entry_sdl.cpp 26 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #include <stdio.h>
  18. #include <bx/thread.h>
  19. #include <bx/handlealloc.h>
  20. #include <bx/readerwriter.h>
  21. #include <tinystl/allocator.h>
  22. #include <tinystl/string.h>
  23. namespace entry
  24. {
  25. static uint8_t translateKeyModifiers(uint16_t _sdl)
  26. {
  27. uint8_t modifiers = 0;
  28. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  29. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  30. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  31. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  32. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  33. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  34. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  35. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  36. return modifiers;
  37. }
  38. static uint8_t s_translateKey[256];
  39. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  40. {
  41. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  42. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  43. }
  44. static Key::Enum translateKey(SDL_Scancode _sdl)
  45. {
  46. return (Key::Enum)s_translateKey[_sdl&0xff];
  47. }
  48. static uint8_t s_translateGamepad[256];
  49. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  50. {
  51. s_translateGamepad[_sdl] = _button;
  52. }
  53. static Key::Enum translateGamepad(uint8_t _sdl)
  54. {
  55. return Key::Enum(s_translateGamepad[_sdl]);
  56. }
  57. static uint8_t s_translateGamepadAxis[256];
  58. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  59. {
  60. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  61. }
  62. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  63. {
  64. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  65. }
  66. struct GamepadSDL
  67. {
  68. GamepadSDL()
  69. : m_controller(NULL)
  70. , m_jid(INT32_MAX)
  71. {
  72. memset(m_value, 0, sizeof(m_value) );
  73. // Deadzone values from xinput.h
  74. m_deadzone[GamepadAxis::LeftX ] =
  75. m_deadzone[GamepadAxis::LeftY ] = 7849;
  76. m_deadzone[GamepadAxis::RightX] =
  77. m_deadzone[GamepadAxis::RightY] = 8689;
  78. m_deadzone[GamepadAxis::LeftZ ] =
  79. m_deadzone[GamepadAxis::RightZ] = 30;
  80. }
  81. void create(int32_t _jid)
  82. {
  83. m_controller = SDL_GameControllerOpen(_jid);
  84. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  85. m_jid = SDL_JoystickInstanceID(joystick);
  86. }
  87. void destroy()
  88. {
  89. SDL_GameControllerClose(m_controller);
  90. m_controller = NULL;
  91. m_jid = INT32_MAX;
  92. }
  93. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  94. {
  95. const int32_t old = m_value[_axis];
  96. const int32_t deadzone = m_deadzone[_axis];
  97. int32_t value = *_value;
  98. value = value > deadzone || value < -deadzone ? value : 0;
  99. m_value[_axis] = value;
  100. *_value = value;
  101. return old != value;
  102. }
  103. int32_t m_value[GamepadAxis::Count];
  104. int32_t m_deadzone[GamepadAxis::Count];
  105. SDL_GameController* m_controller;
  106. // SDL_Haptic* m_haptic;
  107. SDL_JoystickID m_jid;
  108. };
  109. struct MainThreadEntry
  110. {
  111. int m_argc;
  112. char** m_argv;
  113. static int32_t threadFunc(void* _userData);
  114. };
  115. ///
  116. static void* sdlNativeWindowHandle(SDL_Window* _window)
  117. {
  118. SDL_SysWMinfo wmi;
  119. SDL_VERSION(&wmi.version);
  120. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  121. {
  122. return NULL;
  123. }
  124. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  125. return (void*)wmi.info.x11.window;
  126. # elif BX_PLATFORM_OSX
  127. return wmi.info.cocoa.window;
  128. # elif BX_PLATFORM_WINDOWS
  129. return wmi.info.win.window;
  130. # endif // BX_PLATFORM_
  131. }
  132. struct Msg
  133. {
  134. Msg()
  135. : m_x(0)
  136. , m_y(0)
  137. , m_width(0)
  138. , m_height(0)
  139. , m_flags(0)
  140. {
  141. }
  142. int32_t m_x;
  143. int32_t m_y;
  144. uint32_t m_width;
  145. uint32_t m_height;
  146. uint32_t m_flags;
  147. tinystl::string m_title;
  148. };
  149. static uint32_t s_userEventStart;
  150. enum SDL_USER_WINDOW
  151. {
  152. SDL_USER_WINDOW_CREATE,
  153. SDL_USER_WINDOW_DESTROY,
  154. SDL_USER_WINDOW_SET_TITLE,
  155. SDL_USER_WINDOW_SET_POS,
  156. SDL_USER_WINDOW_SET_SIZE,
  157. SDL_USER_WINDOW_TOGGLE_FRAME,
  158. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  159. SDL_USER_WINDOW_MOUSE_LOCK,
  160. };
  161. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  162. {
  163. SDL_Event event;
  164. SDL_UserEvent& uev = event.user;
  165. uev.type = s_userEventStart + _type;
  166. union { void* p; WindowHandle h; } cast;
  167. cast.h = _handle;
  168. uev.data1 = cast.p;
  169. uev.data2 = _msg;
  170. uev.code = _code;
  171. SDL_PushEvent(&event);
  172. }
  173. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  174. {
  175. union { void* p; WindowHandle h; } cast;
  176. cast.p = _uev.data1;
  177. return cast.h;
  178. }
  179. struct Context
  180. {
  181. Context()
  182. : m_width(ENTRY_DEFAULT_WIDTH)
  183. , m_height(ENTRY_DEFAULT_HEIGHT)
  184. , m_aspectRatio(16.0f/9.0f)
  185. , m_mx(0)
  186. , m_my(0)
  187. , m_mz(0)
  188. , m_mouseLock(false)
  189. , m_fullscreen(false)
  190. {
  191. memset(s_translateKey, 0, sizeof(s_translateKey) );
  192. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  193. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  194. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  195. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  196. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  197. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  198. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  199. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  200. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  201. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  202. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  203. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  204. initTranslateKey(SDL_SCANCODE_END, Key::End);
