Browse Source

D3D12: Fixed buffer update source offset.

Branimir Karadžić 10 years ago
parent
commit
f1b54919ec
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderer_d3d12.cpp

+ 1 - 1
src/renderer_d3d12.cpp

@@ -2767,7 +2767,7 @@ data.NumQualityLevels = 0;
 		staging->Unmap(0, NULL);
 		staging->Unmap(0, NULL);
 
 
 		D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
 		D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
-		_commandList->CopyBufferRegion(m_ptr, _offset, staging, _offset, _size);
+		_commandList->CopyBufferRegion(m_ptr, _offset, staging, 0, _size);
 		setState(_commandList, state);
 		setState(_commandList, state);
 
 
 		s_renderD3D12->m_cmd.release(staging);
 		s_renderD3D12->m_cmd.release(staging);