input.cpp 4.5 KB

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  1. /*
  2. * Copyright 2010-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <memory.h>
  6. #include <string>
  7. #include <unordered_map>
  8. #include "entry_p.h"
  9. #include "input.h"
  10. struct Mouse
  11. {
  12. Mouse()
  13. : m_width(1280)
  14. , m_height(720)
  15. , m_wheelDelta(120)
  16. , m_lock(false)
  17. {
  18. }
  19. void reset()
  20. {
  21. if (m_lock)
  22. {
  23. m_norm[0] = 0.0f;
  24. m_norm[1] = 0.0f;
  25. m_norm[2] = 0.0f;
  26. }
  27. memset(m_buttons, 0, sizeof(m_buttons) );
  28. }
  29. void setResolution(uint16_t _width, uint16_t _height)
  30. {
  31. m_width = _width;
  32. m_height = _height;
  33. }
  34. void setPos(int32_t _mx, int32_t _my, int32_t _mz)
  35. {
  36. m_absolute[0] = _mx;
  37. m_absolute[1] = _my;
  38. m_absolute[2] = _mz;
  39. m_norm[0] = float(_mx)/float(m_width);
  40. m_norm[1] = float(_my)/float(m_height);
  41. m_norm[2] = float(_mz)/float(m_wheelDelta);
  42. }
  43. void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  44. {
  45. m_buttons[_button] = _state;
  46. }
  47. int32_t m_absolute[3];
  48. float m_norm[3];
  49. int32_t m_wheel;
  50. uint8_t m_buttons[entry::MouseButton::Count];
  51. uint16_t m_width;
  52. uint16_t m_height;
  53. uint16_t m_wheelDelta;
  54. bool m_lock;
  55. };
  56. struct Keyboard
  57. {
  58. Keyboard()
  59. {
  60. }
  61. void reset()
  62. {
  63. memset(m_key, 0, sizeof(m_key) );
  64. memset(m_once, 0xff, sizeof(m_once) );
  65. }
  66. static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
  67. {
  68. uint32_t state = 0;
  69. state |= uint32_t(_modifiers)<<16;
  70. state |= uint32_t(_down)<<8;
  71. return state;
  72. }
  73. static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
  74. {
  75. _modifiers = (_state>>16)&0xff;
  76. _down = 0 != ( (_state>>8)&0xff);
  77. }
  78. void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  79. {
  80. m_key[_key] = encodeKeyState(_modifiers, _down);
  81. m_once[_key] = false;
  82. }
  83. uint32_t m_key[256];
  84. bool m_once[256];
  85. };
  86. struct Input
  87. {
  88. Input()
  89. {
  90. reset();
  91. }
  92. ~Input()
  93. {
  94. }
  95. void addBindings(const char* _name, const InputBinding* _bindings)
  96. {
  97. m_inputBindingsMap.insert(std::make_pair(_name, _bindings) );
  98. }
  99. void removeBindings(const char* _name)
  100. {
  101. m_inputBindingsMap.erase(_name);
  102. }
  103. void process(const InputBinding* _bindings)
  104. {
  105. for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
  106. {
  107. uint8_t modifiers;
  108. bool down;
  109. Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
  110. if (binding->m_flags == 1)
  111. {
  112. if (down)
  113. {
  114. if (modifiers == binding->m_modifiers
  115. && !m_keyboard.m_once[binding->m_key])
  116. {
  117. binding->m_fn(binding->m_userData);
  118. m_keyboard.m_once[binding->m_key] = true;
  119. }
  120. }
  121. else
  122. {
  123. m_keyboard.m_once[binding->m_key] = false;
  124. }
  125. }
  126. else
  127. {
  128. if (down
  129. && modifiers == binding->m_modifiers)
  130. {
  131. binding->m_fn(binding->m_userData);
  132. }
  133. }
  134. }
  135. }
  136. void process()
  137. {
  138. for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
  139. {
  140. process(it->second);
  141. }
  142. }
  143. void reset()
  144. {
  145. m_mouse.reset();
  146. m_keyboard.reset();
  147. }
  148. typedef std::unordered_map<std::string, const InputBinding*> InputBindingMap;
  149. InputBindingMap m_inputBindingsMap;
  150. Mouse m_mouse;
  151. Keyboard m_keyboard;
  152. };
  153. static Input s_input;
  154. void inputAddBindings(const char* _name, const InputBinding* _bindings)
  155. {
  156. s_input.addBindings(_name, _bindings);
  157. }
  158. void inputRemoveBindings(const char* _name)
  159. {
  160. s_input.removeBindings(_name);
  161. }
  162. void inputProcess()
  163. {
  164. s_input.process();
  165. }
  166. void inputSetMouseResolution(uint16_t _width, uint16_t _height)
  167. {
  168. s_input.m_mouse.setResolution(_width, _height);
  169. }
  170. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  171. {
  172. s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
  173. }
  174. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
  175. {
  176. DBG("%d, %d, %d", _mx, _my, _mz);
  177. s_input.m_mouse.setPos(_mx, _my, _mz);
  178. }
  179. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  180. {
  181. s_input.m_mouse.setButtonState(_button, _state);
  182. }
  183. void inputGetMouse(float _mouse[3])
  184. {
  185. _mouse[0] = s_input.m_mouse.m_norm[0];
  186. _mouse[1] = s_input.m_mouse.m_norm[1];
  187. _mouse[2] = s_input.m_mouse.m_norm[2];
  188. s_input.m_mouse.m_norm[0] = 0.0f;
  189. s_input.m_mouse.m_norm[1] = 0.0f;
  190. s_input.m_mouse.m_norm[2] = 0.0f;
  191. }
  192. bool inputIsMouseLocked()
  193. {
  194. return s_input.m_mouse.m_lock;
  195. }
  196. void inputSetMouseLock(bool _lock)
  197. {
  198. if (s_input.m_mouse.m_lock != _lock)
  199. {
  200. s_input.m_mouse.m_lock = _lock;
  201. entry::setMouseLock(_lock);
  202. if (_lock)
  203. {
  204. s_input.m_mouse.m_norm[0] = 0.0f;
  205. s_input.m_mouse.m_norm[1] = 0.0f;
  206. s_input.m_mouse.m_norm[2] = 0.0f;
  207. }
  208. }
  209. }