Branimir Karadžić před 10 roky
rodič
revize
fd14e72014

+ 1 - 1
src/renderer_d3d11.cpp

@@ -3869,7 +3869,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 		uint16_t shaderSize;
 		uint16_t shaderSize;
 		bx::read(&reader, shaderSize);
 		bx::read(&reader, shaderSize);
 
 
-		const DWORD* code = (const DWORD*)reader.getDataPtr();
+		const void* code = reader.getDataPtr();
 		bx::skip(&reader, shaderSize+1);
 		bx::skip(&reader, shaderSize+1);
 
 
 		if (BGFX_CHUNK_MAGIC_FSH == magic)
 		if (BGFX_CHUNK_MAGIC_FSH == magic)

+ 0 - 1
src/renderer_d3d11.h

@@ -120,7 +120,6 @@ namespace bgfx { namespace d3d11
 		}
 		}
 
 
 		void create(const Memory* _mem);
 		void create(const Memory* _mem);
-		DWORD* getShaderCode(uint8_t _fragmentBit, const Memory* _mem);
 
 
 		void destroy()
 		void destroy()
 		{
 		{

+ 1 - 1
src/renderer_d3d12.cpp

@@ -3722,7 +3722,7 @@ data.NumQualityLevels = 0;
 		uint16_t shaderSize;
 		uint16_t shaderSize;
 		bx::read(&reader, shaderSize);
 		bx::read(&reader, shaderSize);
 
 
-		const DWORD* code = (const DWORD*)reader.getDataPtr();
+		const void* code = reader.getDataPtr();
 		bx::skip(&reader, shaderSize+1);
 		bx::skip(&reader, shaderSize+1);
 
 
 		m_code = copy(code, shaderSize);
 		m_code = copy(code, shaderSize);

+ 0 - 1
src/renderer_d3d12.h

@@ -183,7 +183,6 @@ namespace bgfx { namespace d3d12
 		}
 		}
 
 
 		void create(const Memory* _mem);
 		void create(const Memory* _mem);
-		DWORD* getShaderCode(uint8_t _fragmentBit, const Memory* _mem);
 
 
 		void destroy()
 		void destroy()
 		{
 		{

+ 0 - 1
src/renderer_d3d9.h

@@ -236,7 +236,6 @@ namespace bgfx { namespace d3d9
 		}
 		}
 
 
 		void create(const Memory* _mem);
 		void create(const Memory* _mem);
-		DWORD* getShaderCode(uint8_t _fragmentBit, const Memory* _mem);
 
 
 		void destroy()
 		void destroy()
 		{
 		{