Browse Source

Using language compliant header guards.

bkaradzic 12 years ago
parent
commit
fce9692557

+ 3 - 3
include/bgfx.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __BGFX_H__
-#define __BGFX_H__
+#ifndef BGFX_H_HEADER_GUARD
+#define BGFX_H_HEADER_GUARD
 
 #include <stdint.h> // uint32_t
 #include <stdlib.h> // size_t
@@ -1236,4 +1236,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __BGFX_H__
+#endif // BGFX_H_HEADER_GUARD

+ 3 - 3
include/bgfxplatform.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __BGFXPLATFORM_H__
-#define __BGFXPLATFORM_H__
+#ifndef BGFX_PLATFORM_H_HEADER_GUARD
+#define BGFX_PLATFORM_H_HEADER_GUARD
 
 // NOTICE:
 // This header file contains platform specific interfaces. It is only
@@ -141,4 +141,4 @@ namespace bgfx
 
 #endif // defined(_SDL_H)
 
-#endif // __BGFXPLATFORM_H__
+#endif // BGFX_PLATFORM_H_HEADER_GUARD

+ 3 - 3
src/bgfx_p.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __BGFX_P_H__
-#define __BGFX_P_H__
+#ifndef BGFX_P_H_HEADER_GUARD
+#define BGFX_P_H_HEADER_GUARD
 
 #include "bgfx.h"
 #include "config.h"
@@ -2739,4 +2739,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __BGFX_P_H__
+#endif // BGFX_P_H_HEADER_GUARD

+ 3 - 3
src/config.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __CONFIG_H__
-#define __CONFIG_H__
+#ifndef BGFX_CONFIG_H_HEADER_GUARD
+#define BGFX_CONFIG_H_HEADER_GUARD
 
 #ifndef BGFX_CONFIG_DEBUG
 #	define BGFX_CONFIG_DEBUG 0
@@ -219,4 +219,4 @@
 #	define BGFX_CONFIG_CLEAR_QUAD (BGFX_CONFIG_RENDERER_DIRECT3D11|BGFX_CONFIG_RENDERER_OPENGL)
 #endif // BGFX_CONFIG_CLEAR_QUAD
 
-#endif // __CONFIG_H__
+#endif // BGFX_CONFIG_H_HEADER_GUARD

+ 3 - 3
src/glcontext_eagl.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_EAGL_H__
-#define __GLCONTEXT_EAGL_H__
+#ifndef BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
 
 #if BX_PLATFORM_IOS
 
@@ -39,4 +39,4 @@ namespace bgfx
 
 #endif // BX_PLATFORM_IOS
 
-#endif // __GLCONTEXT_EAGL_H__
+#endif // BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD

+ 3 - 3
src/glcontext_egl.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_EGL_H__
-#define __GLCONTEXT_EGL_H__
+#ifndef BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
 
 #if BGFX_USE_EGL
 
@@ -40,4 +40,4 @@ namespace bgfx
 
 #endif // BGFX_USE_EGL
 
-#endif // __GLCONTEXT_EGL_H__
+#endif // BGFX_GLCONTEXT_EGL_H_HEADER_GUARD

+ 3 - 3
src/glcontext_glx.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_GLX_H__
-#define __GLCONTEXT_GLX_H__
+#ifndef BGFX_GLCONTEXT_GLX_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_GLX_H_HEADER_GUARD
 
 #if BX_PLATFORM_LINUX
 
@@ -37,4 +37,4 @@ namespace bgfx
 
 #endif // BX_PLATFORM_LINUX
 
-#endif // __GLCONTEXT_GLX_H__
+#endif // BGFX_GLCONTEXT_GLX_H_HEADER_GUARD

+ 3 - 3
src/glcontext_ios.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_NSGL_H__
-#define __GLCONTEXT_NSGL_H__
+#ifndef BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD
 
 #if BX_PLATFORM_IOS
 
@@ -35,4 +35,4 @@ namespace bgfx
 
 #endif // BX_PLATFORM_IOS
 
-#endif // __GLCONTEXT_NSGL_H__
+#endif // BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD

+ 3 - 3
src/glcontext_nsgl.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_NSGL_H__
-#define __GLCONTEXT_NSGL_H__
+#ifndef BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD
 
