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@@ -724,9 +724,9 @@ int main(int _argc, const char* _argv[])
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{
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hasTexcoord = true;
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- for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it)
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+ for (Index3Map::iterator jt = indexMap.begin(), jtEnd = indexMap.end(); jt != jtEnd; ++jt)
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{
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- it->second.m_texcoord = it->second.m_position;
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+ jt->second.m_texcoord = jt->second.m_position;
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}
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}
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@@ -735,9 +735,9 @@ int main(int _argc, const char* _argv[])
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{
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hasNormal = true;
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- for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it)
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+ for (Index3Map::iterator jt = indexMap.begin(), jtEnd = indexMap.end(); jt != jtEnd; ++jt)
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{
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- it->second.m_normal = it->second.m_position;
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+ jt->second.m_normal = jt->second.m_position;
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}
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}
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}
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@@ -848,14 +848,14 @@ int main(int _argc, const char* _argv[])
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triReorderElapsed -= bx::getHPCounter();
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for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
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{
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- const Primitive& prim = *primIt;
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- triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
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+ const Primitive& prim1 = *primIt;
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+ triangleReorder(indexData + prim1.m_startIndex, prim1.m_numIndices, numVertices, 32);
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if (compress)
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{
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triangleCompress(&memWriter
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- , indexData + prim.m_startIndex
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- , prim.m_numIndices
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- , vertexData + prim.m_startVertex
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+ , indexData + prim1.m_startIndex
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+ , prim1.m_numIndices
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+ , vertexData + prim1.m_startVertex
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, numVertices
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, stride
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);
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@@ -968,14 +968,14 @@ int main(int _argc, const char* _argv[])
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triReorderElapsed -= bx::getHPCounter();
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for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt)
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{
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- const Primitive& prim = *primIt;
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- triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32);
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+ const Primitive& prim1 = *primIt;
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+ triangleReorder(indexData + prim1.m_startIndex, prim1.m_numIndices, numVertices, 32);
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if (compress)
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{
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triangleCompress(&memWriter
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- , indexData + prim.m_startIndex
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- , prim.m_numIndices
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- , vertexData + prim.m_startVertex
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+ , indexData + prim1.m_startIndex
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+ , prim1.m_numIndices
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+ , vertexData + prim1.m_startVertex
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, numVertices
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, stride
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);
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