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@@ -70,48 +70,62 @@ struct CaptureOptions
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// Whether or not to allow the application to enable vsync
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//
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- // Enabled - allows the application to enable or disable vsync at will
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- // Disabled - vsync is force disabled
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+ // 1 - allows the application to enable or disable vsync at will
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+ // 0 - vsync is force disabled
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uint32_t AllowVSync;
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// Whether or not to allow the application to enable fullscreen
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//
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- // Enabled - allows the application to enable or disable fullscreen at will
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- // Disabled - fullscreen is force disabled
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+ // 1 - allows the application to enable or disable fullscreen at will
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+ // 0 - fullscreen is force disabled
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uint32_t AllowFullscreen;
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- // Enables in-built API debugging features and records the results into the
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- // capture logfile, which is matched up with events on replay
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+ // 1 - in-built API debugging features and records the results into the
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+ // capture logfile, which is matched up with events on replay
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+ // 0 - no API debugging is enabled
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uint32_t DebugDeviceMode;
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- // Captures callstacks for every API event during capture
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+ // 1 - Captures callstacks for every API event during capture
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+ // 0 - no callstacks are captured
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uint32_t CaptureCallstacks;
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- // Only captures callstacks for drawcall type API events.
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- // Ignored if CaptureCallstacks is disabled
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+ // 1 - Only captures callstacks for drawcall type API events.
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+ // Ignored if CaptureCallstacks is disabled
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+ // 0 - Callstacks, if enabled, are captured for every event.
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uint32_t CaptureCallstacksOnlyDraws;
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// Specify a delay in seconds to wait for a debugger to attach after
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// creating or injecting into a process, before continuing to allow it to run.
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+ // 0 indicates no delay, and the process will run immediately after injection
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uint32_t DelayForDebugger;
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- // Verify any writes to mapped buffers, to check that they don't overwrite the
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- // bounds of the pointer returned.
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+ // 1 - Verify any writes to mapped buffers, to check that they don't overwrite the
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+ // bounds of the pointer returned.
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+ // 0 - No verification is performed, and overwriting bounds may cause crashes or
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+ // corruption in RenderDoc
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uint32_t VerifyMapWrites;
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- // Hooks any system API events that create child processes, and injects
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- // renderdoc into them recursively with the same options.
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+ // 1 - Hooks any system API events that create child processes, and injects
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+ // renderdoc into them recursively with the same options.
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+ // 0 - Child processes are not hooked by RenderDoc
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uint32_t HookIntoChildren;
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// By default renderdoc only includes resources in the final logfile necessary
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// for that frame, this allows you to override that behaviour
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//
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- // Enabled - all live resources at the time of capture are included in the log
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- // and available for inspection
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- // Disabled - only the resources referenced by the captured frame are included
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+ // 1 - all live resources at the time of capture are included in the log
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+ // and available for inspection
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+ // 0 - only the resources referenced by the captured frame are included
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uint32_t RefAllResources;
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- // By default renderdoc skips saving initial states for
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+ // By default renderdoc skips saving initial states for resources where the
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+ // previous contents don't appear to be used, assuming that writes before
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+ // reads indicate previous contents aren't used.
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+ //
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+ // 1 - initial contents at the start of each captured frame are saved, even if
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+ // they are later overwritten or cleared before being used.
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+ // 0 - unless a read is detected, initial contents will not be saved and will
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+ // appear as black or empty data.
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uint32_t SaveAllInitials;
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// In APIs that allow for the recording of command lists to be replayed later,
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@@ -120,9 +134,14 @@ struct CaptureOptions
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// and replayed many times will not be available and may cause a failure to
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// capture.
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//
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- // Enabled - All command lists are captured from the start of the application
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- // Disabled - Command lists are only captured if their recording begins during
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- // the period when a frame capture is in progress.
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+ // Note this is typically only true for APIs where multithreading is difficult
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+ // or discouraged. Newer APIs like Vulkan and D3D12 will ignore this option and
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+ // always capture all command lists since the API is heavily oriented around it,
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+ // and the overheads have been reduced by API design.
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+ //
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+ // 1 - All command lists are captured from the start of the application
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+ // 0 - Command lists are only captured if their recording begins during
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+ // the period when a frame capture is in progress.
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uint32_t CaptureAllCmdLists;
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};
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@@ -176,10 +195,21 @@ enum InAppOverlay
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eOverlay_CaptureList = 0x8,
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eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
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- eOverlay_All = INT32_MAX,
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+ eOverlay_All = ~0U,
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eOverlay_None = 0,
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};
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+////////////////////////////////////////////////
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+// !!!! IMPORTANT NOTE !!!! //
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+// //
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+// This API is pretty much experimental and //
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+// still in flux. The only thing guaranteed //
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+// to remain compatible is a call to //
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+// RENDERDOC_GetAPIVersion which must exactly //
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+// match the version you expect. //
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+// It will be bumped on breaking changes. //
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+////////////////////////////////////////////////
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+
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// API breaking change history:
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// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
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// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
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@@ -205,17 +235,35 @@ typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
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extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
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typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
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+extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetNumCaptures();
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+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
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+
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
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+extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
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+typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
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+
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+// In the below functions 'device pointer' corresponds to the API specific handle, e.g.
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+// ID3D11Device, or the GL context pointer.
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+// The 'window handle' is the OS's native window handle (HWND or GLXDrawable).
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+
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+// This must match precisely to a pair, and it sets the RenderDoc in-app overlay to select that
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+// window as 'active' and respond to keypresses.
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
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-extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
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-typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
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+// Either parameter can be NULL to wild-card match, such that you can capture from any
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+// device to a particular window, or a particular device to any window.
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+// In either case, if there are two or more possible matching (device,window) pairs it
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+// is undefined which one will be captured.
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+// You can pass (NULL, NULL) if you know you only have one device and one window, and
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+// it will match. Likewise if you have not created a window at all (only off-screen
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+// rendering), then NULL window pointer will capture, whether you pass a NULL device
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+// or specify a device among multiple.
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
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typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
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@@ -238,5 +286,11 @@ typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num)
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
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typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
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+extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_IsRemoteAccessConnected();
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+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
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+
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+extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_LaunchReplayUI(uint32_t connectRemoteAccess, const char *cmdline);
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+typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
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+
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
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typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
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