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@@ -0,0 +1,266 @@
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+/*
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+ * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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+ * License: http://www.opensource.org/licenses/BSD-2-Clause
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+ */
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+
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+#include <bgfx.h>
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+#include <bx/bx.h>
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+#include <bx/timer.h>
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+#include "../common/dbg.h"
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+#include "../common/math.h"
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+
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+#include <stdio.h>
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+#include <string.h>
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+
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+void fatalCb(bgfx::Fatal::Enum _code, const char* _str)
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+{
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+ DBG("%x: %s", _code, _str);
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+}
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+
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+struct PosColorVertex
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+{
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+ float m_x;
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+ float m_y;
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+ float m_z;
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+ uint32_t m_abgr;
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+};
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+
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+static bgfx::VertexDecl s_PosColorDecl;
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+
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+static PosColorVertex s_cubeVertices[8] =
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+{
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+ {-1.0f, 1.0f, 1.0f, 0xff000000 },
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+ { 1.0f, 1.0f, 1.0f, 0xff0000ff },
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+ {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
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+ { 1.0f, -1.0f, 1.0f, 0xff00ffff },
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+ {-1.0f, 1.0f, -1.0f, 0xffff0000 },
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+ { 1.0f, 1.0f, -1.0f, 0xffff00ff },
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+ {-1.0f, -1.0f, -1.0f, 0xffffff00 },
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+ { 1.0f, -1.0f, -1.0f, 0xffffffff },
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+};
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+
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+static const uint16_t s_cubeIndices[36] =
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+{
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+ 0, 2, 1, // 0
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+ 1, 2, 3,
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+ 4, 5, 6, // 2
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+ 5, 7, 6,
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+ 0, 4, 2, // 4
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+ 4, 6, 2,
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+ 1, 3, 5, // 6
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+ 5, 3, 7,
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+ 0, 1, 4, // 8
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+ 4, 1, 5,
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+ 2, 6, 3, // 10
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+ 6, 7, 3,
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+};
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+
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+static const char* s_shaderPath = NULL;
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+
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+static void shaderFilePath(char* _out, const char* _name)
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+{
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+ strcpy(_out, s_shaderPath);
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+ strcat(_out, _name);
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+ strcat(_out, ".bin");
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+}
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+
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+long int fsize(FILE* _file)
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+{
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+ long int pos = ftell(_file);
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+ fseek(_file, 0L, SEEK_END);
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+ long int size = ftell(_file);
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+ fseek(_file, pos, SEEK_SET);
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+ return size;
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+}
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+
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+static const bgfx::Memory* load(const char* _filePath)
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+{
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+ FILE* file = fopen(_filePath, "rb");
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+ if (NULL != file)
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+ {
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+ uint32_t size = (uint32_t)fsize(file);
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+ const bgfx::Memory* mem = bgfx::alloc(size+1);
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+ size_t ignore = fread(mem->data, 1, size, file);
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+ BX_UNUSED(ignore);
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+ fclose(file);
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+ mem->data[mem->size-1] = '\0';
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+ return mem;
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+ }
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+
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+ return NULL;
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+}
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+
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+static const bgfx::Memory* loadShader(const char* _name, const char* _default = NULL)
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+{
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+ char filePath[512];
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+ shaderFilePath(filePath, _name);
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+ BX_UNUSED(_default);
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+ return load(filePath);
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+}
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+
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+int _main_(int _argc, char** _argv)
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+{
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+ bgfx::init(BX_PLATFORM_WINDOWS, fatalCb);
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+ bgfx::reset(1280, 720);
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+
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+ // Enable debug text.
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+ bgfx::setDebug(BGFX_DEBUG_TEXT);
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+
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+ // Set view 0 default viewport.
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+ bgfx::setViewRect(0, 0, 0, 1280, 720);
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+
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+ // Set view 0 clear state.
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+ bgfx::setViewClear(0
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+ , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
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+ , 0x303030ff
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+ , 1.0f
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+ , 0
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+ );
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+
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+ // Setup root path for binary shaders. Shader binaries are different
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+ // for each renderer.