  205. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  206. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  207. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  208. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  209. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  210. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  211. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  212. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  213. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  214. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  215. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  216. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  217. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  218. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  219. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  220. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  221. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  222. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  223. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  224. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  225. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  226. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  227. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  228. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  229. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  230. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  231. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  232. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  233. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  234. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  235. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  236. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  237. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  238. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  239. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  240. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  241. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  242. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  243. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  244. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  245. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  246. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  247. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  248. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  249. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  250. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  251. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  252. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  253. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  254. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  255. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  256. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  257. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  258. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  259. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  260. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  261. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  262. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  263. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  264. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  265. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  266. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  267. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  268. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  269. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  270. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  271. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  272. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  273. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  274. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  275. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  276. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  277. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  278. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  279. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  280. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  281. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  282. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  283. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  284. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  285. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  286. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  287. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  288. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  289. }
  290. int run(int _argc, char** _argv)
  291. {
  292. m_mte.m_argc = _argc;
  293. m_mte.m_argv = _argv;
  294. SDL_Init(0
  295. | SDL_INIT_VIDEO
  296. | SDL_INIT_GAMECONTROLLER
  297. );
  298. m_windowAlloc.alloc();
  299. m_window[0] = SDL_CreateWindow("bgfx"
  300. , SDL_WINDOWPOS_UNDEFINED
  301. , SDL_WINDOWPOS_UNDEFINED
  302. , m_width
  303. , m_height
  304. , SDL_WINDOW_SHOWN
  305. | SDL_WINDOW_RESIZABLE
  306. );
  307. m_flags[0] = 0
  308. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  309. | ENTRY_WINDOW_FLAG_FRAME
  310. ;
  311. s_userEventStart = SDL_RegisterEvents(7);
  312. bgfx::sdlSetWindow(m_window[0]);
  313. bgfx::renderFrame();
  314. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  315. // Force window resolution...
