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@@ -1091,7 +1091,7 @@ namespace ImGuizmo
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// compute best projection axis
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vec_t axesWorldDirections[3];
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- vec_t bestAxisWorldDirection;
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+ vec_t bestAxisWorldDirection = { 0.0f, 0.0f, 0.0f, 0.0f };
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int axes[3];
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unsigned int numAxes = 1;
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axes[0] = gContext.mBoundsBestAxis;
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