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+ switch (bgfx::getRendererType() )
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+ {
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+ case bgfx::RendererType::Null:
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+ case bgfx::RendererType::Direct3D9:
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+ s_shaderPath = "shaders/dx9/";
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+ break;
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+
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+ case bgfx::RendererType::Direct3D11:
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+ s_shaderPath = "shaders/dx11/";
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+ break;
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+
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+ case bgfx::RendererType::OpenGL:
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+ s_shaderPath = "shaders/glsl/";
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+ break;
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+
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+ case bgfx::RendererType::OpenGLES2:
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+ s_shaderPath = "shaders/gles/";
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+ break;
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+ }
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+
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+ // Create vertex stream declaration.
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+ s_PosColorDecl.begin();
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+ s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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+ s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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+ s_PosColorDecl.end();
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+
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+ const bgfx::Memory* mem;
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+
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+ // Create static vertex buffer.
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+ mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
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+ bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
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+
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+ // Create static index buffer.
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+ mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
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+ bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
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+
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+ // Load vertex shader.
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+ mem = loadShader("vs_instancing");
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+ bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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+
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+ // Load fragment shader.
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+ mem = loadShader("fs_instancing");
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+ bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
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+
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+ // Create program from shaders.
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+ bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
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+
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+ // We can destroy vertex and fragment shader here since
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+ // their reference is kept inside bgfx after calling createProgram.
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+ // Vertex and fragment shader will be destroyed once program is
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+ // destroyed.
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+ bgfx::destroyVertexShader(vsh);
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+ bgfx::destroyFragmentShader(fsh);
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+
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+ while (true)
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+ {
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+ // This dummy draw call is here to make sure that view 0 is cleared
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+ // if no other draw calls are submitted to view 0.
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+ bgfx::submit(0);
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+
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+ int64_t now = bx::getHPCounter();
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+ static int64_t last = now;
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+ const int64_t frameTime = now - last;
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+ last = now;
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+ const double freq = double(bx::getHPFrequency() );
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+ const double toMs = 1000.0/freq;
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+
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+ // Use debug font to print information about this example.
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+ bgfx::dbgTextClear();
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+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
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+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
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+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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+
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+ float at[3] = { 0.0f, 0.0f, 0.0f };
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+ float eye[3] = { 0.0f, 0.0f, -35.0f };
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+
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+ float view[16];
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+ float proj[16];
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+ mtxLookAt(view, eye, at);
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+ mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
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+
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+ // Set view and projection matrix for view 0.
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+ bgfx::setViewTransform(0, view, proj);
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+
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+ float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
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+
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+ const uint16_t instanceStride = 80;
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+ const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
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+ uint8_t* data = idb->data;
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+
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+ // Write instance data for 11x11 cubes.
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+ for (uint32_t yy = 0; yy < 11; ++yy)
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+ {
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+ for (uint32_t xx = 0; xx < 11; ++xx)
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+ {
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+ float* mtx = (float*)data;
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+ mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
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+ mtx[12] = -15.0f + float(xx)*3.0f;
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+ mtx[13] = -15.0f + float(yy)*3.0f;
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+ mtx[14] = 0.0f;
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+
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+ float* color = (float*)&data[64];
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+ color[0] = sin(time+float(xx)/11.0f)*0.5f+0.5f;
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+ color[1] = cos(time+float(yy)/11.0f)*0.5f+0.5f;
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+ color[2] = sin(time*3.0f)*0.5f+0.5f;
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+ color[3] = 1.0f;
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+
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+ data += instanceStride;
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+ }
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+ }
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+
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+ // Set vertex and fragment shaders.
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+ bgfx::setProgram(program);
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+
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+ // Set vertex and index buffer.
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+ bgfx::setVertexBuffer(vbh);
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+ bgfx::setIndexBuffer(ibh);
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+
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+ // Set instance data buffer.
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+ bgfx::setInstanceDataBuffer(idb);
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+
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+ // Set render states.
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+ bgfx::setState(BGFX_STATE_RGB_WRITE
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+ |BGFX_STATE_DEPTH_WRITE
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+ |BGFX_STATE_DEPTH_TEST_LESS
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+ );
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+
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+ // Submit primitive for rendering to view 0.
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+ bgfx::submit(0);
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+
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+ // Advance to next frame. Rendering thread will be kicked to
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+ // process submitted rendering primitives.
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+ bgfx::frame();
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+ }
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+
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+ // Cleanup.
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+ bgfx::destroyIndexBuffer(ibh);
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+ bgfx::destroyVertexBuffer(vbh);
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+ bgfx::destroyProgram(program);
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+
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+ // Shutdown bgfx.
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+ bgfx::shutdown();
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+
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+ return 0;
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+}
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