|
|
@@ -78,15 +78,15 @@ namespace bgfx { namespace d3d12
|
|
|
|
|
|
void create(uint32_t _size, uint32_t _maxDescriptors);
|
|
|
void destroy();
|
|
|
- void reset(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle);
|
|
|
+ void reset(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle);
|
|
|
|
|
|
- void* allocCbv(D3D12_GPU_VIRTUAL_ADDRESS& gpuAddress, uint32_t _size);
|
|
|
+ void* allocCbv(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size);
|
|
|
|
|
|
- void allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct TextureD3D12& _texture, uint8_t _mip = 0);
|
|
|
- void allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct BufferD3D12& _buffer);
|
|
|
+ void allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, struct TextureD3D12& _texture, uint8_t _mip = 0);
|
|
|
+ void allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, struct BufferD3D12& _buffer);
|
|
|
|
|
|
- void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct TextureD3D12& _texture, uint8_t _mip = 0);
|
|
|
- void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, struct BufferD3D12& _buffer);
|
|
|
+ void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, struct TextureD3D12& _texture, uint8_t _mip = 0);
|
|
|
+ void allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, struct BufferD3D12& _buffer);
|
|
|
|
|
|
ID3D12DescriptorHeap* getHeap()
|
|
|
{
|