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debugdraw.cpp 4.2 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <entry/cmd.h>
  8. #include <entry/input.h>
  9. #include "camera.h"
  10. #include <bx/uint32_t.h>
  11. #include "../common/debugdraw/debugdraw.h"
  12. class DebugDrawApp : public entry::AppI
  13. {
  14. void init(int _argc, char** _argv) BX_OVERRIDE
  15. {
  16. Args args(_argc, _argv);
  17. m_width = 1280;
  18. m_height = 720;
  19. m_debug = BGFX_DEBUG_TEXT;
  20. m_reset = BGFX_RESET_VSYNC | BGFX_RESET_MSAA_X16;
  21. bgfx::init(args.m_type, args.m_pciId);
  22. bgfx::reset(m_width, m_height, m_reset);
  23. // Enable m_debug text.
  24. bgfx::setDebug(m_debug);
  25. // Set view 0 clear state.
  26. bgfx::setViewClear(0
  27. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  28. , 0x303030ff
  29. , 1.0f
  30. , 0
  31. );
  32. m_timeOffset = bx::getHPCounter();
  33. cameraCreate();
  34. const float initialPos[3] = { 0.0f, 2.0f, -12.0f };
  35. cameraSetPosition(initialPos);
  36. cameraSetVerticalAngle(0.0f);
  37. ddInit();
  38. }
  39. virtual int shutdown() BX_OVERRIDE
  40. {
  41. ddShutdown();
  42. cameraDestroy();
  43. // Shutdown bgfx.
  44. bgfx::shutdown();
  45. return 0;
  46. }
  47. bool update() BX_OVERRIDE
  48. {
  49. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  50. {
  51. // Set view 0 default viewport.
  52. bgfx::setViewRect(0, 0, 0, m_width, m_height);
  53. int64_t now = bx::getHPCounter() - m_timeOffset;
  54. static int64_t last = now;
  55. const int64_t frameTime = now - last;
  56. last = now;
  57. const double freq = double(bx::getHPFrequency() );
  58. const double toMs = 1000.0/freq;
  59. const float deltaTime = float(frameTime/freq);
  60. // Use debug font to print information about this example.
  61. bgfx::dbgTextClear();
  62. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/29-debugdraw");
  63. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Debug draw.");
  64. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  65. // Update camera.
  66. cameraUpdate(deltaTime, m_mouseState);
  67. float view[16];
  68. cameraGetViewMtx(view);
  69. float proj[16];
  70. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
  71. bgfx::setViewTransform(0, view, proj);
  72. float zero[3] = {};
  73. float mvp[16];
  74. float eye[] = { 5.0f, 10.0f, 5.0f };
  75. bx::mtxLookAt(view, eye, zero);
  76. bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 1.0f, 15.0f);
  77. bx::mtxMul(mvp, view, proj);
  78. ddBegin(0);
  79. ddDrawAxis(0.0f, 0.0f, 0.0f);
  80. ddPush();
  81. ddSetColor(0xff00ff00);
  82. Aabb aabb =
  83. {
  84. { 5.0f, 1.0f, 1.0f },
  85. { 10.0f, 5.0f, 5.0f },
  86. };
  87. ddDraw(aabb);
  88. ddPop();
  89. float time = float(now/freq);
  90. Obb obb;
  91. bx::mtxRotateX(obb.m_mtx, time);
  92. ddSetWireframe(true);
  93. ddDraw(obb);
  94. ddSetColor(0xffffffff);
  95. bx::mtxSRT(obb.m_mtx, 1.0f, 1.0f, 1.0f, 0.0f, time, 0.0f, 3.0f, 0.0f, 0.0f);
  96. ddSetWireframe(false);
  97. ddDraw(obb);
  98. ddSetTranslate(0.0f, -2.0f, 0.0f);
  99. ddDrawGrid(Axis::Y, zero, 20, 1.0f);
  100. ddSetTransform(NULL);
  101. ddDrawFrustum(mvp);
  102. ddPush();
  103. Sphere sphere = { { 0.0f, 5.0f, 0.0f }, 1.0f };
  104. ddSetColor(0xfff0c0ff);
  105. ddSetWireframe(true);
  106. ddSetLod(3);
  107. ddDraw(sphere);
  108. ddSetWireframe(false);
  109. ddSetColor(0xf0ffc0ff);
  110. sphere.m_center[0] = -2.0f;
  111. ddSetLod(2);
  112. ddDraw(sphere);
  113. ddSetColor(0xc0f0ffff);
  114. sphere.m_center[0] = -4.0f;
  115. ddSetLod(1);
  116. ddDraw(sphere);
  117. ddSetColor(0xffc0ff00);
  118. sphere.m_center[0] = -6.0f;
  119. ddSetLod(0);
  120. ddDraw(sphere);
  121. ddPop();
  122. ddSetColor(0xffffffff);
  123. ddPush();
  124. ddSetStipple(true, 1.0f, time*0.1f);
  125. ddSetColor(0xff0000ff);
  126. {
  127. float normal[3] = { 0.0f, 0.0f, 1.0f };
  128. float center[3] = { -8.0f, 0.0f, 0.0f };
  129. ddDrawCircle(normal, center, 1.0f, 0.5f + bx::fsin(time*10.0f) );
  130. }
  131. ddPop();
  132. ddPush();
  133. ddSetStipple(true, 1.0f, -time*0.1f);
  134. ddDrawCircle(Axis::Z, -8.0f, 0.0f, 0.0f, 1.25f, 2.0f);
  135. ddPop();
  136. ddDrawOrb(-11.0f, 0.0f, 0.0f, 1.0f);
  137. ddEnd();
  138. // Advance to next frame. Rendering thread will be kicked to
  139. // process submitted rendering primitives.
  140. bgfx::frame();
  141. return true;
  142. }
  143. return false;
  144. }
  145. entry::MouseState m_mouseState;
  146. int64_t m_timeOffset;
  147. uint32_t m_width;
  148. uint32_t m_height;
  149. uint32_t m_debug;
  150. uint32_t m_reset;
  151. };
  152. ENTRY_IMPLEMENT_MAIN(DebugDrawApp);