# # Copyright 2011-2025 Branimir Karadzic. All rights reserved. # License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE # UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin else OS=linux endif help: @echo Available targets: @grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}' else OS=windows help: projgen endif # $(info $(OS)) BX_DIR?=../bx GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie $(EXTRA_GENIE_ARGS) NINJA?=$(BX_DIR)/tools/bin/$(OS)/ninja .PHONY: help clean: ## Clean all intermediate files. @echo Cleaning... -@rm -rf .build @mkdir .build projgen: ## Generate project files for all configurations. $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2022 $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-clang gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-clang gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-arm64 gmake $(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=osx xcode9 $(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=ios xcode9 $(GENIE) --with-combined-examples --with-shared-lib --gcc=android-arm64 gmake $(GENIE) --with-combined-examples --gcc=ios-arm64 gmake $(GENIE) --with-combined-examples --gcc=rpi gmake idl: ## Generate code from IDL. @echo Generating code from IDL. cd scripts && ../$(GENIE) idl .build/projects/gmake-android-arm64: $(GENIE) --gcc=android-arm64 --with-combined-examples --with-shared-lib gmake android-arm64-debug: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Debug $(MAKE) -R -C .build/projects/gmake-android-arm64 config=debug android-arm64-release: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Release $(MAKE) -R -C .build/projects/gmake-android-arm64 config=release android-arm64: android-arm64-debug android-arm64-release ## Build - Android ARM64 Debug and Release .build/projects/gmake-wasm: $(GENIE) --gcc=wasm --with-combined-examples gmake wasm-debug: .build/projects/gmake-wasm ## Build - Emscripten Debug $(MAKE) -R -C .build/projects/gmake-wasm config=debug wasm-release: .build/projects/gmake-wasm ## Build - Emscripten Release $(MAKE) -R -C .build/projects/gmake-wasm config=release wasm: wasm-debug wasm-release ## Build - Emscripten Debug and Release .build/projects/gmake-linux-gcc: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake linux-gcc-debug64: .build/projects/gmake-linux-gcc ## Build - Linux GCC x64 Debug $(MAKE) -R -C .build/projects/gmake-linux-gcc config=debug64 linux-gcc-release64: .build/projects/gmake-linux-gcc ## Build - Linux GCC x64 Release $(MAKE) -R -C .build/projects/gmake-linux-gcc config=release64 linux-gcc: linux-gcc-debug64 linux-gcc-release64 ## Build - Linux GCC x86/x64 Debug and Release .build/projects/gmake-linux-clang: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-clang gmake linux-clang-debug64: .build/projects/gmake-linux-clang ## Build - Linux Clang x64 Debug $(MAKE) -R -C .build/projects/gmake-linux-clang config=debug64 linux-clang-release64: .build/projects/gmake-linux-clang ## Build - Linux Clang x64 Release $(MAKE) -R -C .build/projects/gmake-linux-clang config=release64 linux-clang: linux-clang-debug64 linux-clang-release64 ## Build - Linux Clang x86/x64 Debug and Release .build/projects/gmake-mingw-gcc: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32 mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32 mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64 mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64 mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release .build/projects/gmake-mingw-clang: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-clang gmake mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32 mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32 mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64 mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64 mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release .build/projects/vs2022: $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2022 vs2022-debug32: .build/projects/vs2022 ## Build - vs2022 x86 Debug devenv .build/projects/vs2022/bgfx.sln /Build "Debug|Win32" vs2022-release32: .build/projects/vs2022 ## Build - vs2022 x86 Release devenv .build/projects/vs2022/bgfx.sln /Build "Release|Win32" vs2022-debug64: .build/projects/vs2022 ## Build - vs2022 x64 Debug devenv .build/projects/vs2022/bgfx.sln /Build "Debug|x64" vs2022-release64: .build/projects/vs2022 ## Build - vs2022 x64 Release devenv .build/projects/vs2022/bgfx.sln /Build "Release|x64" vs2022: vs2022-debug32 vs2022-release32 vs2022-debug64 vs2022-release64 ## Build - vs2022 x86/x64 Debug and Release .build/projects/gmake-osx-arm64: $(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-arm64 gmake osx-arm64-debug: .build/projects/gmake-osx-arm64 ## Build - macOS ARM Debug $(MAKE) -C .build/projects/gmake-osx-arm64 config=debug osx-arm64-release: .build/projects/gmake-osx-arm64 ## Build - macOS ARM Release $(MAKE) -C .build/projects/gmake-osx-arm64 config=release osx-arm64: osx-arm64-debug osx-arm64-release ## Build - macOS ARM Debug and Release .build/projects/gmake-ios-arm64: $(GENIE) --gcc=ios-arm64 gmake ios-arm64-debug: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Debug $(MAKE) -R -C .build/projects/gmake-ios-arm64 config=debug ios-arm64-release: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Release $(MAKE) -R -C .build/projects/gmake-ios-arm64 config=release ios-arm64: ios-arm64-debug ios-arm64-release ## Build - iOS ARM64 Debug and Release .build/projects/gmake-rpi: $(GENIE) --gcc=rpi gmake rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug $(MAKE) -R -C .build/projects/gmake-rpi config=debug rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release $(MAKE) -R -C .build/projects/gmake-rpi config=release rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release ### SILENT ?= @ UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin BUILD_PROJECT_DIR=gmake-osx-arm64 BUILD_OUTPUT_DIR=osx-arm64 BUILD_TOOLS_CONFIG=release BUILD_TOOLS_SUFFIX=Release EXE= else OS=linux BUILD_PROJECT_DIR=gmake-linux-gcc BUILD_OUTPUT_DIR=linux64_gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= endif else OS=windows BUILD_PROJECT_DIR=gmake-mingw-gcc BUILD_OUTPUT_DIR=win64_mingw-gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE=.exe endif geometryc: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryc tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryc config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryc$(EXE) geometryv: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryv tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryv config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryv$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryv$(EXE) shaderc: .build/projects/$(BUILD_PROJECT_DIR) ## Build shaderc tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) shaderc config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/shaderc$(EXE) texturec: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturec tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturec config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturec$(EXE) texturev: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturev tool. $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturev config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturev$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturev$(EXE) tools: geometryc geometryv shaderc texturec texturev ## Build tools. clean-tools: ## Clean tools projects. -$(SILENT) rm -r .build/projects/$(BUILD_PROJECT_DIR)