ソースを参照

Removing use of setView*Mask API.

Branimir Karadžić 11 年 前
コミット
fc371fc24c

+ 2 - 1
examples/08-update/update.cpp

@@ -196,7 +196,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 	while (!entry::processEvents(width, height, debug, reset) )
 	{
 		// Set view 0 and 1 viewport.
-		bgfx::setViewRectMask(0x3, 0, 0, width, height);
+		bgfx::setViewRect(0, 0, 0, width, height);
+		bgfx::setViewRect(1, 0, 0, width, height);
 
 		// This dummy draw call is here to make sure that view 0 is cleared
 		// if no other draw calls are submitted to view 0.

+ 11 - 16
examples/09-hdr/hdr.cpp

@@ -294,8 +294,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
 
 		// Set views.
-		bgfx::setViewRectMask(0x1f, 0, 0, width, height);
-		bgfx::setViewFrameBufferMask(0x3, fbh);
+		for (uint32_t ii = 0; ii < 6; ++ii)
+		{
+			bgfx::setViewRect(ii, 0, 0, width, height);
+		}
+		bgfx::setViewFrameBuffer(0, fbh);
+		bgfx::setViewFrameBuffer(1, fbh);
 
 		bgfx::setViewRect(2, 0, 0, 128, 128);
 		bgfx::setViewFrameBuffer(2, lum[0]);
@@ -327,19 +331,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
 
 		// Set view and projection matrix for view 0.
-		bgfx::setViewTransformMask(0
-				|(1<<0)
-				|(1<<2)
-				|(1<<3)
-				|(1<<4)
-				|(1<<5)
-				|(1<<6)
-				|(1<<7)
-				|(1<<8)
-				|(1<<9)
-				, view
-				, proj
-				);
+		for (uint32_t ii = 0; ii < 10; ++ii)
+		{
+			bgfx::setViewTransform(ii, view, proj);
+		}
 
 		float at[3] = { 0.0f, 1.0f, 0.0f };
 		float eye[3] = { 0.0f, 1.0f, -2.5f };
@@ -357,7 +352,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
 
 		// Set view and projection matrix for view 1.
-		bgfx::setViewTransformMask(1<<1, view, proj);
+		bgfx::setViewTransform(1, view, proj);
 
 		bgfx::setUniform(u_mtx, mtx);
 

+ 6 - 4
examples/15-shadowmaps-simple/shadowmaps_simple.cpp

@@ -16,10 +16,7 @@
 #include "entry/entry.h"
 
 #define RENDER_SHADOW_PASS_ID 0
-#define RENDER_SHADOW_PASS_BIT (1<<RENDER_SHADOW_PASS_ID)
-
 #define RENDER_SCENE_PASS_ID  1
-#define RENDER_SCENE_PASS_BIT (1<<RENDER_SCENE_PASS_ID)
 
 uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
 {
@@ -579,7 +576,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		bgfx::setViewTransform(RENDER_SCENE_PASS_ID, view, proj);
 
 		// Clear backbuffer and shadowmap framebuffer at beginning.
-		bgfx::setViewClearMask(RENDER_SHADOW_PASS_BIT|RENDER_SCENE_PASS_BIT
+		bgfx::setViewClear(RENDER_SHADOW_PASS_ID
+			, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
+			, 0x303030ff, 1.0f, 0
+			);
+
+		bgfx::setViewClear(RENDER_SCENE_PASS_ID
 			, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
 			, 0x303030ff, 1.0f, 0
 			);

+ 4 - 22
examples/16-shadowmaps/shadowmaps.cpp

@@ -37,26 +37,6 @@
 #define RENDERVIEW_DRAWDEPTH_2_ID 18
 #define RENDERVIEW_DRAWDEPTH_3_ID 19
 
-#define RENDERVIEW_SHADOWMAP_0_BIT (1<<RENDERVIEW_SHADOWMAP_0_ID)
-#define RENDERVIEW_SHADOWMAP_1_BIT (1<<RENDERVIEW_SHADOWMAP_1_ID)
-#define RENDERVIEW_SHADOWMAP_2_BIT (1<<RENDERVIEW_SHADOWMAP_2_ID)
-#define RENDERVIEW_SHADOWMAP_3_BIT (1<<RENDERVIEW_SHADOWMAP_3_ID)
-#define RENDERVIEW_SHADOWMAP_4_BIT (1<<RENDERVIEW_SHADOWMAP_4_ID)
-#define RENDERVIEW_VBLUR_0_BIT     (1<<RENDERVIEW_VBLUR_0_ID)
-#define RENDERVIEW_HBLUR_0_BIT     (1<<RENDERVIEW_HBLUR_0_ID)
-#define RENDERVIEW_VBLUR_1_BIT     (1<<RENDERVIEW_VBLUR_1_ID)
-#define RENDERVIEW_HBLUR_1_BIT     (1<<RENDERVIEW_HBLUR_1_ID)
-#define RENDERVIEW_VBLUR_2_BIT     (1<<RENDERVIEW_VBLUR_2_ID)
-#define RENDERVIEW_HBLUR_2_BIT     (1<<RENDERVIEW_HBLUR_2_ID)
-#define RENDERVIEW_VBLUR_3_BIT     (1<<RENDERVIEW_VBLUR_3_ID)
-#define RENDERVIEW_HBLUR_3_BIT     (1<<RENDERVIEW_HBLUR_3_ID)
-#define RENDERVIEW_DRAWSCENE_0_BIT (1<<RENDERVIEW_DRAWSCENE_0_ID)
-#define RENDERVIEW_DRAWSCENE_1_BIT (1<<RENDERVIEW_DRAWSCENE_1_ID)
-#define RENDERVIEW_DRAWDEPTH_0_BIT (1<<RENDERVIEW_DRAWDEPTH_0_ID)
-#define RENDERVIEW_DRAWDEPTH_1_BIT (1<<RENDERVIEW_DRAWDEPTH_1_ID)
-#define RENDERVIEW_DRAWDEPTH_2_BIT (1<<RENDERVIEW_DRAWDEPTH_2_ID)
-#define RENDERVIEW_DRAWDEPTH_3_BIT (1<<RENDERVIEW_DRAWDEPTH_3_ID)
-
 uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
 {
 	union
@@ -2553,9 +2533,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		}
 
