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@@ -21,100 +21,6 @@ extern "C"
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#define BGFX_SHADERC_VERSION_MAJOR 1
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#define BGFX_SHADERC_VERSION_MINOR 18
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-namespace bx
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-{
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-/// Find substring in string. Only match substrings that appear outside C/C++ style comment blocks.
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-const char* strFindUncommented(const char* _str, int32_t _strMax, const char* _find, int32_t _findMax)
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-{
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- int32_t i = 0;
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- bool inBlock = false; // inside C style comment.
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- bool inLine = false; // inside C++ style comment.
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-
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- while (i < _strMax)
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- {
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- if (!inBlock && !inLine)
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- {
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- // Look for comment blocks.
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- if (i + 1 < _strMax && '/' == _str[i] && '/' == _str[i + 1])
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- {
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- inLine = true;
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- i += 2;
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- continue;
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- }
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-
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- if (i + 1 < _strMax && '/' == _str[i] && '*' == _str[i + 1])
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- {
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- inBlock = true;
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- i += 2;
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- continue;
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- }
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-
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- // Outside comment block.
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- if (i + _findMax > _strMax)
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- {
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- return NULL;
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- }
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- else
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- {
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- if (0 == strCmp(_str + i, _find, _findMax) )
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- {
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- return _str + i;
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- }
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- }
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-
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- ++i;
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- }
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- else if (inBlock)
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- {
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- if (i + 1 < _strMax && '*' == _str[i] && '/' == _str[i + 1])
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- {
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- inBlock = false;
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- i += 2;
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- }
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- else
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- {
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- ++i;
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- }
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- }
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- else if (inLine)
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- {
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- if ('\n' == _str[i])
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- {
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- inLine = false;
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- }
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-
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- ++i;
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- }
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- else
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- {
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- ++i;
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- }
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- }
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-
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- return NULL;
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-}
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-
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-bx::StringView strFindUncommented(const bx::StringView &_str, const bx::StringView& _find, int32_t _num = INT32_MAX)
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-{
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- int32_t len = min(_find.getLength(), _num);
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-
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- const char* ptr = strFindUncommented(
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- _str.getPtr()
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- , _str.getLength()
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- , _find.getPtr()
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- , len
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- );
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-
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- if (NULL == ptr)
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- {
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- return bx::StringView(_str.getTerm(), _str.getTerm() );
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- }
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-
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- return bx::StringView(ptr, len);
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-}
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-
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-}
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-
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namespace bgfx
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{
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bool g_verbose = false;
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@@ -805,6 +711,96 @@ namespace bgfx
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strReplace(_str, "\r", "\n");
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}
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+ /// Find substring in string. Only match substrings that appear outside C/C++ style comment blocks.
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+ const char* strFindUncommented(const char* _str, int32_t _strMax, const char* _find, int32_t _findMax)
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+ {
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+ int32_t i = 0;
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+ bool inBlock = false; // inside C style comment.
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+ bool inLine = false; // inside C++ style comment.
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+
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+ while (i < _strMax)
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+ {
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+ if (!inBlock && !inLine)
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+ {
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+ // Look for comment blocks.
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+ if (i + 1 < _strMax && '/' == _str[i] && '/' == _str[i + 1])
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+ {
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+ inLine = true;
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+ i += 2;
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+ continue;
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+ }
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+
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+ if (i + 1 < _strMax && '/' == _str[i] && '*' == _str[i + 1])
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+ {
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+ inBlock = true;
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+ i += 2;
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+ continue;
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+ }
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+
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+ // Outside comment block.
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+ if (i + _findMax > _strMax)
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+ {
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+ return NULL;
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+ }
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+ else
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+ {
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+ if (0 == bx::strCmp(_str + i, _find, _findMax) )
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+ {
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+ return _str + i;
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+ }
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+ }
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+
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+ ++i;
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+ }
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+ else if (inBlock)
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+ {
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+ if (i + 1 < _strMax && '*' == _str[i] && '/' == _str[i + 1])
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+ {
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+ inBlock = false;
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+ i += 2;
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+ }
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+ else
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+ {
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+ ++i;
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+ }
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+ }
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+ else if (inLine)
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+ {
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+ if ('\n' == _str[i])
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+ {
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+ inLine = false;
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+ }
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+
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+ ++i;
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+ }
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+ else
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+ {
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+ ++i;
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+ }
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+ }
