shader-embeded.mk 2.3 KB

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  1. #
  2. # Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
  8. FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
  9. CS_FLAGS+=-i $(THISDIR)../src/ --type compute
  10. VS_SOURCES=$(wildcard vs_*.sc)
  11. FS_SOURCES=$(wildcard fs_*.sc)
  12. CS_SOURCES=$(wildcard cs_*.sc)
  13. VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
  14. FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
  15. CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES)))
  16. BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
  17. SHADER_TMP = $(TEMP)/tmp
  18. vs_%.bin.h : vs_%.sc
  19. @echo [$(<)]
  20. $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  21. @cat $(SHADER_TMP) > $(@)
  22. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
  23. -@cat $(SHADER_TMP) >> $(@)
  24. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  25. -@cat $(SHADER_TMP) >> $(@)
  26. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
  27. -@cat $(SHADER_TMP) >> $(@)
  28. fs_%.bin.h : fs_%.sc
  29. @echo [$(<)]
  30. $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  31. @cat $(SHADER_TMP) > $(@)
  32. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
  33. -@cat $(SHADER_TMP) >> $(@)
  34. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  35. -@cat $(SHADER_TMP) >> $(@)
  36. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
  37. -@cat $(SHADER_TMP) >> $(@)
  38. cs_%.bin.h : cs_%.sc
  39. @echo [$(<)]
  40. $(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  41. @cat $(SHADER_TMP) > $(@)
  42. -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  43. -@cat $(SHADER_TMP) >> $(@)
  44. .PHONY: all
  45. all: $(BIN)
  46. .PHONY: clean
  47. clean:
  48. @echo Cleaning...
  49. @-rm -vf $(BIN)
  50. .PHONY: rebuild
  51. rebuild: clean all