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- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "shaderc.h"
- #include "glsl_optimizer.h"
- namespace bgfx
- {
- bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer)
- {
- char ch = tolower(_cmdLine.findOption('\0', "type")[0]);
- const glslopt_shader_type type = ch == 'f'
- ? kGlslOptShaderFragment
- : (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex);
- glslopt_target target = kGlslTargetOpenGL;
- switch (_gles)
- {
- case BX_MAKEFOURCC('M', 'T', 'L', 0):
- target = kGlslTargetMetal;
- break;
- case 2:
- target = kGlslTargetOpenGLES20;
- break;
- case 3:
- target = kGlslTargetOpenGLES30;
- break;
- default:
- target = kGlslTargetOpenGL;
- break;
- }
- glslopt_ctx* ctx = glslopt_initialize(target);
- glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
- if (!glslopt_get_status(shader) )
- {
- const char* log = glslopt_get_log(shader);
- int32_t source = 0;
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
- && 0 != line)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end);
- fprintf(stderr, "Error: %s\n", log);
- glslopt_cleanup(ctx);
- return false;
- }
- const char* optimizedShader = glslopt_get_output(shader);
- // Trim all directives.
- while ('#' == *optimizedShader)
- {
- optimizedShader = bx::strnl(optimizedShader);
- }
- if (0 != _gles)
- {
- char* code = const_cast<char*>(optimizedShader);
- strReplace(code, "gl_FragDepthEXT", "gl_FragDepth");
- strReplace(code, "texture2DLodEXT", "texture2DLod");
- strReplace(code, "texture2DProjLodEXT", "texture2DProjLod");
- strReplace(code, "textureCubeLodEXT", "textureCubeLod");
- strReplace(code, "texture2DGradEXT", "texture2DGrad");
- strReplace(code, "texture2DProjGradEXT", "texture2DProjGrad");
- strReplace(code, "textureCubeGradEXT", "textureCubeGrad");
- strReplace(code, "shadow2DEXT", "shadow2D");
- strReplace(code, "shadow2DProjEXT", "shadow2DProj");
- }
- UniformArray uniforms;
- {
- const char* parse = optimizedShader;
- while (NULL != parse
- && *parse != '\0')
- {
- parse = bx::strws(parse);
- const char* eol = strchr(parse, ';');
- if (NULL != eol)
- {
- const char* qualifier = parse;
- parse = bx::strws(bx::strword(parse) );
- if (0 == strncmp(qualifier, "attribute", 9)
- || 0 == strncmp(qualifier, "varying", 7) )
- {
- // skip attributes and varyings.
- parse = eol + 1;
- continue;
- }
- if (0 != strncmp(qualifier, "uniform", 7) )
- {
- // end if there is no uniform keyword.
- parse = NULL;
- continue;
- }
- const char* precision = NULL;
- const char* typen = parse;
- if (0 == strncmp(typen, "lowp", 4)
- || 0 == strncmp(typen, "mediump", 7)
- || 0 == strncmp(typen, "highp", 5) )
- {
- precision = typen;
- typen = parse = bx::strws(bx::strword(parse) );
- }
- BX_UNUSED(precision);
- char uniformType[256];
- parse = bx::strword(parse);
- if (0 == strncmp(typen, "sampler", 7) )
- {
- strcpy(uniformType, "int");
- }
- else
- {
- bx::strlcpy(uniformType, typen, parse-typen+1);
- }
- const char* name = parse = bx::strws(parse);
- char uniformName[256];
- uint8_t num = 1;
- const char* array = bx::strnstr(name, "[", eol-parse);
- if (NULL != array)
- {
- bx::strlcpy(uniformName, name, array-name+1);
- char arraySize[32];
- const char* end = bx::strnstr(array, "]", eol-array);
- bx::strlcpy(arraySize, array+1, end-array);
- num = atoi(arraySize);
- }
- else
- {
- bx::strlcpy(uniformName, name, eol-name+1);
- }
- Uniform un;
- un.type = nameToUniformTypeEnum(uniformType);
- if (UniformType::Count != un.type)
- {
- BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num);
- un.name = uniformName;
- un.num = num;
- un.regIndex = 0;
- un.regCount = num;
- uniforms.push_back(un);
- }
- parse = eol + 1;
- }
- }
- }
- uint16_t count = (uint16_t)uniforms.size();
- bx::write(_writer, count);
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize);
- bx::write(_writer, un.name.c_str(), nameSize);
- uint8_t uniformType = un.type;
- bx::write(_writer, uniformType);
- bx::write(_writer, un.num);
- bx::write(_writer, un.regIndex);
- bx::write(_writer, un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , getUniformTypeName(un.type)
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- uint32_t shaderSize = (uint32_t)strlen(optimizedShader);
- bx::write(_writer, shaderSize);
- bx::write(_writer, optimizedShader, shaderSize);
- uint8_t nul = 0;
- bx::write(_writer, nul);
- glslopt_cleanup(ctx);
- return true;
- }
- } // namespace bgfx
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