/* * Copyright 2011-2025 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include #include struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexLayout ms_layout; }; bgfx::VertexLayout PosColorVertex::ms_layout; static PosColorVertex s_cubeVertices[] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeTriList[] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; int _main_(int _argc, char** _argv) { bx::printf( "\n" "\n" "\tThis example demonstrates headless initialization.\n" "\n" ); Args args(_argc, _argv); bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; init.resolution.width = 0; init.resolution.height = 0; if (!bgfx::init(init) ) { bx::printf( "\t - Failed to initialize headless mode!\n" "\n" ); return bx::kExitFailure; } bx::printf( "\t - Headless mode initialized successfuly!\n" "\n" ); constexpr uint32_t kWidth = 1280; constexpr uint32_t kHeight = 720; // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_layout ); // Create static index buffer for triangle list rendering. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) ) ); bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes"); bgfx::FrameBufferHandle fbh = bgfx::createFrameBuffer( kWidth , kHeight , bgfx::TextureFormat::BGRA8 ); bgfx::TextureHandle rb = bgfx::createTexture2D( kWidth , kHeight , false , 1 , bgfx::TextureFormat::BGRA8 , BGFX_TEXTURE_BLIT_DST|BGFX_TEXTURE_READ_BACK ); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); constexpr uint64_t state = 0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CW | BGFX_STATE_MSAA ; const uint64_t timeOffset = bx::getHPCounter(); uint32_t currentFrame = 0; bx::printf( "\t - Rendering into offscreen framebuffer.\n" "\n" ); for (uint32_t ii = 0; ii < 5; ++ii) { const float time = (float)( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) ); const bx::Vec3 at = { 0.0f, 0.0f, 0.0f }; const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f }; // Set view and projection matrix for view 0. { float view[16]; bx::mtxLookAt(view, eye, at); float proj[16]; bx::mtxProj(proj, 60.0f, float(kWidth)/float(kHeight), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); bgfx::setViewTransform(0, view, proj); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, uint16_t(kWidth), uint16_t(kHeight) ); bgfx::setViewFrameBuffer(0, fbh); } // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and index buffer. bgfx::setVertexBuffer(0, vbh); bgfx::setIndexBuffer(ibh); // Set render states. bgfx::setState(state); // Submit primitive for rendering to view 0. bgfx::submit(0, program); } } bgfx::blit(1, rb, 0, 0, bgfx::getTexture(fbh) ); currentFrame = bgfx::frame(); } bx::FilePath filePath(bx::Dir::Current); filePath.join("temp/headless.tga"); bx::FileWriter writer; bx::Error err; if (bx::open(&writer, filePath, false, &err) ) { bx::DefaultAllocator allocator; uint8_t* data = (uint8_t*)bx::alloc(&allocator, kWidth*kHeight*4); uint32_t expectedFrame = bgfx::readTexture(rb, data); while (currentFrame < expectedFrame) // Make sure read texture is complete. { currentFrame = bgfx::frame(); } bimg::imageWriteTga(&writer, kWidth, kHeight, kWidth*4, data, false, false, &err); bx::close(&writer); bx::free(&allocator, data); } bx::printf( "\t - Screenshot written into:\n" "\t %s\n" "\n" "\t - Shuting it down!\n" "\n" , filePath.getCPtr() ); bgfx::destroy(rb); bgfx::destroy(fbh); bgfx::destroy(program); bgfx::destroy(ibh); bgfx::destroy(vbh); bgfx::shutdown(); bx::printf( "\t - Exiting.\n" "\n" "\n" ); return bx::kExitSuccess; }