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@@ -333,9 +333,9 @@ GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObj
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GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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-GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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#if BGFX_CONFIG_RENDERER_OPENGL || !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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+GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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#endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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@@ -469,7 +469,7 @@ GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMes
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GL_IMPORT_____x(true, PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage);
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GL_IMPORT_____x(true, PFNGLGETTEXIMAGEPROC, glGetTexImage);
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-# if BGFX_CONFIG_RENDERER_OPENGLES < 30
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+# if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 30
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GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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@@ -619,7 +619,7 @@ GL_IMPORT______(true, PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawEl
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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-# endif // BGFX_CONFIG_RENDERER_OPENGLES < 30
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+# endif // BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 30
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#endif // !BGFX_CONFIG_RENDERER_OPENGL
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#undef GL_IMPORT_TYPEDEFS
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