  316. WindowHandle defaultWindow = { 0 };
  317. setWindowSize(defaultWindow, m_width, m_height, true);
  318. bx::FileReaderI* reader = getFileReader();
  319. if (0 == bx::open(reader, "gamecontrollerdb.txt") )
  320. {
  321. bx::AllocatorI* allocator = getAllocator();
  322. uint32_t size = (uint32_t)bx::getSize(reader);
  323. void* data = BX_ALLOC(allocator, size);
  324. bx::read(reader, data, size);
  325. bx::close(reader);
  326. SDL_GameControllerAddMapping( (char*)data);
  327. BX_FREE(allocator, data);
  328. }
  329. bool exit = false;
  330. SDL_Event event;
  331. while (!exit)
  332. {
  333. bgfx::renderFrame();
  334. while (SDL_PollEvent(&event) )
  335. {
  336. switch (event.type)
  337. {
  338. case SDL_QUIT:
  339. m_eventQueue.postExitEvent();
  340. exit = true;
  341. break;
  342. case SDL_MOUSEMOTION:
  343. {
  344. const SDL_MouseMotionEvent& mev = event.motion;
  345. m_mx = mev.x;
  346. m_my = mev.y;
  347. WindowHandle handle = findHandle(mev.windowID);
  348. if (isValid(handle) )
  349. {
  350. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  351. }
  352. }
  353. break;
  354. case SDL_MOUSEBUTTONDOWN:
  355. case SDL_MOUSEBUTTONUP:
  356. {
  357. const SDL_MouseButtonEvent& mev = event.button;
  358. WindowHandle handle = findHandle(mev.windowID);
  359. if (isValid(handle) )
  360. {
  361. MouseButton::Enum button;
  362. switch (mev.button)
  363. {
  364. default:
  365. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  366. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  367. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  368. }
  369. m_eventQueue.postMouseEvent(handle
  370. , mev.x
  371. , mev.y
  372. , 0
  373. , button
  374. , mev.type == SDL_MOUSEBUTTONDOWN
  375. );
  376. }
  377. }
  378. break;
  379. case SDL_MOUSEWHEEL:
  380. {
  381. const SDL_MouseWheelEvent& mev = event.wheel;
  382. m_mz += mev.y;
  383. WindowHandle handle = findHandle(mev.windowID);
  384. if (isValid(handle) )
  385. {
  386. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  387. }
  388. }
  389. break;
  390. case SDL_TEXTINPUT:
  391. {
  392. const SDL_TextInputEvent& tev = event.text;
  393. WindowHandle handle = findHandle(tev.windowID);
  394. if (isValid(handle) )
  395. {
  396. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  397. }
  398. }
  399. break;
  400. case SDL_KEYDOWN:
  401. {
  402. const SDL_KeyboardEvent& kev = event.key;
  403. WindowHandle handle = findHandle(kev.windowID);
  404. if (isValid(handle) )
  405. {
  406. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  407. Key::Enum key = translateKey(kev.keysym.scancode);
  408. // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  409. if (key == 1) // Escape
  410. {
  411. uint8_t pressedChar[4];
  412. pressedChar[0] = 0x1b;
  413. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  414. }
  415. else if (key == 2) // Enter
  416. {
  417. uint8_t pressedChar[4];
  418. pressedChar[0] = 0x0d;
  419. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  420. }
  421. else if (key == 5) // Backspace
  422. {
  423. uint8_t pressedChar[4];
  424. pressedChar[0] = 0x08;
  425. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  426. }
  427. else
  428. {
  429. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  430. }
  431. }
  432. }
  433. break;
  434. case SDL_KEYUP:
  435. {
  436. const SDL_KeyboardEvent& kev = event.key;
  437. WindowHandle handle = findHandle(kev.windowID);
  438. if (isValid(handle) )
  439. {
  440. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  441. Key::Enum key = translateKey(kev.keysym.scancode);
  442. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  443. }
  444. }
  445. break;
  446. case SDL_WINDOWEVENT:
  447. {
  448. const SDL_WindowEvent& wev = event.window;
  449. switch (wev.event)
  450. {
  451. case SDL_WINDOWEVENT_RESIZED:
  452. case SDL_WINDOWEVENT_SIZE_CHANGED:
  453. {
  454. WindowHandle handle = findHandle(wev.windowID);
  455. setWindowSize(handle, wev.data1, wev.data2);
  456. }
  457. break;
  458. case SDL_WINDOWEVENT_SHOWN:
  459. case SDL_WINDOWEVENT_HIDDEN:
  460. case SDL_WINDOWEVENT_EXPOSED:
  461. case SDL_WINDOWEVENT_MOVED:
  462. case SDL_WINDOWEVENT_MINIMIZED:
  463. case SDL_WINDOWEVENT_MAXIMIZED:
  464. case SDL_WINDOWEVENT_RESTORED:
  465. case SDL_WINDOWEVENT_ENTER:
  466. case SDL_WINDOWEVENT_LEAVE:
  467. case SDL_WINDOWEVENT_FOCUS_GAINED:
  468. case SDL_WINDOWEVENT_FOCUS_LOST:
  469. break;
  470. case SDL_WINDOWEVENT_CLOSE:
  471. {
  472. WindowHandle handle = findHandle(wev.windowID);
