@@ -55,7 +55,7 @@ vec3 calcLight(int _idx, mat3 _tbn, vec3 _wpos, vec3 _normal, vec3 _view)
mat3 mtx3FromCols(vec3 c0, vec3 c1, vec3 c2)
{
-#ifdef BGFX_SHADER_LANGUAGE_GLSL
+#if BGFX_SHADER_LANGUAGE_GLSL
return mat3(c0, c1, c2);
#else
return transpose(mat3(c0, c1, c2));