Release all D3D11 VR eye render target views
@@ -3765,7 +3765,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{
for (int eye = 0; eye < 2; ++eye)
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_eyeRtv); ++ii)
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_eyeRtv[eye]); ++ii)
DX_RELEASE(m_eyeRtv[eye][ii], 0);
}