  473. if (0 == handle.idx)
  474. {
  475. m_eventQueue.postExitEvent();
  476. exit = true;
  477. }
  478. }
  479. break;
  480. }
  481. }
  482. break;
  483. case SDL_CONTROLLERAXISMOTION:
  484. {
  485. const SDL_ControllerAxisEvent& aev = event.caxis;
  486. GamepadHandle handle = findGamepad(aev.which);
  487. if (isValid(handle) )
  488. {
  489. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  490. int32_t value = aev.value;
  491. if (m_gamepad[handle.idx].filter(axis, &value) )
  492. {
  493. m_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
  494. }
  495. }
  496. }
  497. break;
  498. case SDL_CONTROLLERBUTTONDOWN:
  499. case SDL_CONTROLLERBUTTONUP:
  500. {
  501. const SDL_ControllerButtonEvent& bev = event.cbutton;
  502. GamepadHandle handle = findGamepad(bev.which);
  503. if (isValid(handle) )
  504. {
  505. Key::Enum key = translateGamepad(bev.button);
  506. if (Key::Count != key)
  507. {
  508. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  509. }
  510. }
  511. }
  512. break;
  513. case SDL_CONTROLLERDEVICEADDED:
  514. {
  515. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  516. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  517. if (isValid(handle) )
  518. {
  519. m_gamepad[handle.idx].create(cev.which);
  520. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  521. }
  522. }
  523. break;
  524. case SDL_CONTROLLERDEVICEREMAPPED:
  525. {
  526. }
  527. break;
  528. case SDL_CONTROLLERDEVICEREMOVED:
  529. {
  530. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  531. GamepadHandle handle = findGamepad(cev.which);
  532. if (isValid(handle) )
  533. {
  534. m_gamepad[handle.idx].destroy();
  535. m_gamepadAlloc.free(handle.idx);
  536. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  537. }
  538. }
  539. break;
  540. default:
  541. {
  542. const SDL_UserEvent& uev = event.user;
  543. switch (uev.type - s_userEventStart)
  544. {
  545. case SDL_USER_WINDOW_CREATE:
  546. {
  547. WindowHandle handle = getWindowHandle(uev);
  548. Msg* msg = (Msg*)uev.data2;
  549. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  550. , msg->m_x
  551. , msg->m_y
  552. , msg->m_width
  553. , msg->m_height
  554. , SDL_WINDOW_SHOWN
  555. | SDL_WINDOW_RESIZABLE
  556. );
  557. m_flags[handle.idx] = msg->m_flags;
  558. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  559. if (NULL != nwh)
  560. {
  561. m_eventQueue.postWindowEvent(handle, nwh);
  562. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  563. }
  564. delete msg;
  565. }
  566. break;
  567. case SDL_USER_WINDOW_DESTROY:
  568. {
  569. WindowHandle handle = getWindowHandle(uev);
  570. if (isValid(handle) )
  571. {
  572. m_eventQueue.postWindowEvent(handle);
  573. SDL_DestroyWindow(m_window[handle.idx]);
  574. m_window[handle.idx] = NULL;
  575. }
  576. }
  577. break;
  578. case SDL_USER_WINDOW_SET_TITLE:
  579. {
  580. WindowHandle handle = getWindowHandle(uev);
  581. Msg* msg = (Msg*)uev.data2;
  582. if (isValid(handle) )
  583. {
  584. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  585. }
  586. delete msg;
  587. }
  588. break;
  589. case SDL_USER_WINDOW_SET_POS:
  590. {
  591. WindowHandle handle = getWindowHandle(uev);
  592. Msg* msg = (Msg*)uev.data2;
  593. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  594. delete msg;
  595. }
  596. break;
  597. case SDL_USER_WINDOW_SET_SIZE:
  598. {
  599. WindowHandle handle = getWindowHandle(uev);
  600. Msg* msg = (Msg*)uev.data2;
  601. if (isValid(handle) )
  602. {
  603. setWindowSize(handle, msg->m_width, msg->m_height);
  604. }
  605. delete msg;
  606. }
  607. break;
  608. case SDL_USER_WINDOW_TOGGLE_FRAME:
  609. {
  610. WindowHandle handle = getWindowHandle(uev);
  611. if (isValid(handle) )
  612. {
  613. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  614. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  615. }
  616. }
  617. break;
  618. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  619. {
  620. WindowHandle handle = getWindowHandle(uev);
  621. m_fullscreen = !m_fullscreen;
  622. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  623. }
  624. break;
  625. case SDL_USER_WINDOW_MOUSE_LOCK:
  626. {
  627. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  628. }
  629. break;
  630. default:
  631. break;
  632. }
  633. }
  634. break;
  635. }
  636. }
  637. }
  638. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  639. m_thread.shutdown();
  640. SDL_DestroyWindow(m_window[0]);
  641. SDL_Quit();
  642. return m_thread.getExitCode();
  643. }
