|
|
@@ -2064,7 +2064,7 @@ data.NumQualityLevels = 0;
|
|
|
_desc.SlopeScaledDepthBias = 0.0f;
|
|
|
_desc.DepthClipEnable = !m_depthClamp;
|
|
|
_desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
|
|
- _desc.AntialiasedLineEnable = false;
|
|
|
+ _desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
|
|
|
_desc.ForcedSampleCount = 0;
|
|
|
_desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
|
|
|
}
|
|
|
@@ -2214,6 +2214,7 @@ data.NumQualityLevels = 0;
|
|
|
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
|
|
|
| BGFX_STATE_CULL_MASK
|
|
|
| BGFX_STATE_MSAA
|
|
|
+ | BGFX_STATE_LINEAA
|
|
|
| BGFX_STATE_PT_MASK
|
|
|
;
|
|
|
|