 #if BX_PLATFORM_OSX
 
@@ -35,4 +35,4 @@ namespace bgfx
 
 #endif // BX_PLATFORM_OSX
 
-#endif // __GLCONTEXT_NSGL_H__
+#endif // BGFX_GLCONTEXT_NSGL_H_HEADER_GUARD

+ 3 - 3
src/glcontext_ppapi.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_PPAPI_H__
-#define __GLCONTEXT_PPAPI_H__
+#ifndef BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
 
 #if BX_PLATFORM_NACL
 
@@ -32,4 +32,4 @@ namespace bgfx
 
 #endif // BX_PLATFORM_NACL
 
-#endif // __GLCONTEXT_PPAPI_H__
+#endif // BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD

+ 3 - 3
src/glcontext_wgl.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __GLCONTEXT_WGL_H__
-#define __GLCONTEXT_WGL_H__
+#ifndef BGFX_GLCONTEXT_WGL_H_HEADER_GUARD
+#define BGFX_GLCONTEXT_WGL_H_HEADER_GUARD
 
 #if BGFX_USE_WGL
 
@@ -83,4 +83,4 @@ namespace bgfx
 
 #endif // BGFX_USE_WGL
 
-#endif // __GLCONTEXT_WGL_H__
+#endif // BGFX_GLCONTEXT_WGL_H_HEADER_GUARD

+ 3 - 3
src/image.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __IMAGE_H__
-#define __IMAGE_H__
+#ifndef BGFX_IMAGE_H_HEADER_GUARD
+#define BGFX_IMAGE_H_HEADER_GUARD
 
 #include <stdint.h>
 
@@ -74,4 +74,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __IMAGE_H__
+#endif // BGFX_IMAGE_H_HEADER_GUARD

+ 3 - 3
src/renderer_d3d.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __RENDERER_D3D_H__
-#define __RENDERER_D3D_H__
+#ifndef BGFX_RENDERER_D3D_H_HEADER_GUARD
+#define BGFX_RENDERER_D3D_H_HEADER_GUARD
 
 #if BGFX_CONFIG_DEBUG && BGFX_CONFIG_RENDERER_DIRECT3D9 && !(BX_COMPILER_GCC || BX_COMPILER_CLANG)
 #	include <sal.h>
@@ -87,4 +87,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __RENDERER_D3D_H__
+#endif // BGFX_RENDERER_D3D_H_HEADER_GUARD

+ 3 - 3
src/renderer_d3d11.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __RENDERER_D3D11_H__
-#define __RENDERER_D3D11_H__
+#ifndef BGFX_RENDERER_D3D11_H_HEADER_GUARD
+#define BGFX_RENDERER_D3D11_H_HEADER_GUARD
 
 #define D3D11_NO_HELPERS
 #include <d3d11.h>
@@ -309,4 +309,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __RENDERER_D3D11_H__
+#endif // BGFX_RENDERER_D3D11_H_HEADER_GUARD

+ 3 - 3
src/renderer_d3d9.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __RENDERER_D3D9_H__
-#define __RENDERER_D3D9_H__
+#ifndef BGFX_RENDERER_D3D9_H_HEADER_GUARD
+#define BGFX_RENDERER_D3D9_H_HEADER_GUARD
 
 #define BGFX_CONFIG_RENDERER_DIRECT3D9EX (BX_PLATFORM_WINDOWS && 0)
 
@@ -388,4 +388,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __RENDERER_D3D9_H__
+#endif // BGFX_RENDERER_D3D9_H_HEADER_GUARD

+ 3 - 3
src/renderer_gl.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __RENDERER_GL_H__
-#define __RENDERER_GL_H__
+#ifndef BGFX_RENDERER_GL_H_HEADER_GUARD
+#define BGFX_RENDERER_GL_H_HEADER_GUARD
 
 #define BGFX_USE_EGL 0
 #define BGFX_USE_WGL 0
@@ -743,4 +743,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __RENDERER_GL_H__
+#endif // BGFX_RENDERER_GL_H_HEADER_GUARD

+ 3 - 3
src/vertexdecl.h

@@ -3,8 +3,8 @@
  * License: http://www.opensource.org/licenses/BSD-2-Clause
  */
 
-#ifndef __VERTEXDECL_H__
-#define __VERTEXDECL_H__
+#ifndef BGFX_VERTEXDECL_H_HEADER_GUARD
+#define BGFX_VERTEXDECL_H_HEADER_GUARD
 
 #include <bgfx.h>
 
@@ -18,4 +18,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-#endif // __VERTEXDECL_H__
+#endif // BGFX_VERTEXDECL_H_HEADER_GUARD