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@@ -484,7 +484,7 @@ namespace bgfx
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.end();
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m_decl.end();
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- ShaderHandle vsh;
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+ ShaderHandle vsh = BGFX_INVALID_HANDLE;
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const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D11) )
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@@ -503,6 +503,10 @@ namespace bgfx
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fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
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fragMem[2] = makeRef(fs_clear2_glsl, sizeof(fs_clear2_glsl) );
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fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
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fragMem[3] = makeRef(fs_clear3_glsl, sizeof(fs_clear3_glsl) );
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}
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}
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+ else
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+ {
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+ BX_CHECK(false, "You should not be here!");
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+ }
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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{
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{
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