input.h 1.7 KB

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  1. /*
  2. * Copyright 2010-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #ifndef INPUT_H_HEADER_GUARD
  6. #define INPUT_H_HEADER_GUARD
  7. #include "entry.h"
  8. typedef void (*InputBindingFn)(const void* _userData);
  9. struct InputBinding
  10. {
  11. entry::Key::Enum m_key;
  12. uint8_t m_modifiers;
  13. uint8_t m_flags;
  14. InputBindingFn m_fn;
  15. const void* m_userData;
  16. };
  17. #define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL }
  18. ///
  19. void inputInit();
  20. ///
  21. void inputShutdown();
  22. ///
  23. void inputAddBindings(const char* _name, const InputBinding* _bindings);
  24. ///
  25. void inputRemoveBindings(const char* _name);
  26. ///
  27. void inputProcess();
  28. ///
  29. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
  30. ///
  31. bool inputGetKeyState(entry::Key::Enum _key, uint8_t* _modifiers = NULL);
  32. ///
  33. uint8_t inputGetModifiersState();
  34. /// Adds single UTF-8 encoded character into input buffer.
  35. void inputChar(uint8_t _len, const uint8_t _char[4]);
  36. /// Returns single UTF-8 encoded character from input buffer.
  37. const uint8_t* inputGetChar();
  38. /// Flush internal input buffer.
  39. void inputCharFlush();
  40. ///
  41. void inputSetMouseResolution(uint16_t _width, uint16_t _height);
  42. ///
  43. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz);
  44. ///
  45. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
  46. ///
  47. void inputSetMouseLock(bool _lock);
  48. ///
  49. void inputGetMouse(float _mouse[3]);
  50. ///
  51. bool inputIsMouseLocked();
  52. ///
  53. void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value);
  54. ///
  55. int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis);
  56. #endif // INPUT_H_HEADER_GUARD