shader.mk 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. #
  2. # Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
  8. # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
  9. # Example:
  10. # SHADERS_DIR=shader_files/
  11. ifndef TARGET
  12. .PHONY: all
  13. all:
  14. @echo Usage: make TARGET=# [clean, all, rebuild]
  15. @echo " TARGET=0 (hlsl - dx9)"
  16. @echo " TARGET=1 (hlsl - dx11)"
  17. @echo " TARGET=2 (glsl - nacl)"
  18. @echo " TARGET=3 (glsl - android)"
  19. @echo " TARGET=4 (glsl - linux)"
  20. @echo " TARGET=5 (metal - OSX/iOS)"
  21. @echo " VERBOSE=1 show build commands."
  22. else
  23. ifeq ($(TARGET), 0)
  24. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  25. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  26. SHADER_PATH=shaders/dx9
  27. else
  28. ifeq ($(TARGET), 1)
  29. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  30. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  31. CS_FLAGS=--platform windows -p cs_5_0 -O 1
  32. SHADER_PATH=shaders/dx11
  33. else
  34. ifeq ($(TARGET), 2)
  35. VS_FLAGS=--platform nacl
  36. FS_FLAGS=--platform nacl
  37. SHADER_PATH=shaders/gles
  38. else
  39. ifeq ($(TARGET), 3)
  40. VS_FLAGS=--platform android
  41. FS_FLAGS=--platform android
  42. CS_FLAGS=--platform android
  43. SHADER_PATH=shaders/gles
  44. else
  45. ifeq ($(TARGET), 4)
  46. VS_FLAGS=--platform linux -p 120
  47. FS_FLAGS=--platform linux -p 120
  48. CS_FLAGS=--platform linux -p 430
  49. SHADER_PATH=shaders/glsl
  50. else
  51. ifeq ($(TARGET), 5)
  52. VS_FLAGS=--platform osx -p metal
  53. FS_FLAGS=--platform osx -p metal
  54. CS_FLAGS=--platform osx -p metal
  55. SHADER_PATH=shaders/metal
  56. endif
  57. endif
  58. endif
  59. endif
  60. endif
  61. endif
  62. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  63. VS_FLAGS+=-i $(THISDIR)../src/
  64. FS_FLAGS+=-i $(THISDIR)../src/
  65. CS_FLAGS+=-i $(THISDIR)../src/
  66. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  67. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  68. VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
  69. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
  70. FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
  71. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
  72. CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
  73. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
  74. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
  75. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
  76. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
  77. BIN = $(VS_BIN) $(FS_BIN)
  78. ASM = $(VS_ASM) $(FS_ASM)
  79. ifeq ($(TARGET), 1)
  80. BIN += $(CS_BIN)
  81. ASM += $(CS_ASM)
  82. else
  83. ifeq ($(TARGET), 3)
  84. BIN += $(CS_BIN)
  85. ASM += $(CS_ASM)
  86. else
  87. ifeq ($(TARGET), 4)
  88. BIN += $(CS_BIN)
  89. ASM += $(CS_ASM)
  90. endif
  91. endif
  92. endif
  93. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
  94. @echo [$(<)]
  95. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  96. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  97. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
  98. @echo [$(<)]
  99. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  100. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  101. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
  102. @echo [$(<)]
  103. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  104. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  105. .PHONY: all
  106. all: dirs $(BIN)
  107. @echo Target $(SHADER_PATH)
  108. .PHONY: clean
  109. clean:
  110. @echo Cleaning...
  111. @-rm -vf $(BIN)
  112. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  113. .PHONY: dirs
  114. dirs:
  115. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  116. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  117. .PHONY: rebuild
  118. rebuild: clean all
  119. endif # TARGET
  120. -include $(VS_DEPS)
  121. -include $(FS_DEPS)
  122. -include $(CS_DEPS)