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@@ -835,6 +835,7 @@ namespace bgfx { namespace d3d12
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#if BX_PLATFORM_XBOXONE
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m_device->SetDebugErrorFilterX(0x73EC9EAF, D3D12XBOX_DEBUG_FILTER_FLAG_DISABLE_BREAKS);
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+ m_device->SetDebugErrorFilterX(0x8EC9B15C, D3D12XBOX_DEBUG_FILTER_FLAG_DISABLE_OUTPUT);
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#endif // BX_PLATFORM_XBOXONE
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if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
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@@ -5867,6 +5868,11 @@ namespace bgfx { namespace d3d12
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break;
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}
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}
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+ else
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+ {
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+ samplerFlags[ii] = 0;
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+ scratchBuffer.allocEmpty(srvHandle[ii]);
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+ }
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}
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uint16_t samplerStateIdx = getSamplerState(samplerFlags, maxComputeBindings, _render->m_colorPalette);
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