbass <https://github.com/garettbass>`__) - OSX port.
+ - Garett Bass (`@garettbass <https://github.com/garettbass>`__) - macOS port.
  - Jeremie Roy (`@jeremieroy <https://github.com/jeremieroy>`__) -
  - Jeremie Roy (`@jeremieroy <https://github.com/jeremieroy>`__) -
    `10-font <examples.html#font>`__,
    `10-font <examples.html#font>`__,
    and `11-fontsdf <examples.html#fontsdf>`__ examples.
    and `11-fontsdf <examples.html#fontsdf>`__ examples.
@@ -222,7 +222,7 @@ Chronological order:
  - Andre Weissflog (`@floooh <https://github.com/floooh>`__) - Alternative build system fips.
  - Andre Weissflog (`@floooh <https://github.com/floooh>`__) - Alternative build system fips.
  - Andrew Johnson (`@ajohnson23 <https://github.com/ajohnson23>`__) - TeamCity build.
  - Andrew Johnson (`@ajohnson23 <https://github.com/ajohnson23>`__) - TeamCity build.
  - Tony McCrary (`@enleeten <https://github.com/enleeten>`__) - Java language API bindings.
  - Tony McCrary (`@enleeten <https://github.com/enleeten>`__) - Java language API bindings.
- - Attila Kocsis (`@attilaz <https://github.com/attilaz>`__) - Metal rendering backend, various OSX
+ - Attila Kocsis (`@attilaz <https://github.com/attilaz>`__) - Metal rendering backend, various macOS
    and iOS improvements and bug fixes, `39-assao <examples.html#assao>`__ example.
    and iOS improvements and bug fixes, `39-assao <examples.html#assao>`__ example.
  - Richard Gale (`@RichardGale <https://github.com/RichardGale>`__) - Emscripten entry input
  - Richard Gale (`@RichardGale <https://github.com/RichardGale>`__) - Emscripten entry input
    handling.
    handling.