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@@ -1727,7 +1727,7 @@ namespace bgfx { namespace gl
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s_textureFilter[TextureFormat::RGBA32F] = linear32F;
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}
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- if (BX_ENABLED(BX_PLATFORM_IOS) )
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+ if (BX_ENABLED(BX_PLATFORM_IOS) || BX_ENABLED(BX_PLATFORM_EMSCRIPTEN))
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{
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setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
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setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
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