|
|
@@ -1488,16 +1488,16 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
|
|
|
const float* v1 = edge.m_v1;
|
|
|
|
|
|
int16_t k = 0;
|
|
|
- float s;
|
|
|
for (uint8_t ii = 0; ii < edge.m_faceIndex; ++ii)
|
|
|
{
|
|
|
const Edge::Plane& face = edge.m_faces[ii];
|
|
|
- s = fsign(vec3Dot(face.m_plane, _light) + face.m_plane[3]);
|
|
|
+
|
|
|
+ int16_t s = (int16_t)fsign(vec3Dot(face.m_plane, _light) + face.m_plane[3]);
|
|
|
if (face.m_reverseVertexOrder)
|
|
|
{
|
|
|
s = -s;
|
|
|
}
|
|
|
- k += int16_t(s);
|
|
|
+ k += s;
|
|
|
}
|
|
|
|
|
|
if (k == 0)
|