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@@ -305,10 +305,13 @@ class Terrain : public entry::AppI
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// Brush attenuation
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float a2 = (float)(area_x * area_x);
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float b2 = (float)(area_y * area_y);
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- float brushAttn = m_brush.m_size - sqrtf(a2 + b2);
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+ float brushAttn = m_brush.m_size - bx::fsqrt(a2 + b2);
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// Raise/Lower and scale by brush power.
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- height += bx::fclamp(brushAttn * m_brush.m_power, 0.0, m_brush.m_power) * m_brush.m_raise ? 1.0 : -1.0;
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+ height += (bx::fclamp(brushAttn * m_brush.m_power, 0.0, m_brush.m_power) * m_brush.m_raise)
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+ ? 1.0
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+ : -1.0
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+ ;
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m_terrain.m_heightMap[heightMapPos] = (uint8_t)bx::fclamp(height, 0.0, 255.0);
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m_terrain.m_dirty = true;
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