  644. WindowHandle findHandle(uint32_t _windowId)
  645. {
  646. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  647. return findHandle(window);
  648. }
  649. WindowHandle findHandle(SDL_Window* _window)
  650. {
  651. bx::LwMutexScope scope(m_lock);
  652. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  653. {
  654. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  655. if (_window == m_window[idx])
  656. {
  657. WindowHandle handle = { idx };
  658. return handle;
  659. }
  660. }
  661. WindowHandle invalid = { UINT16_MAX };
  662. return invalid;
  663. }
  664. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  665. {
  666. if (_width != m_width
  667. || _height != m_height
  668. || _force)
  669. {
  670. m_width = _width;
  671. m_height = _height;
  672. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  673. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  674. }
  675. }
  676. GamepadHandle findGamepad(SDL_JoystickID _jid)
  677. {
  678. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  679. {
  680. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  681. if (_jid == m_gamepad[idx].m_jid)
  682. {
  683. GamepadHandle handle = { idx };
  684. return handle;
  685. }
  686. }
  687. GamepadHandle invalid = { UINT16_MAX };
  688. return invalid;
  689. }
  690. MainThreadEntry m_mte;
  691. bx::Thread m_thread;
  692. EventQueue m_eventQueue;
  693. bx::LwMutex m_lock;
  694. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  695. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  696. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  697. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  698. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  699. uint32_t m_width;
  700. uint32_t m_height;
  701. float m_aspectRatio;
  702. int32_t m_mx;
  703. int32_t m_my;
  704. int32_t m_mz;
  705. bool m_mouseLock;
  706. bool m_fullscreen;
  707. };
  708. static Context s_ctx;
  709. const Event* poll()
  710. {
  711. return s_ctx.m_eventQueue.poll();
  712. }
  713. const Event* poll(WindowHandle _handle)
  714. {
  715. return s_ctx.m_eventQueue.poll(_handle);
  716. }
  717. void release(const Event* _event)
  718. {
  719. s_ctx.m_eventQueue.release(_event);
  720. }
  721. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  722. {
  723. bx::LwMutexScope scope(s_ctx.m_lock);
  724. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  725. if (UINT16_MAX != handle.idx)
  726. {
  727. Msg* msg = new Msg;
  728. msg->m_x = _x;
  729. msg->m_y = _y;
  730. msg->m_width = _width;
  731. msg->m_height = _height;
  732. msg->m_title = _title;
  733. msg->m_flags = _flags;
  734. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  735. }
  736. return handle;
  737. }
  738. void destroyWindow(WindowHandle _handle)
  739. {
  740. if (UINT16_MAX != _handle.idx)
  741. {
  742. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  743. bx::LwMutexScope scope(s_ctx.m_lock);
  744. s_ctx.m_windowAlloc.free(_handle.idx);
  745. }
  746. }
  747. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  748. {
  749. Msg* msg = new Msg;
  750. msg->m_x = _x;
  751. msg->m_y = _y;
  752. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  753. }
  754. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  755. {
  756. Msg* msg = new Msg;
  757. msg->m_width = _width;
  758. msg->m_height = _height;
  759. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  760. }
  761. void setWindowTitle(WindowHandle _handle, const char* _title)
  762. {
  763. Msg* msg = new Msg;
  764. msg->m_title = _title;
  765. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  766. }
  767. void toggleWindowFrame(WindowHandle _handle)
  768. {
  769. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  770. }
  771. void toggleFullscreen(WindowHandle _handle)
  772. {
  773. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  774. }
  775. void setMouseLock(WindowHandle _handle, bool _lock)
  776. {
  777. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  778. }
  779. int32_t MainThreadEntry::threadFunc(void* _userData)
  780. {
  781. MainThreadEntry* self = (MainThreadEntry*)_userData;
  782. int32_t result = main(self->m_argc, self->m_argv);
  783. SDL_Event event;
  784. SDL_QuitEvent& qev = event.quit;
  785. qev.type = SDL_QUIT;
  786. SDL_PushEvent(&event);
  787. return result;
  788. }
  789. } // namespace entry
  790. int main(int _argc, char** _argv)
  791. {
  792. using namespace entry;
  793. return s_ctx.run(_argc, _argv);
  794. }
  795. #endif // ENTRY_CONFIG_USE_SDL