 		// Reset render targets.
-		const uint32_t viewMask = (uint32_t(1) << (RENDERVIEW_DRAWDEPTH_3_ID+1) ) - 1;
 		const bgfx::FrameBufferHandle invalidRt = BGFX_INVALID_HANDLE;
-		bgfx::setViewFrameBufferMask(viewMask, invalidRt);
+		for (uint32_t ii = 0; ii < RENDERVIEW_DRAWDEPTH_3_ID+1; ++ii)
+		{
+			bgfx::setViewFrameBuffer(ii, invalidRt);
+		}
 
 		// Determine on-screen rectangle size where depth buffer will be drawn.
 		const uint16_t depthRectHeight = uint16_t(float(viewState.m_height) / 2.5f);

+ 2 - 1
examples/19-oit/oit.cpp

@@ -273,7 +273,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		imguiEndFrame();
 
 		// Set view 0 default viewport.
-		bgfx::setViewRectMask(0x3, 0, 0, width, height);
+		bgfx::setViewRect(0, 0, 0, width, height);
+		bgfx::setViewRect(1, 0, 0, width, height);
 
 		int64_t now = bx::getHPCounter();
 		static int64_t last = now;

+ 7 - 22
examples/21-deferred/deferred.cpp

@@ -10,19 +10,10 @@
 #include "bounds.h"
 
 #define RENDER_PASS_GEOMETRY_ID       0
-#define RENDER_PASS_GEOMETRY_BIT      (1<<RENDER_PASS_GEOMETRY_ID)
-
 #define RENDER_PASS_LIGHT_ID          1
-#define RENDER_PASS_LIGHT_BIT         (1<<RENDER_PASS_LIGHT_ID)
-
 #define RENDER_PASS_COMBINE_ID        2
-#define RENDER_PASS_COMBINE_BIT       (1<<RENDER_PASS_COMBINE_ID)
-
 #define RENDER_PASS_DEBUG_LIGHTS_ID   3
-#define RENDER_PASS_DEBUG_LIGHTS_BIT  (1<<RENDER_PASS_DEBUG_LIGHTS_ID)
-
 #define RENDER_PASS_DEBUG_GBUFFER_ID  4
-#define RENDER_PASS_DEBUG_GBUFFER_BIT (1<<RENDER_PASS_DEBUG_GBUFFER_ID)
 
 struct PosNormalTangentTexcoordVertex
 {
@@ -448,14 +439,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 			float vp[16];
 			float invMvp[16];
 			{
-				bgfx::setViewRectMask(0
-					| RENDER_PASS_GEOMETRY_BIT
-					| RENDER_PASS_LIGHT_BIT
-					| RENDER_PASS_COMBINE_BIT
-					| RENDER_PASS_DEBUG_LIGHTS_BIT
-					| RENDER_PASS_DEBUG_GBUFFER_BIT
-					, 0, 0, width, height
-					);
+				bgfx::setViewRect(RENDER_PASS_GEOMETRY_ID,      0, 0, width, height);
+				bgfx::setViewRect(RENDER_PASS_LIGHT_ID,         0, 0, width, height);
+				bgfx::setViewRect(RENDER_PASS_COMBINE_ID,       0, 0, width, height);
+				bgfx::setViewRect(RENDER_PASS_DEBUG_LIGHTS_ID,  0, 0, width, height);
+				bgfx::setViewRect(RENDER_PASS_DEBUG_GBUFFER_ID, 0, 0, width, height);
 
 				bgfx::setViewFrameBuffer(RENDER_PASS_LIGHT_ID, lightBuffer);
 
@@ -469,11 +457,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 				bx::mtxInverse(invMvp, vp);
 
 				bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
-				bgfx::setViewTransformMask(0
-					| RENDER_PASS_LIGHT_BIT
-					| RENDER_PASS_COMBINE_BIT
-					, NULL, proj
-					);
+				bgfx::setViewTransform(RENDER_PASS_LIGHT_ID,   NULL, proj);
+				bgfx::setViewTransform(RENDER_PASS_COMBINE_ID, NULL, proj);
 
 				const float aspectRatio = float(height)/float(width);
 				const float size = 10.0f;