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+
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+ return NULL;
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+ }
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+
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+ bx::StringView strFindUncommented(const bx::StringView &_str, const bx::StringView& _find, int32_t _num = INT32_MAX)
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+ {
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+ int32_t len = bx::min(_find.getLength(), _num);
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+
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+ const char* ptr = strFindUncommented(
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+ _str.getPtr()
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+ , _str.getLength()
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+ , _find.getPtr()
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+ , len
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+ );
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+
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+ if (NULL == ptr)
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+ {
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+ return bx::StringView(_str.getTerm(), _str.getTerm() );
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+ }
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+
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+ return bx::StringView(ptr, len);
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+ }
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+
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void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end, int32_t _column)
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{
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bx::printf("Code:\n---\n");
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@@ -1695,7 +1691,7 @@ namespace bgfx
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}
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else if ('c' == _options.shaderType) // Compute
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{
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- bx::StringView entry = bx::strFindUncommented(input, "void main()");
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+ bx::StringView entry = strFindUncommented(input, "void main()");
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if (entry.isEmpty() )
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{
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bx::write(_messageWriter, &messageErr, "Shader entry point 'void main()' is not found.\n");
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@@ -1738,10 +1734,10 @@ namespace bgfx
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uint32_t arg = 0;
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- const bool hasLocalInvocationID = !bx::strFindUncommented(input, "gl_LocalInvocationID").isEmpty();
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- const bool hasLocalInvocationIndex = !bx::strFindUncommented(input, "gl_LocalInvocationIndex").isEmpty();
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- const bool hasGlobalInvocationID = !bx::strFindUncommented(input, "gl_GlobalInvocationID").isEmpty();
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- const bool hasWorkGroupID = !bx::strFindUncommented(input, "gl_WorkGroupID").isEmpty();
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+ const bool hasLocalInvocationID = !strFindUncommented(input, "gl_LocalInvocationID").isEmpty();
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+ const bool hasLocalInvocationIndex = !strFindUncommented(input, "gl_LocalInvocationIndex").isEmpty();
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+ const bool hasGlobalInvocationID = !strFindUncommented(input, "gl_GlobalInvocationID").isEmpty();
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+ const bool hasWorkGroupID = !strFindUncommented(input, "gl_WorkGroupID").isEmpty();
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if (hasLocalInvocationID)
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{
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@@ -1872,7 +1868,7 @@ namespace bgfx
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else // Vertex/Fragment
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{
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bx::StringView shader(input);
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- bx::StringView entry = bx::strFindUncommented(shader, "void main()");
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+ bx::StringView entry = strFindUncommented(shader, "void main()");
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if (entry.isEmpty() )
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{
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bx::write(_messageWriter, &messageErr, "Shader entry point 'void main()' is not found.\n");
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@@ -1896,14 +1892,14 @@ namespace bgfx
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if (profile->lang == ShadingLang::ESSL
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&& profile->id >= 300)
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{
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- const bool hasFragColor = !bx::strFindUncommented(input, "gl_FragColor").isEmpty();
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+ const bool hasFragColor = !strFindUncommented(input, "gl_FragColor").isEmpty();
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bool hasFragData[8] = {};
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uint32_t numFragData = 0;
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for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
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{
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char temp[32];
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bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
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- hasFragData[ii] = !bx::strFindUncommented(input, temp).isEmpty();
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+ hasFragData[ii] = !strFindUncommented(input, temp).isEmpty();
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numFragData += hasFragData[ii];
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}
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if (hasFragColor)
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@@ -2004,17 +2000,17 @@ namespace bgfx
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if ('f' == _options.shaderType)
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{
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- bx::StringView insert = bx::strFindUncommented(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
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+ bx::StringView insert = strFindUncommented(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
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if (!insert.isEmpty() )
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{
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insert = strInsert(const_cast<char*>(insert.getPtr()+1), "\nvec4 bgfx_VoidFrag = vec4_splat(0.0);\n");
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}
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- const bool hasFragColor = !bx::strFindUncommented(input, "gl_FragColor").isEmpty();
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- const bool hasFragCoord = !bx::strFindUncommented(input, "gl_FragCoord").isEmpty() || profile->id >= 400;
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- const bool hasFragDepth = !bx::strFindUncommented(input, "gl_FragDepth").isEmpty();
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- const bool hasFrontFacing = !bx::strFindUncommented(input, "gl_FrontFacing").isEmpty();
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- const bool hasPrimitiveId = !bx::strFindUncommented(input, "gl_PrimitiveID").isEmpty() && BGFX_CAPS_PRIMITIVE_ID;
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+ const bool hasFragColor = !strFindUncommented(input, "gl_FragColor").isEmpty();
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+ const bool hasFragCoord = !strFindUncommented(input, "gl_FragCoord").isEmpty() || profile->id >= 400;
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+ const bool hasFragDepth = !strFindUncommented(input, "gl_FragDepth").isEmpty();
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+ const bool hasFrontFacing = !strFindUncommented(input, "gl_FrontFacing").isEmpty();
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+ const bool hasPrimitiveId = !strFindUncommented(input, "gl_PrimitiveID").isEmpty() && BGFX_CAPS_PRIMITIVE_ID;
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if (!hasPrimitiveId)
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{
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@@ -2027,7 +2023,7 @@ namespace bgfx
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{
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char temp[32];
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bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
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- hasFragData[ii] = !bx::strFindUncommented(input, temp).isEmpty();
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+ hasFragData[ii] = !strFindUncommented(input, temp).isEmpty();
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numFragData += hasFragData[ii];
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}
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@@ -2152,12 +2148,12 @@ namespace bgfx
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}
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else if ('v' == _options.shaderType)
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{
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- const bool hasVertexId = !bx::strFindUncommented(input, "gl_VertexID").isEmpty();
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- const bool hasInstanceId = !bx::strFindUncommented(input, "gl_InstanceID").isEmpty();
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- const bool hasViewportId = !bx::strFindUncommented(input, "gl_ViewportIndex").isEmpty();
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- const bool hasLayerId = !bx::strFindUncommented(input, "gl_Layer").isEmpty();
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+ const bool hasVertexId = !strFindUncommented(input, "gl_VertexID").isEmpty();
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+ const bool hasInstanceId = !strFindUncommented(input, "gl_InstanceID").isEmpty();
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+ const bool hasViewportId = !strFindUncommented(input, "gl_ViewportIndex").isEmpty();
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+ const bool hasLayerId = !strFindUncommented(input, "gl_Layer").isEmpty();
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- bx::StringView brace = bx::strFindUncommented(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
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+ bx::StringView brace = strFindUncommented(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
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if (!brace.isEmpty() )
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{
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bx::StringView block = bx::strFindBlock(bx::StringView(brace.getPtr(), shader.getTerm() ), '{', '}');
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