Browse Source

Fixing paths.

Branimir Karadžić 11 years ago
parent
commit
eec4ae9847

+ 1 - 1
examples/01-cubes/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/02-metaballs/makefile

@@ -3,7 +3,7 @@
 # License: http://www.opensource.org/licenses/BSD-2-Clause
 #
 
-include ../../premake/shader-embeded.mk
+include ../../scripts/shader-embeded.mk
 
 rebuild:
 	@make -s --no-print-directory clean all

+ 1 - 1
examples/03-raymarch/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/04-mesh/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/05-instancing/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/06-bump/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/07-callback/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/08-update/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/09-hdr/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/12-lod/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/13-stencil/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/14-shadowvolumes/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 GEOMETRY_SRC= \
 	bunny_patched \

+ 1 - 1
examples/15-shadowmaps-simple/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/16-shadowmaps/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 GEOMETRY_SRC= \
 	tree \

+ 1 - 1
examples/17-drawstress/makefile

@@ -3,7 +3,7 @@
 # License: http://www.opensource.org/licenses/BSD-2-Clause
 #
 
-include ../../premake/shader-embeded.mk
+include ../../scripts/shader-embeded.mk
 
 rebuild:
 	@make -s --no-print-directory clean all

+ 1 - 1
examples/18-ibl/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/19-oit/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/21-deferred/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/shader.mk
+include $(BGFX_DIR)/scripts/shader.mk
 
 rebuild:
 	@make -s --no-print-directory TARGET=0 clean all

+ 1 - 1
examples/assets/meshes/makefile

@@ -7,7 +7,7 @@ BGFX_DIR=../../..
 RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
 BUILD_DIR=../../.build
 
-include $(BGFX_DIR)/premake/tools.mk
+include $(BGFX_DIR)/scripts/tools.mk
 
 GEOMETRY_SRC= \
 	bunny \

+ 1 - 1
examples/common/font/makefile

@@ -3,7 +3,7 @@
 # License: http://www.opensource.org/licenses/BSD-2-Clause
 #
 
-include ../../../premake/shader-embeded.mk
+include ../../../scripts/shader-embeded.mk
 
 rebuild:
 	@make -s --no-print-directory clean all

+ 1 - 1
examples/common/imgui/makefile

@@ -3,7 +3,7 @@
 # License: http://www.opensource.org/licenses/BSD-2-Clause
 #
 
-include ../../../premake/shader-embeded.mk
+include ../../../scripts/shader-embeded.mk
 
 rebuild:
 	@make -s --no-print-directory clean all

+ 1 - 1
examples/common/nanovg/makefile

@@ -3,7 +3,7 @@
 # License: http://www.opensource.org/licenses/BSD-2-Clause
 #
 
-include ../../../premake/shader-embeded.mk
+include ../../../scripts/shader-embeded.mk
 
 rebuild:
 	@make -s --no-print-directory clean all

+ 1 - 1
src/makefile

@@ -3,7 +3,7 @@
 # License: http://www.opensource.org/licenses/BSD-2-Clause
 #
 
-include ../premake/shader-embeded.mk
+include ../scripts/shader-embeded.mk
 
 rebuild:
 	@make -s --no-print-directory clean all